It's probably a little too early for the writers to start discussing dialogue mechanics, but is there any chance non-combat skills or PC attributes will influence quest options or dialogue choices in DA3?
Having an Intelligence, Wisdom or Herbalism check for certain questline choices might be seen as... old-fashioned - quaint? - but it certainly adds depth to character customisation and a satisfying non-linearity to the dialogue trees. I still maintain that the crime investigation quest in KOTOR on Dantooine is one of my favourites in any Bioware game to date, and I'm fairly sure it had some skill checks affecting dialogue in there somewhere.
Even a dedicated persuasion skill (a la DAO or ME1, except that the latter had two trees reflecting the morality system) could offer an interesting opportunity cost: levelling up our speechifying and practicing lectern-banging in favour of swordsmanship so conflicts or debates could be settled with something more elegant than combat.
It was a feature I sorely missed in DA2 - even if it was sort of replaced with the star-symbol prior-knowledge interrupts and companion-based context dialogues - and if DA3 is going to ramp up the intrigue, espionage, diplomacy and politics like I think it will be, more diaogue options for the protagonist can only be a good thing.
(It would also give attributes something else to do - aside from the two that directly tied into the player's class, were they ever really used well in DA2?)
Persuasion/Coercion? Non-combat skills/attributes affecting dialogue.
Débuté par
ElitePinecone
, sept. 30 2012 04:42





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