Well it's a combination of all the ending options and major conversation points as well as a mixture of earlier decisions such as your love interest and gender. Because if you have a love interest like 90% of the time they are shown walking off the ship. Same goes for your decision on who you choose to bring with you for the beam run. Unfortunately I'm not entirely sure what the combination is because I went through mixing and matching about 20 different times. If only I had a damned pvr or a dazzle or something I could just record it and show it to you.CmdrShep80 wrote...
iTallaNT wrote...
Oh yeah I forgot to mention this but I redid my endings to test out the extent of the truth in the god-child's statements for the destroy option and found quite a few things to be false. I say this because somehow amongst all my mixing and matching I got a destroy ending where shepard lived, the reapers were destroyed, the relays weren't fully destroyed just damaged, and lastly the most important part of all EDI WALKED OFF THE SHIP UNHARMED IN THE CRASHLANDING SCENE! Which also implies that the Geth too were still alive.
What did you do to get all this? You mean with the statements with the catalyst?
But I also believe it has to do with how long you take while playing the overall game, the longer you are going out and collecting things to raise your EMS score the more succeptable you are to the indoctrination. The same is also true with the scene with the illusive man, because if you are following the indoctrination theory then that is an internal battle with both Anderson and TIM representing a certain level of shepards resolve. By killing TIM and Anderson in different ways, it weakens shepards resolve in different ways which once again affects how suseptable he/she is to indoctrination.
Modifié par iTallaNT, 05 octobre 2012 - 03:13 .





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