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ME3 Ending was Good - Support Thread


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#26
shepskisaac

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LucasShark wrote...

Which is not taking choices into account

What choices?

Shepard Cmdr wrote...

yah but our choices don't matter

What choices? People throw this like a slogan without even thinking about it

Shepard Cmdr wrote...

what we needed was something similar to the SM in ME2 where our decisions mattered (do we have this fleet or not?)

The choices in ME2 didn't influence the fact that we always defeat the Collectors and Destroy/Purge the Base during SM. The choices influence people, but not the main plot.

Modifié par IsaacShep, 01 octobre 2012 - 01:30 .


#27
LucasShark

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IsaacShep wrote...

LucasShark wrote...

Which is not taking choices into account

What choices?


Any: you accumulate EMS points regardless of which choices are made or even how many you made if you played enough multiplayer.

The most saintly Paragon and the most kill-happy renegade get identical endings pre-EC and only superficially different ones post EC.

#28
shepskisaac

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LucasShark wrote...

The most saintly Paragon and the most kill-happy renegade get identical endings pre-EC and only superficially different ones post EC.

Paragons and Renegades SHOULD get equally succesful endings. If you're implementing two paths like this, then make them equally legitimate.

#29
3DandBeyond

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OP, you can only be banned from anything by moderators. You have every right to post in any thread where you think you can contribute. You just have to be aware that heated discussions will start whenever you oppose the premise of the thread.

I think mostly that people post in threads they support rather than constantly disagreeing with the OP. So, I do totally disagree with your OP and won't post here. If you read my OP in the Do the right thing thread, then you know what I want at a minimum. And will agree here with others that the choices you made in the game didn't really matter since one offset another. All that mattered was EMS, and advancing the story. You can get enough EMS just by playing ME3 and even more by playing MP (which you don't need to do).

For me the ending is like the end of a sporting event where instead of the last play, it's decided by a choice of 3 options-refuse to choose and you lose the game. And the 3 choices don't fit in with decisions you made while playing. Very unsatisfying, unemotional, and not at all like winning. Not fun. The happy sappy slide shows are there to show fans they were too dumb to realize the exploding relays didn't destroy the galaxy. Super realistic.

#30
LucasShark

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IsaacShep wrote...

LucasShark wrote...

The most saintly Paragon and the most kill-happy renegade get identical endings pre-EC and only superficially different ones post EC.

Paragons and Renegades SHOULD get equally succesful endings. If you're implementing two paths like this, then make them equally legitimate.


But NOT identical!

Otherwise which path was taken is meaningles.

#31
Zardoc

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#32
LucasShark

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Well said Doctor Evil.

#33
shepskisaac

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LucasShark wrote...

But NOT identical!

Otherwise which path was taken is meaningles.

Which is why there are Paragon & Renegade ways to solve quests. The Geth-Quarian peace for example can be made in a completly Renegade way.l Your point exactly? Restricting players from taking the final Destroy/Control/Synthesis choice based on alignement?

#34
LucasShark

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IsaacShep wrote...

LucasShark wrote...

But NOT identical!

Otherwise which path was taken is meaningles.

Which is why there are Paragon & Renegade ways to solve quests. The Geth-Quarian peace for example can be made in a completly Renegade way.l Your point exactly? Restricting players from taking the final Destroy/Control/Synthesis choice based on alignement?


No what I am saying is the endings each recieve shouldn't be identical.  This would have happened if the crucible plot wasn't taken and thereby cheapening the entire experience.

Choices in-game don't matter anymore: whether you saved the geth, slaughtered them, or helped them destroy the Quarians doesn't matter because it's all converted into neutral EMS.

#35
shepskisaac

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LucasShark wrote...

Choices in-game don't matter anymore: whether you saved the geth, slaughtered them, or helped them destroy the Quarians doesn't matter because it's all converted into neutral EMS.

How does it not matter? :mellow: Depending on what you did either Quarians, or Get, or both will not exist anymore in the Galaxy after the war or both may exist in peace. Uhm, hello?

#36
LucasShark

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IsaacShep wrote...

LucasShark wrote...

Choices in-game don't matter anymore: whether you saved the geth, slaughtered them, or helped them destroy the Quarians doesn't matter because it's all converted into neutral EMS.

How does it not matter? :mellow: Depending on what you did either Quarians, or Get, or both will not exist anymore in the Galaxy after the war or both may exist in peace. Uhm, hello?


In a galaxy we will never see again if the "end of the story" thing is correct.

And the Geth won't persist in a destroy ending anyway.

The actions you take have no consequence or play on the conclusion of the story, this is both poor writing, and counter to what we were promissed pre-launch.

#37
sharkboy421

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Shadrach 88 wrote...

Post EC, I like the fact that the ending is no longer interpretable as being the onset of a galactic dark age as in the vanilla version. The tone is far more optimistic than any speculation would have led to.

The memorial scene and the Normandy's departure from Gilligan's planet was well done, and the new music composed was outstanding.

Thematically though, I still found the ending abhorrent and disjointed. But at least I don't have to hypothesise that everyone started eating each other.


You summed up my feelings almost exactly.  The bolded line is why I "dislike" the endings.

