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ME3 Ending was Good - Support Thread


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#151
The Spamming Troll

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MerchantGOL wrote...

Lunch Box1912 wrote...

I don’t understand how one could say they loved that ending… Whatever floats you boat I guess. I just can’t get passed the plot holes and what could have been.

Yess  how i wish we could of had that lovley nonesensical Dark energy ending.


id prefer a nonsensical conventional victory.

just throw in some sharks and chuck norris, velociraptors, you know guns that shoot cats that shoot lazers out of their eyes. wait, WATER! water would make the reapers rust! yup, call it project: water on reapers. it wouldnt even need a journal entry and nobody would need to understand how it works in game, or even the developers. just pour bottles of water on the reapers, bam reapers defeated adn conventional victory accomplished. you could even pee on the reapers if you wanted.

er, does all that still count as conventional victory? whatever, still better then what we got.

Modifié par The Spamming Troll, 02 octobre 2012 - 03:46 .


#152
Davik Kang

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The Spamming Troll wrote...
just throw in some sharks and chuck norris,

DLC Latest: Chuck Norris called in to play Kai Leng.

Conventional Victory: impossible

#153
iTallaNT

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jakal66 wrote...

Count me in, happy with the ec...my only biggest gripe is the fact the they didn't have the balls to show sheppard's fate after the extra breath scene.They dropped the ball on that one.It's the only ending where sheppard gets no real closure...one word L A M E.


Survived or not Bioware should've owned their decision and shown his true fate in destroy no matter the outcome, Priestly said it was up to the player what to believe.....again no BALLS.


You do realise they probably left it open so they could expand on it in the 4th game, right? It leaves a connection for the new protagonist through stories of "what happened to shepard?" or "what happened to shepard's friends who did survive?"
So it's not a lack of balls per say, but rather a cliffhanger/marketting ploy to draw you into the next game.

#154
CmdrShep80

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For the picture down below, awesome!Posted Image

dreman9999 wrote...

 I also like the endings ,too.

Also..
Posted Image

Take this character and level him up to get the flame Sheild power....You'll need it.



#155
CmdrShep80

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iTallaNT wrote...

jakal66 wrote...

Count me in, happy with the ec...my only biggest gripe is the fact the they didn't have the balls to show sheppard's fate after the extra breath scene.They dropped the ball on that one.It's the only ending where sheppard gets no real closure...one word L A M E.


Survived or not Bioware should've owned their decision and shown his true fate in destroy no matter the outcome, Priestly said it was up to the player what to believe.....again no BALLS.


You do realise they probably left it open so they could expand on it in the 4th game, right? It leaves a connection for the new protagonist through stories of "what happened to shepard?" or "what happened to shepard's friends who did survive?"
So it's not a lack of balls per say, but rather a cliffhanger/marketting ploy to draw you into the next game.


I agree.  They did this with Star Trek Deep Space Nine where the main character "died" but through the book series was given a way to return back to the living.  It's kind of like a hanging plot thread for the ending where we all see Shepard breathe once.  Is he alive?  Was it just a hallucination? Did he really fire the crucible?  Was the entire ending just a dream in his mind and he's really still lying there in London?  Is the Illusive Man really dead?  The fact that there's some 1000 posts on just indoctrination alone shows that people really thought the ending through and BioWare could easily use some of the people's thread responses as part of a new game

While I have my own share of reasons why I didn't like certain parts of the ending, specifically doing the comic thing instead of full motion with the EC, the fact that it left us all with a cliff hanger that can be fully explored I felt was awesome.  Not many other games are willing to take a risk and kill the main character, but Mass Effect at least did it twice. 

The next game could easily be "Mass Effect:  The Search for Shepard" allowing us to begin a race against everyone else to  resucue him and the choices we make would either mean he becomes harder to rescue or easier.  He doesn't have to end up on Earth.  He could very well be taken by Harbinger for some nefarious evil thing (since we haven't seen anything about him after ME 2).  Shepard could always be playable based on past events such as the missions he was on prior to ME 1 and other people in his squad could have a rotating lead depending on if they were alive or not by the end of 3.  Depending on choices Shepard makes could factor into new "evidence" the team discovers for where he is."  

Also using the endings as they are such as doing the destroy ending could cause Tali to die because you killed the Geth too along with Edi causing no Geth to help with the rebuilding of Rannoch, whereas Synthesis allows them to live.  Doing the indoctrination could make Reapers stronger versus the destroy where they're weaker.  There's lots of ways to use the 4 choices in creative ways in a new game

#156
TreguardD

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Nope. All I got was a big middle finger. Still terribad.

