Maclimes wrote...
Il Divo wrote...
Pedrak wrote...
The initial Carver/Bethany death was a misstep (meaning that it felt flat and toothless - the sibling dies too early for the player to care, except for a generic "Oh, that kind of sucks"), but it was also an exception - Bio usually handles this kind of things well.
Eh, most of the times Bioware has done this, it still felt trivial, DA2 included.
Baldur's Gate 1: Gorion
KotOR: Trask Ulgo
Mass Effect 1: Jenkins
It's simply a case of getting rid of a character whom we barely know. Compare for example the intensity of choosing a squad-mate on Virmire after having time to get to know the character. It works much better, imo.
Jory and Davik in DA:O, not to mention the multitude of expendable characters in the various origins.
Maihri in DA:A, also.
(I still weep for Trask Ulgo, though. He was both a companion AND a tutorial.)
I remember that there was a line to rage at Trask's killer and express how long you've waited to cut his head off in blind vengeance.
I stared at that line for five minutes before googling "Trask".





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