I do agree with the OP that, especially after the EC, the endings are pretty cool.  Its some really neat ideas and concepts that are presented.  They just belong to a different a game.

#38
dirty console peasant

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IsaacShep wrote...

LucasShark wrote...

Which is not taking choices into account

What choices?

Shepard Cmdr wrote...

yah but our choices don't matter

What choices? People throw this like a slogan without even thinking about it

Shepard Cmdr wrote...

what we needed was something similar to the SM in ME2 where our decisions mattered (do we have this fleet or not?)

The choices in ME2 didn't influence the fact that we always defeat the Collectors and Destroy/Purge the Base during SM. The choices influence people, but not the main plot.

you can fail to survive the SM, you can not fail to activate the crucible.  We were promised that our choices would matter, choices such as "did the Genophage get cured", "did the quarians and Geth make peace".  Yes it could be argued that if the Genophage is not cured the Krogan go extinct, and if peace is not made, then one side/ both sides(geth win,destroy) is obliterated.  but these are punishments, it would be nice if there were rewards other than everyone survived, just to be sacrificed to the reaper king, as arbitrary payment for him letting you win.  The main problem is that victory is handed to you, you do not earn it, you do not take losses in the final battle depending on who is there, you either win, or you win, there is no possibility of loss, there is no way to win on your own terms, you can either accept StarJar's victory on a platter, or you can refuse and commit suicide, if we could refuse and win on our own terms, as could easily be expected from the previous two games, and partly the third, then there would be no problems with the ending.  also this

Modifié par Shepard Cmdr, 01 octobre 2012 - 02:09 .


#39
Siirlock

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Demon560 wrote...

So their s support thread for this now? Would it be childish if the anti-enders made something similar?

That would describe roughly 70-80% of the total threads in this forum, from what I've observed.

I happen to like the endings also. While I do think ME3 has a number of flaws, some of them pretty severe, I do not count the endings among them.

#40
Obadiah

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OP, I'd just stay away from the threads with critical sounding titles. They're just repeating themselves anyway (as are the responses). Reading them ceased to be constructive months ago.

Modifié par Obadiah, 01 octobre 2012 - 02:40 .


#41
spotlessvoid

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Disagree but support the threads intention. Literal endings are unacceptable to me. IT is at best incomplete. Still, there are other theories and everyone is entitled to their opinion, especially when their opinion isn't that others opinions suck. Keep up the good work Davik

#42
Jadebaby

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Dubozz wrote...

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This is great.

#43
RainbowDazed

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I support this thread. It'd be great to hear more opinions from people who like the ending. Maybe it'd help me understand why some people can be happy with it while other's can not.

#44
iTallaNT

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Well to be honest the original endings weren't all that bad in my opinion. However there were incredibly choppy and confusing, and at multiple points left me saying "wtf". Like during the mission to get to the beam and everyone was wiped out but you and Anderson, because of this I was certain my two teammates were dead. Yet loa and behold they magically ended up walking off the crashed Normandy, unscathed with no explanation as to how they even got there. '9~9

Needless to say the EC managed to fix quite a few of these issues and made the game a lot more complete as a whole by providing closure. And I mean if you think about it logically, Shepard has been placed against impossible odds time and time again. The fact that he/she even made it this far is a miracle on it's own, there was no way for this to have a true disney ending. It's that realistic touch, that heart wrenching sacrifice, that truly made the ending worthy of the series.

But don't get me wrong, even with the extended cut there were still quite a few things that were not really addressed-- such as the (overly pointed out) war assets. The thing I found the most frustrating was the fact that you couldn't destroy the reapers and save EDI/the geth. Because I don't know about you, but I busted my ass to help legion and end the war between the geth/quarians in the 2nd and 3rd game. Not to mention I love EDI and would not have even been able to get as far as I did without her. She's my friend, I don't want to kill her. But at the same time I mother F'n hate the reapers, After all the terrible **** they put the my shepard, her companions, and galaxy through, how on Earth could I justify letting them live? Yet the only way to ensure all of my friends lived... was to do just that, which felt like a total slap to the face.

#45
N7_Prothean95

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The ending is ****. END OF THE STORY !

#46
Guest_The Mad Hanar_*

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YOU LIKED THE ENDINGS?!

Nah, good for you. It's nice that you enjoyed the ME3 experience. All of you hatin' on him, back off.

#47
N7 Shadow 90

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I agree. You may like to join this group if you haven't already: http://social.bioware.com/group/7661/

#48
Hanako Ikezawa

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I thought the ME3 endings were very interesting. I love things that make me think about them, and the lessons/morals they portray, after they happen. Also, N7 Shadow 90, I joined that group.

Modifié par LDS Darth Revan, 01 octobre 2012 - 07:28 .


#49
PnXMarcin1PL

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I support this thread. ME3 ending is good. Became better after EC. Me1 still has the best ending though. To haters and trolls :I´ve seen games with far worse endings.

#50
Xellith

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Davik Kang wrote...
By the way I am not claiming that the whole game is awesome - in fact there are a number of things that I thought were not great, or even bad


Priority London I'm guessing.  :P