#157
dorktainian

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just watch B5 - thats how to do an ending.

mass effect 4 choices all of them fail.

#158
iTallaNT

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Davik Kang wrote...



iTallaNT wrote...
At most the shockwave could do damage to nearby ships (like the Normandy), but it by no means would wipe out all synthetic life. It would have to be one hell of an EMP to do something like that, but it's clearly not considering all the electronics work just fine after the blast. 

Yeah I do see the Crucible device as basically a massive EMP-style device.  It's why the Normandy has to escape and why synthetics are indiscriminately targeted.  All the electronic stuff can be repaired, but the point of the EDI and Geth stories was that they had developed personalities and can't just be rebuilt.  So unfortunately Destroy does end tragically with their deaths.


Galvatron the Madman wrote...
About your morality of Con/Syn options, all I'll say is that there is conflict in every choice, and contradiction, and that's why the choice is hard.  There is no clearly right answer imo: if there was, it wouldn't be an interesting decision.  Committing genocide is something that everyone will be disgusted by, and so the choice remains: what are you prepared to do?  For me Con / Syn / Ref are worse, but many will disagree.

As for your last question, I don't think the meaning comes from a fable.  It's not a message Bioware is giving us about love or friendship - maybe one about hope, or survival - but I think it's more a test of character, convictions and beliefs, in the face of war, death and extinction.In other words, I don't think they're trying to preach to us, they're just asking us to choose.  Which I think works in an interactive videogame, where in a film or whatever it wouldn't really work.


In reguards to it being an EMP:

EMPs need to be produced by either a nuclear explosion (which the resulting blast doesn't travel very far, certainly not far enough to span between planets so this method is out of the question) or by producing a vey large electrical current in a short amount of time, restraining it, and then allowing it to pulsate through a coil. The resulting electrical current then induces circuits and causes the circuit to burn out due to resistive heating.

However you have to remember that circuits are in everything,especially in the mass effect universe. Anything that is connected to a loop of wire is a circuit: phones, power lines, processors, communication relays, the mass effect relays, the geth, shepard's implants, the airlock systems, everyone's exosuits, the normany's control system, etc would all be whiped out. (and they aren't exactly something you can outrun, it's either you are sheilded or outside of the blast radius, or down go your electronics)

Electronics can be fixed after an EMP, but this takes a completely new motherboard/controle chip/replacement circuitry that hasn't been affected to replace the old ones, and considering the blast transfered across the entire galaxy... unless there is a faraday cage built around a secret stash of replacement circuit chips, everyone is pretty much screwed, and shepard who relies on cybernetics to survive would most certainly be dead. Therefore the blast cannot be an EMP.



As for the comments about the endings that Bioware gave us:

I completely agree with that statement, it because of those reasons that I love the endings despite their obvious flaws. I mean if a game can make you mad (not rageing because of difficulty or some bs like that), draw you to tears, make you laugh, cause you to question your moral beliefs, and cause you to form attatchments to an otherwise nonexistant character, then it's a damned good game. It's never been about the happily ever after filled with bunnies and rainbows. But rather about pushing boundaries, seeing how far you are willing to go in the name of survival, and what you are willing to sacrafice in the name of protecting what you hold dear.

Modifié par iTallaNT, 02 octobre 2012 - 05:20 .


#159
Cobalt2113

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This is taken from yahoo answers but...

Spacecraft, as well as airplanes, are effectively Faraday cages. http://en.wikipedia....ki/Faraday_cag… So, the equipment and personnel inside are protected since the electricity is conducted on the outer surface of the metal. Only the parts outside the metal "shell" (such as the tiles underneath the space shuttles) and equipment that might be directly exposed to the exterior will be vulnerable.

#160
iTallaNT

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CmdrShep80 wrote...

iTallaNT wrote...

jakal66 wrote...

Count me in, happy with the ec...my only biggest gripe is the fact the they didn't have the balls to show sheppard's fate after the extra breath scene.They dropped the ball on that one.It's the only ending where sheppard gets no real closure...one word L A M E.


Survived or not Bioware should've owned their decision and shown his true fate in destroy no matter the outcome, Priestly said it was up to the player what to believe.....again no BALLS.


