please no items named simply "ring" or "belt"
#26
Posté 01 octobre 2012 - 04:54
I once saved everyone I got from each act. I got 33 of them.
I also got 19 fire damage rings too
#27
Posté 01 octobre 2012 - 05:29
#28
Posté 01 octobre 2012 - 05:58
#29
Posté 01 octobre 2012 - 06:03
Iron Ring
Iron Ring
Iron Ring
Maybe we could get some:
Iron Ring of Fire
Iron Ring of Dexterity
Iron Ring of Cunning
Where maybe material (in this case, Iron) determines tier grade? So an Iron Ring of Dexterity wouldn't be as stacked as a Steel Ring of Dexterity, for example.
This way, you could take one quick look at your inventory and determine what accessories were essentially 'junk'.
I spent way more time routing through my inventory in DA2 than I would have liked. XD Making the value of an item easier to distinguish would help me cut back on wasted time. I mean, if you've already been playing for 3+ hours, it becomes easier and easier to forget the properties of that iron ring you just scrolled over... ;-;
#30
Posté 01 octobre 2012 - 06:18
Personally, I'd rather see Bioware take it in the other direction: A variety of items that all have their usefullness if combined with the appropriate skills/other items. That way we can, you know, make decisions as the player. When you streamline things by telling us "this is junk," doesn't that kind of defeat the purpose of a game based around building and customizing your own character? I really hope DA3 doesnt' take it one step further by just automatically equipping all of the "best" items we pick up...bleh.
#31
Posté 21 octobre 2012 - 10:52
#32
Posté 21 octobre 2012 - 11:06
#33
Posté 21 octobre 2012 - 11:21
Modifié par strive, 21 octobre 2012 - 11:22 .
#34
Posté 21 octobre 2012 - 11:27
I would love to have a Ring of Fire in the next game.strive wrote...
I don't care if sounds cheesy/lazy, but Ring of Fire or Ring of Ice is way easier to manage in my inventory compared to 'Ring'. I'd rather they go that route.
#35
Posté 21 octobre 2012 - 11:28

Its from a time when the Bioware fantasy department had massive amounts of creativity.
Modifié par The Woldan , 21 octobre 2012 - 11:33 .
#36
Posté 22 octobre 2012 - 12:31
#37
Posté 22 octobre 2012 - 01:13
In DA2 I usually couldn't face sorting through all that rubbish to work out what might be useful, and ended up just stuffing almost everything into the storage chest.
#38
Posté 22 octobre 2012 - 01:28
#39
Posté 22 octobre 2012 - 01:28
#40
Posté 22 octobre 2012 - 01:37
The Woldan wrote...
I miss loot like this:
Its from a time when the Bioware fantasy department had massive amounts of creativity.
The Ring of Gaxx is from Eldritch Wizardry (1976) by TSR. It is one of the rings in D & D (named for Gary Gygax). Bioware's creativity had nothing to do with the items that are found in BG. Those items were already created Bioware simply implemented them in the game.
#41
Posté 22 octobre 2012 - 01:47
Barring that, a naming system that actually demonstrates what bonuses are conferred would be greatly appreciated.
Diablo 1 mastered this system in 1996. I find it difficult to believe something could not be done that mirrors this.
#42
Posté 22 octobre 2012 - 02:46
Biotic Sage wrote...
The pre-designated "junk" items are the only thing I have a problem with. That whole ideology just undermines the entire point of an RPG. If you are going to create items that are completely useless on purpose, then why not just cut out the middle man and give us GOLD instead of the item in the first place? If literally the only function of the item is to sell it for gold, then why not just cut to the chase?
I loved that a really useful sounding item (that book the Keeper Marethari gives you) is junk.
I lost it with that one.
#43
Posté 22 octobre 2012 - 02:59
#44
Posté 22 octobre 2012 - 03:06
#45
Guest_Puddi III_*
Posté 22 octobre 2012 - 03:13
Guest_Puddi III_*
#46
Posté 22 octobre 2012 - 03:29
#47
Posté 22 octobre 2012 - 05:25
Arthur Cousland wrote...
Quality>quantity?
How many belts, rings, etc did you pick up in DAO vs. DA2? How many were useful in DAO vs. DA2?





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