There are two issues I had with the 360 interface. Does anyone agree?
#1
Posté 28 décembre 2009 - 06:24
The first is that in my opinion there needs to be a command to order the party to disengage from combat and follow the player. There were times when I realised that we'd bitten off more than we could chew, and the team was just getting deeper and deeper into the sh*t. But there's nothing you can do in that situation. There's no Go There command like there is in the PC version, and it wouldn't make sense because you can't give orders to a particular party member, since you can only select either youself (as in the currently controlled character) or the whole team. So why not have a command in the Advanced section near Hold You Ground that will order the team to fall into formation with you? That way you could fall back to a more suitable position.
The other issue was with the Codex. When you get a new Codex entry it is highlighted so you can quickly pick it out from the dozens of other entries. But the problem occurs when the entry is further down the list and you have to scroll down to see it. The problem is you select each entry as you scroll down, thereby removing the highlight. I stopped reading my codex because when I picked up a new entry I could never find it. All that is needed is for the highlight to remain for a second or two so that when you scrolled over the new entry the highlight wouldn't be removed until you'd actually selected it for a second or two. Does that make sense?
I'm hoping these issues might be addressed in a patch, but I suppose not if no one else is actually bothered. Thoughts?
Thank you kindly.
#2
Posté 28 décembre 2009 - 06:39
Really should have been fixed or modified during testing. Of course, what does one expect when game-stopping bugs are also either missed, or ignored.
Fantastic quality control on this game.
#3
Guest_CryoSabre_*
Posté 28 décembre 2009 - 11:58
Guest_CryoSabre_*
As for the group thing, I have a little way you can work around that problem but it only works if there is something you can search or use, like a chest or door. If there's a door or even a herb somewhere in the area I order the other three members to open/close it or gather the herb so I can do sleep spells and such without them disrupting me.
If they don't fix some of these issues soon I'm just going to go back to playing other games.
#4
Posté 28 décembre 2009 - 01:32
#5
Posté 28 décembre 2009 - 03:52
#6
Posté 28 décembre 2009 - 04:13
#7
Posté 28 décembre 2009 - 05:41
Not being able to regroup was a problem at times. In the original Baldurs Gate you could select all party members and then click somewhere to move, and they'd all move there. I imagine the PC version of Dragon Age allows this.
The codex thing is a PITA as well.
#8
Posté 28 décembre 2009 - 06:12
Does any one know of any way to increase the fount size for the game? and or perhaps have Bioware make a patch for the game that could be d/l to the xbox?
Its not just this game I've noticed it in alot of games...
I wrote EA about this but they said post it here....
#9
Posté 28 décembre 2009 - 09:17
Completely agree about the codex and the font size. Even with my glasses on I have trouble reading the words, and my tv isn't exactly small.
#10
Posté 29 décembre 2009 - 05:01
For the life of me I have no clue why the company that was responsible for the Xbox 360 port of DA:O didn't follow those conventions!
#11
Posté 29 décembre 2009 - 06:48
#12
Posté 29 décembre 2009 - 05:28
#13
Posté 29 décembre 2009 - 06:22
Not happening on agressive, however with agressive you can retreat one char, but getting control of another and they will "forget" (oh god why) the move command and return to fight.
However, since not all are set to agressive, some toons will not forget. It is a real mess.
You can select many at once, but that means dragging a rectangle (i havent found another way) but this proves not very handy if you have to zoom out first, still see which is which, hope they not occluded, standing close together etcetc.
#14
Posté 29 décembre 2009 - 06:50
#15
Posté 31 décembre 2009 - 12:42
The other issue I had that I'd be curious to know if anyone else shared, concerned the rings around the character's feet. I know some people say you need the enemy and allied ones, for one reason they show the flanking area. But I for one didn't need all the enemy rings, all the time. I would have appreciated the option to turn all but the currently selected target's ring off.
But the real issue I have is with the party rings. Why does EVERYONE have a ring ALL the time? What good does that do? The only purpose I can see it serving is to show you who your characters are. Well I know what my guys look like. What I need is a way to see which of them I'm currently controlling, or have selected. The only way I can tell that is to take my eyes off the battle and look at the portraits and see which one has a subtle highlight around it.
What would have been far better in my opinion is if the ring displayed around the currently controlled character (or the whole team if you select the entire team) only. That way I could instantly see who I was controlling without taking my eyes off the battle.
Modifié par Phil5000, 31 décembre 2009 - 12:44 .
#16
Guest_Krete_*
Posté 31 décembre 2009 - 12:58
Guest_Krete_*
#17
Posté 31 décembre 2009 - 07:55
The tactic system in this game is pretty much a copied inferior version of the gambits system in Final Fantasy XII anyway, but in FFXII you can have the same problem of your CPU controlled party engaging enemies needlessly, but the difference is that in FFXII if you just hold the shoulder buttons the entire party 'flees' by dropping everything they're doing and disengaging combat by following the leader. Why they didn't just adopt this simple mechanic from the FFXII is puzzling.