You do realise they probably left it open so they could expand on it in the 4th game, right? It leaves a connection for the new protagonist through stories of "what happened to shepard?" or "what happened to shepard's friends who did survive?"
So it's not a lack of balls per say, but rather a cliffhanger/marketting ploy to draw you into the next game.


I agree.  They did this with Star Trek Deep Space Nine where the main character "died" but through the book series was given a way to return back to the living.  It's kind of like a hanging plot thread for the ending where we all see Shepard breathe once.  Is he alive?  Was it just a hallucination? Did he really fire the crucible?  Was the entire ending just a dream in his mind and he's really still lying there in London?  Is the Illusive Man really dead?  The fact that there's some 1000 posts on just indoctrination alone shows that people really thought the ending through and BioWare could easily use some of the people's thread responses as part of a new game

While I have my own share of reasons why I didn't like certain parts of the ending, specifically doing the comic thing instead of full motion with the EC, the fact that it left us all with a cliff hanger that can be fully explored I felt was awesome.  Not many other games are willing to take a risk and kill the main character, but Mass Effect at least did it twice. 

The next game could easily be "Mass Effect:  The Search for Shepard" allowing us to begin a race against everyone else to  resucue him and the choices we make would either mean he becomes harder to rescue or easier.  He doesn't have to end up on Earth.  He could very well be taken by Harbinger for some nefarious evil thing (since we haven't seen anything about him after ME 2).  Shepard could always be playable based on past events such as the missions he was on prior to ME 1 and other people in his squad could have a rotating lead depending on if they were alive or not by the end of 3.  Depending on choices Shepard makes could factor into new "evidence" the team discovers for where he is."  

Also using the endings as they are such as doing the destroy ending could cause Tali to die because you killed the Geth too along with Edi causing no Geth to help with the rebuilding of Rannoch, whereas Synthesis allows them to live.  Doing the indoctrination could make Reapers stronger versus the destroy where they're weaker.  There's lots of ways to use the 4 choices in creative ways in a new game


Exactly, it's like you read my mind and posted what I was too lazy to type :D

#161
iTallaNT

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Cobalt2113 wrote...

This is taken from yahoo answers but...

Spacecraft, as well as airplanes, are effectively Faraday cages. http://en.wikipedia....ki/Faraday_cag… So, the equipment and personnel inside are protected since the electricity is conducted on the outer surface of the metal. Only the parts outside the metal "shell" (such as the tiles underneath the space shuttles) and equipment that might be directly exposed to the exterior will be vulnerable.


This is true to an extent, but this is only true if there are no other forms of conductors in close enough proximity to transfer the electric current. Also you have to take into consideration that all the surviving ships have taken some (most likely sevear) damage due to their fight with the reapers. While some of this damage is not life threatening in an immediate sence, it could leave some parts that were previously protected vulnerable to things like an EMP. Add on top of this the sonic blast that was strong enough to cause several ships/floating debree to be decimated through shear force, and the portion we are designating as an "EMP" would easily be able to break through something that was damaged by such a blast.

#162
CmdrShep80

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Exactly, it's like you read my mind and posted what I was too lazy to type :D



LOL you're welcome! Posted Image

#163
CmdrShep80

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Found this in a recent thread about a puzzle theory.  Thought Jade did a nice job explaining a lot of good plot developments and also makes a case for another reason for why the ending the way it is was great:

Jade8aby88 wrote...

This theory is born out of Shepard's marvelous speech about freedom and the right to choose our own fate.

_____________________________________

TL;DR

This theory suggests that through Single Player DLC and Multiplayer Operations we will receive another alternate ending where we are able to refuse the Catalyst and win, on our own terms.

It can also dabble into the Indoctrination Theory. in regards to how the ending may play out, but prefers to stand alone because the ending plays out through refuse, instead of destroy.

_____________________________________


SHEPARD'S SPEECH

First and for most... C'mon, admit it. This is one of Shepard's best speeches from the entire trilogy.... Yet, after delivering such an epic speech about freedom and the catalyst's retaliation of the infamously pubescent "so be it", the game just pauses for a bit focusing on Shepard, like something is meant to happen, (right around the point the Catalyst says "the cycle continues") then the game just drops it on your head that you lost - via Liara's time capsule. The kind of epicness delivered in that speech and the Catalyst revealing his true nature doesn't fit smoothly with the fade to black loss intiating Liara's Time Capsule.


