Plaintiff wrote...
So where in videogames does it happen? What are the plots? How do they work?CrustyBot wrote...
Plaintiff wrote...
You can't have choices that matter AND a world where everyone can be killed. The two are incompatible.
Sure you can. It's just not common in RPGs.
Baldur's Gate.
Murder everyone and you get bounty hunters coming after you. You will also encounter some characters who have specifically set out adventuring to find you, kill you and gain fame/glory/honor as a result. I remember there was this harper outside of Baldur's Gate who said he could no longer watch the atrocities I had committed and he called me pure evil. He actually made me feel like I was the antagonist of Baldur's Gate and there are two outcomes to this scenario:
+You can say that he is no better than you and can give a really evil speech about how if he attacks you, he has failed his order. He will then leave.
+You can state that you're going to crush him which will get him to fight you.
So it worked in Baldur's Gate and I'm sure there's many other games it has worked in. Morrowind doesn't count because killing immortal plot characters didn't change the world.
However I think everyone knows that this feature won't be in Dragon Age 3. I'm actually content with how Origins allowed us to murder people with the murder knife and before that, we would have conversations with these people which made murdering them all the more bigger than randomly attacking them would be. I'm hoping DA3 allows us to kill with the murder knife as we could in Origins. DA2 was lacking in this department.





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