And I thought I was the only one who was annoyed with the codex thing, it's just a badly designed interface imo.
#18
Posté 02 janvier 2010 - 08:33
Yup.I've been absolutely amazed at how poor the 360 release of DA:O is.For the 1st time ever i purchased the console version over the PC version.And my reasoning was i didnt want to contend with any SMALL,annoying glitches, which usually plague PC releases.F**K me sideways!!!This "Edge of Reality" crew need shooting.WTF have they done?I'd be after blood if a product id worked on for thousands of man hours,was handed over to an outside vendor & totally bodged.Where the heck is your sense of pride in your workmanship?Do gamers a real favour & stop work...NOW!Redneck Sith wrote...
Agree on both points, although the first has caused me no small amount of frustration. Lots of reloading has resulted from not being able to make a tactical withdrawal. Between this and all the other bugs/bad design decisions, I sure as hell am not ever buying anything worked on by Edge of Reality again. And Bioware's on my 'watch and see' list now.
#19
Posté 02 janvier 2010 - 11:04
purplegaelic wrote...
Yup.I've been absolutely amazed at how poor the 360 release of DA:O is.For the 1st time ever i purchased the console version over the PC version.And my reasoning was i didnt want to contend with any SMALL,annoying glitches, which usually plague PC releases.F**K me sideways!!!This "Edge of Reality" crew need shooting.WTF have they done?I'd be after blood if a product id worked on for thousands of man hours,was handed over to an outside vendor & totally bodged.Where the heck is your sense of pride in your workmanship?Do gamers a real favour & stop work...NOW!Redneck Sith wrote...
Agree on both points, although the first has caused me no small amount of frustration. Lots of reloading has resulted from not being able to make a tactical withdrawal. Between this and all the other bugs/bad design decisions, I sure as hell am not ever buying anything worked on by Edge of Reality again. And Bioware's on my 'watch and see' list now.
Is it the norm that devs outsource the console version to a third party? Because I've often felt as you do. I played Risen lately and it was a good game but the port sucked. And I've wondered why the devs allow it. I mean, do they just hand everything over to the third party then wash their hands of it? Can't they keep some kind of quality control over it, monitor them to see what they're doing to their precious game and tell them to make changes if they're not happy? If not, why not? Is it some legal thing, a time constraint, or a total bias against consoles. They simply don't care what console gamers think?
#20
Posté 03 janvier 2010 - 02:07
#21
Posté 07 janvier 2010 - 02:50
The entire quests/codex/inventory are impossible to keep track of. Sometimes you get a message in the corner, sometimes you get a message in the middle of the screen, sometimes you get floating text in world space that is barely visible in the frustum. 'Received item' isn't a very useful message after I just looted a dungeon.
Same with turning in quests to guild NPCs. They just say thank you and give you a reward, and then you have to open up the menu to hunt down which quest you just finished.
I wish they'd just pop up a dialog and let you either read it right there, and / or dismiss it, while still throwing it in the regular codex screen.
I'd love to get more information otherwise when I complete or receive something, but I have the luxury of playing at 720p with a clear hdmi cable, and almost 0 overscan. Maybe there is no room left for more info for the guys playing at 480i with heavy overscan.
#22
Posté 07 janvier 2010 - 05:59
If the team pics are vertical why not use the D-pad. I know it's mushy but that's mostly with aging controllers and when you need 8 slots. Up and down should be fine. That would leave the bumpers for targetting which is really messy right now. If not, put the party pics horizontal at the top or pref. the bottom. Just a thought.
As it is I keep trying to scroll down with my left bumper and the pause while I think is unsuspending my disbelief man. Literally micronanoseconds but still a buzzkiller.
#23
Posté 07 janvier 2010 - 08:15
Traskc wrote...
I looked at the support site for the 360 but found no info. My problem is and its not just in this game had some of the same issue with Mass Effect and a few other games. I use a SD 36 inch tv. And the txt on screen is just to small to read...I have to stand about 2 feet from the tv to see my dialog choices for my D.age charictor as well as any thing I have to read...It appears like they just ported the game to the xbox 360 from the pc with out much playtesting as far as txt/font size goes. Don't they know the xbox 360 has a wireless controler and most people liketo play stting on the couch 10 feet or more away from the tv....the game is almost unplayable until the combat parts.
Does any one know of any way to increase the fount size for the game? and or perhaps have Bioware make a patch for the game that could be d/l to the xbox?
Its not just this game I've noticed it in alot of games...
I wrote EA about this but they said post it here....
I had this same problem with the text in Mass Effect when I first got it. What fixed the problem for me was switching to a wide-screen tv. I know that's not much help for you but that is what fixed it for me. Maybe change the settings to wide-screen before you put in ME or DA. The image will look strange since it'll be in wide-screen on a 4:3 ratio screen but it might solve the text problem.
As for the OP's problems, I agree completely. There have been several times that I could have survived a battle if I could have just had my party fall back and regroup. As for the codex, since I only just recently got the game I've been too busy playing through the game to check the various codex entries but I'll take your word for it.





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