RGB BASE ENDINGS

This theory is suggesting that the original RGB endings being our only choices are temporary because we don't have all the pieces to the puzzle yet to stand on our own two feet and win the war. Shepard was so focused on stopping the Reapers that s/he went ahead and tried to defeat them before the canon timeline could catch up. The canon timeline being that of the MP operations and the extra 'intel' BioWare are delivering to us through SP DLC's. So once we have all this information and we reach the Catalyst at the end, we will be more prepared and informed to help not only reject his DEM's choices, but defy his broken logic and win on our own terms.


THE CANON TIMELINE - MULTIPLAYER

As I dabbled on in the previous section, the 'canon timeline is that of the real world focus of how ME3 is playing out. Namely, the Multiplayer timeline. Chris Priestly is doing a marvelous job of co-ordinating these operations every fortnight or so and always writes up a script from Admiral Hackett himself about winning in key locations and boosting morale. What would be the point of this if it didn't have some key significance to the ME3 single-player campaign? BioWare stated as much, pre-release, that ME3 MP would have a great impact on SP, I'm guessing they didn't just mean Galactic Readiness levels...

This section also disproves people that complain they sold a game without an ending. Because we did receive "some" of them. In addition, if they had of packaged the original endings with this idea, it just flat out wouldn't work as the Single Player dlc and multiplayer timeline could be connected to the ultimate result of the ending. Furthermore, if they had of packaged the released product with this succesful refuse ending then, only then, would it have invalidated the other endings.


CONVENTIONAL VICTORY

This theory doesn't support conventional victory, that phrase gets thrown around far too much, and in it's proper context is impossible. That being said, this theory does support winning on our own terms, through unconventional means. After refusing the Catalyst.

These unconventional means will be attained through further dlc's. We have already received one piece in the Leviathans.


EC AND REFUSE ENDING

This is obviously how this theory started. Adding that ending greatly went against BioWare's pre-release statements of "there will be no new endings". So by adding this ending, we can also assume their next quote of "no more future content for endings" doesn't hold much credibility. Not to call them liars, because currently they probably aren't focusing on the endings, but that's not to say they never will again.
It just feels way too out of place how the game falls flat on it's face after delivering such an outstanding speech about freedom and the right to choose our own fate.

So the Refuse option could be acting as a vent for the next ending, successful Refuse.

So for example..

-|C|-|S|-|D|-
------|---/---
--|Refuse|--
-----/--------
---|S|-|F|---

Success and Fail, respectively.


LIARA'S TIME CAPSULE

We've already received the fail refusal in Liara's time capsule. This could be subjugated to a "low EMS Refusal" ending cut off line. Then every ending above this line is formed into a single ending (still based on EMS : Success rate) that varies in many different choices from across the three games.


WAR ASSETS


Currently, the highest EMS you can possibly attain without the use of MP is approximately 7677. Why would they let it get that high if the best possible ending is already attainable at 5000 EMS? Also remember that future dlc's will incorporate more War Assests. From plot line assets like the Leviathans, to more planet scanning in additional systems that we are allowed to visit. So why keep throwing war assets at us if they aren't even needed? Being that you can already attain the best endings?


REFUSE AND EMS

According to sources on BSN, you need at least 2800 EMS to be eligible for the speech refusal option. You can, however, choose to shoot to kid regardless of EMS.

Speculating on this, it could suggest that the Liara's time capsule ending could be moved to below this EMS mark. That way, if you shoot the Catalyst, it will still result in an ending. A total loss.
Then, everything above this mark through using the speech option could be the successful refuse option.

If you have sufficient EMS but choose to just shoot the Catalyst anyway, despite having the speech option. It could still result in a total loss. As the right method hadn't been triggered to tee-up successful refuse. That way, for people that find it hard to get under 2800 EMS, can still receive a 'total loss' if they wish.


MULTIPLAYER SECTION


Multiplayer Telemetry Data

Data 1
Nothing worth noting here, other than the staggering amount of time people had spent on Multiplayer in just 11 days.

Data 2
If anyone has any more information on the origins of this Telemetry Data, can you please post it? I have no other information other than this screen.

Data 3
Notice how it says "Since the Reaper invasion of Earth dlc pack"?
Is this meant to suggest that when the Earth dlc was released, that is when the Reapers first invaded Earth in the canon SP timeline?

Let's have a closer look then......

Multiplayer DLC

Multiplayer DLC 1 - Resurgence
Recruits from across the galaxy defect to Alliance in order to receive presitigious N7 Spec-Ops training. Most notable recruits are Batarian troopers, Geth troopers and an Asari Justicar.

