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I want to be able to attack any NPC like in Oblivion and Fallout 3!


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#26
Eternal Phoenix

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Plaintiff wrote...

CrustyBot wrote...

Plaintiff wrote...

You can't have choices that matter AND a world where everyone can be killed. The two are incompatible.


Sure you can. It's just not common in RPGs.

So where in videogames does it happen? What are the plots? How do they work?


Baldur's Gate.

Murder everyone and you get bounty hunters coming after you. You will also encounter some characters who have specifically set out adventuring to find you, kill you and gain fame/glory/honor as a result. I remember there was this harper outside of Baldur's Gate who said he could no longer watch the atrocities I had committed and he called me pure evil. He actually made me feel like I was the antagonist of Baldur's Gate and there are two outcomes to this scenario:

+You can say that he is no better than you and can give a really evil speech about how if he attacks you, he has failed his order. He will then leave.
+You can state that you're going to crush him which will get him to fight you.

So it worked in Baldur's Gate and I'm sure there's many other games it has worked in. Morrowind doesn't count because killing immortal plot characters didn't change the world.

However I think everyone knows that this feature won't be in Dragon Age 3. I'm actually content with how Origins allowed us to murder people with the murder knife and before that, we would have conversations with these people which made murdering them all the more bigger than randomly attacking them would be. I'm hoping DA3 allows us to kill with the murder knife as we could in Origins. DA2 was lacking in this department.

#27
tmp7704

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As someone already mentioned, some of the NPCs in Fallout 3 were actually immune to the player's attack. Bethesda also abandoned this idea of "kill all the npcs" in their latest ES game (Skyrim)

#28
Quicksilver26

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unless you also want a morality bar of some sort I say killing people at random would be pretty useless I rather not play that kinda game in dragon age. I like dragon age the way it is killing people needlessly is will needless

#29
Guest_Guest12345_*

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Fallout New Vegas is a great example of giving the player the freedom to oppose, ignore or support factions and NPCs. From the start of the game, the player can go in any direction, and in most (not all) cases, go up to the NPC faction leader and kill them. This would immediately result in all the possible quests that NPC or faction could provide failing. The player would sacrifice the ability to participate in a questline in exchange for the ability to exert influence over the game world and its factions.

Spoilers, the best examples of this are with the Khans, the Boomers, the casino families, and the Brotherhood of Steel. The player can choose to advance these plot arcs, in most cases, supporting the faction. Or the player can choose to ignore most factions, or eliminate most factions.

Its not 100%, as FONV does have some essential, unkillable NPCs and some plot arcs that won't advance without specific requirements. But for the most part, FONV gives the player a tremendous amount of freedom and the ability to exert influence over the game world and its inhabitants, while still maintaining an interesting and entertaining narrative.

I would love to see Bioware do something like this. Hawke should have been able to kill Sister Petrice in DA2, thus preventing her from advancing her own agenda. The story should adapt, react and reflect to these kinds of player choices.

#30
POETICDRINK

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xsamplexample wrote...

 i loved how in Fallout and ES:O they let you attack, say, a guard in town, and you could kill him and incite a riot.  any town, at any point in the game.  Added a lot of immersion for me.  

also, DA3 needs:
-large item list, with varying effects.  
-complex skill trees.
-Choices that matter/past choices coming back up


I want what you want. It would add more playability to the game.