Galvatron the Madman wrote...
I'm not read through the entire flame war, only the OP and a few posts. I said I wanted to open that kinda thread, but I was... fear from the fans.
Anyway, I don't hated the ending of ME3. I played first time wihtout EC back in May. Through midnight from the Cerberus base to Earth, I just can't stop playing. My problem was I knew or at least has a theory about the ending. So I can't attach to the big speaks, farewells, etc. I mean I just had an idea about the ending: the Reapers must let to do their job, beacuse that represents the order. Shepard fighting for a lost cause. The Catalyst talk was interesting and confirmed my theory. I choosed Synthesis for the first time, because that felt... the lesser evil? At least no one died, and that music then the ending with the Faunts track... I will never forget that and in the good way. No sarcasm, really! Oh, and the epilogue with Stargazer. The was nice too. What I don't like still, if you finish the game it will take you back in the game to LegendSave and not the main menu.
With the EC we got some confirmation about we don't destroy the Galaxy, like may fans telled us destroying the relays will explode the Galaxy, yadda-yadda. Also we got some closure about the Reapers-Catalyst-Cycles thing. I think it was needed, the game is better with EC. Maybe they rushed about the ending, but EC make point almost everything.
Good stuff, awesome username too
iTallaNT wrote...
At most the shockwave could do damage to nearby ships (like the Normandy), but it by no means would wipe out all synthetic life. It would have to be one hell of an EMP to do something like that, but it's clearly not considering all the electronics work just fine after the blast.
Yeah I do see the Crucible device as basically a massive EMP-style device. It's why the Normandy has to escape and why synthetics are indiscriminately targeted. All the electronic stuff can be repaired, but the point of the EDI and Geth stories was that they had developed personalities and can't just be rebuilt. So unfortunately Destroy does end tragically with their deaths.
Sion1138 wrote...
I'll go into details of why I think so, you will offer your own arguments but ultimately we'll both still retain the same convictions as our initial experiences and impressions cannot be changed. It is what it is.
You're probably right, but still I think it's worth exploring the reasons for all the love/hate, even if I do end up hating it. It is possible that I'll be convinced that I was duped and the endings were actually bad. It's just not what I think at the moment, I think they were an incredible moment in video gaming.
I'll check out those videos like you suggested.
CronoDragoon wrote...
I have my theories as well, but it will remain that since BW did not see fit to explain why the Crucible works as it does, that the main "reason" it is included has nothing to do with the narrative and everything to do with balancing the choices, which is meta and therefore unsatisfactory for me.
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Where is that meaning in Destroy? Once you eliminate the "war is hell" message, what is left to reconcile the philosophy behind Destroy and its consequences?
Thanks for your closing comments and your points as a whole.
I think the Crucible still has a lot to do with the narrative. It's basically a giant space gun that kills the Reapers. It wasn't introduced at the last minute. The consequences were, but that was always a danger when preparing to use a superweapon when no-one knows what it actually does. But I don't agree that it was just there to balance the choices.
About your morality of Con/Syn options, all I'll say is that there is conflict in every choice, and contradiction, and that's why the choice is hard. There is no clearly right answer imo: if there was, it wouldn't be an interesting decision. Committing genocide is something that everyone will be disgusted by, and so the choice remains: what are you prepared to do? For me Con / Syn / Ref are worse, but many will disagree.
As for your last question, I don't think the meaning comes from a fable. It's not a message Bioware is giving us about love or friendship - maybe one about hope, or survival - but I think it's more a test of character, convictions and beliefs, in the face of war, death and extinction.In other words, I don't think they're trying to preach to us, they're just asking us to choose. Which I think works in an interactive videogame, where in a film or whatever it wouldn't really work.
Modifié par Davik Kang, 02 octobre 2012 - 02:04 .