Multiplayer DLC 2 - Rebellion
More recruits from across the galaxy defect to Alliance to gain N7 Spec-Ops training. Most notable recruits this time are Vorcha troopers and the infamous Phoenix troopers; who defected from Cerberus after The Illusive Man started using Indoctrination to control his troops (sometime between Mass Effect: Retribution and the events of Mass Effect 3 perhaps?). Also a new operation; retrieval (implying that there's new information out there needing retrieval to keep tabs on our enemies).


Multiplayer DLC 3 - Earth
The first time we are allowed to step on Earth's soil to battle enemies in the Reaper War. Most notable recruits are special N7 operatives that could have been stationed on Earth before the war broke out. Other new features include a new difficulty (implying that the Reaper War is going to be more difficult than any battle we've previously had) and a new operation; Escort Drone (implying we must start reconnaissance missions to prevent the Reapers from advancing and to predict their next moves to keep ahead strategically).

Further speculation into the maps is the order in which they are presented; Rio, Vancouver, London. "RVL" for short, this could signify a "ReVeaL", in that this Earth dlc is revealing the MP/canon timeline for Mass Effect 3.

Earth MP trailer
To me, this trailer is more than just a trailer. It's a piece of canon, a part of the story that's actually happening at the time the Earth dlc was released.

"The Reapers hit without warning, Earth took the brunt of the attack. A few of us remain behind, to protect and defend. To keep what's left of Earth free, or die trying.....
Today, each of you must become more than a soldier, and until the fleets return, you are the last line of defense.
The Earth is ours, and if they want it. They'll have to go through us to get it."
- Admiral Anderson.

This speech pretty much confirms the MP/canon timeline. Anderson's "Until the fleets return" line seems to indicate that we have to hold out in the Multiplayer operations until Shepard can return with the galaxy's united fleets. Not in the individual gamer's playthrough, but in the MP/canon timeline established through MP and SP dlc and MP operations.


MULTIPLAYER OPERATIONS
For the purpose of creating room, click on the Operation title for a view of the Hacket's speeches.

Operation - Overwatch:
This could very well be the setup of the Leviathan DLC itself. It states at the start of the Leviathan trailer that Admiral Hackett found out about Leviathan through his intel. Now we know there's that Bryson woman, which is pretty much the Amanda Kenson of Leviathan it seems. But the intel Hackett needed to find Bryson could have come from the MP operations. This would be a great way to incorporate the MP into the SP and give the MP meaning. This little epilogue to the operation just struck a chord with me, particularly in the parallels to what BioWare have been facing in the media themselves lately.

Operation - Olympus
While not giving us as much suspect information as Operation Overwatch, it has shown us the significance, once again, of the Multiplayer Timeline. "Netting extremely valuable intel from Reaper memory databases" and that this intel "could prove invaluable."
Hackett then goes on to say that if theye can decipher the information they may start to be able to predict the Reapers battle strategies, improving their chances on Earth and throughout the galaxy. Now while this may not necessarily mean they'll stop the Citadel being moved (lulz). This is rather significant intel, and a great win for all those competing in the MP operations. Lastly, he discusses the Reapers being beyond our understanding as "not true" and that we have come one step closer to knocking them off their pedestals.
Personally, this gives me hope for a "win" ending in the future.

Operation - Alloy
Again, further indication that the MP timeline is following some sort of pattern to the SP.

"We’ve been receiving a number of strange reports that are inconsistent with our knowledge of Reaper ground troop movement. At this point, intel is vague at best. Rest assured we are pursuing the matter." - Admiral Steven Hackett.

Could this be when Reaper movements start to diverge on London? After all, Anderson does mention London well before the Reapers sent the beam there. Or could this have been the Reaper troops moving in on the Leviathans? Being inconsistent because the Leviathans are a big variable in the war?

Operation - Vigilance
"Our troops were forced to salvage what they could before withdrawing from the battlefield. While we will put the salvaged materials to good use, we’ve learned very little about the initial attacks or how we might counter similar attacks in the future."

My question with this is, if the MP operations are just insentive to get people to play MP and wont have an impact on SP down the line. Why not just make the failed operations a total loss? Why are we still learning new information to help us in the war, even when we fail the operations? Because every little bit counts, why does every little bit count? Because it will have an affect?

"The Reapers have a plan. We must be ready for anything."

The Reapers have a plan? Could this be them about to take the Citadel? Could the crucible, in itself, be the Reaper's plan? Wait and see I guess, but from what we saw in the SP campaign, apart from taking the Citadel. The Reapers didn't seem to have any plans other than to overwhelm the galaxy by the number. And that plan we already knew about.

Operation - Patriot
Cerberus orientated operation? Setting us up for Omega?


DEVELOPMENT STANDPOINT

This basically helps to add to why they would wait to bring out the "win" ending through dlc. Because this is Shepard's last story. That would mean a lot more to the creators who have spent countless months and years putting all their hard work into this series, so I feel it will be hard for them to say goodbye as well.
Therefore, that's why if they leave the "win" ending until the last piece of dlc. Then that dlc will act as their goodbye to the series, giving proper closure to all the characters we've come to love across the trilogy. Shepard included. However, this will probably be based on sales so they know that their fans want it too. But I don't think they have to worry about that, 6 months later and people still go on about it, myself included (obviously).


EVIDENCE

Jessie Houston - Comicon 2011
I will put down my analysis here, if you have any issues or question regarding this video, feel free to drop a post. I'd recommend watching the video though, it's rather a good interview.

".... I [can/can't] tell you that the end of the game will be on the disc. But within that context, given the terms there's a bit of a different, you know the way that we're structuring the story is pretty different. So it will make a good sense why the DLC plugs in to where it does."

Firstly, I know it's an old interview and that plans may have changed, however he seems pretty stressed when he talks about "just getting the game finished" so I doubt they were making any heavy plot changes at that stage in development.

The important part comes afterwards when he says "within that context," talking about the endings and structuring the story differently... And so far, the only dlc to have impacted the endings is Leviathan. But will it be the last?

From Ashes
Day 1 DLC, what more needs to be said. They've already slated this game with dlc that gave great insight and significance to the plot. Sure, people complained, but people love Javik so it's okay. Just like they will love this ending should it come to fruition, so then that would be okay also. Combine this with all other topics in this thread and get a really genius way of sctructuring the finale of the Reaper war.
This angst and pain everyone who hates the endings feels right now. That's part of the battle, and another way of BioWare trying to put you in Shepard's shoes and feel how they may or may not feel.
Leviathan has also added significance and insight into the overarching plot.

Leviathan
An additional piece of dlc that added crucial information and insight into the Catalyst and Reaper origins, while also giving us a very valuable War Asset. All-in-all, a pretty significant part to the plot. Obtained through dlc mind you. It has been said by a BioWare employee that maybe the crucical information and context is because of how people felt about the endings. If that were the case however, the 400 War Assets in the Leviathans aid would not be necessary. Besides, we knew Leviathan was planned before release, so how could they know how the endings would be received before people played them?

Omega
While still clearly under development, the Omega dlc could potentially hold the next piece of the victory puzzle. Being a crucial headquarters of Cerberus whose persistence and motivations are about as myterious as the Reapers themselves. This space station has been rumoured to hold extra information about the Crucible. Just as Leviathan dlc did with the Catalyst.

BANNERS

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PERSONAL

If this theory holds weight, the endings could end up truly being diverse and spectacular. If not, then I think, only then, can we judge Mass Effect 3. Only then, can we have true closure on how to feel about it.

__________________________________________

FAQ
Puzzle Theory FAQ

REFERENCES
Refusal (through dialogue) requires at least 2800 EMS

ADDITIONAL INFORMATION
http://www.gamesrada...-mass-effect-3/


CONTRIBUTIONS LIST:


- MegaSovereign (Refusal and EMS)
- Conniving_Eagle (multiplayer timline)
- ShepnTali (MP operation weekends)
- V3paR (Banner expert)
- Whole Particle (Banner expert)
- JaconSic (Banner expert)
- BansheeOwnage (MP Earth Expert) :)

BOTTOM LINE - SPECULATION IS FRUITLESS IF THERE IS NOTHING TO SPECULATE FOR...

****I like to keep things fairly short, so if anyone has anything they'd like to add to this theory, whether from IT or not, feel free to add. Also, if you have any questions, please don't hesitate to ask, thank you.****



#164
Obadiah

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I think it would be pretty cheap if we gamers had to buy a new (better) ending as DLC. If it gets "unlocked" or something for free I'd be cool with it.

#165
LilLino

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It's good after EC because Deus Ex was good. But it's still cheap-ass copy-paste from other franchise.

#166
Davik Kang

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iTallaNT wrote...

In reguards to it being an EMP:

Ah ok thanks for that.  Didn't know any of that stuff.  I think it's an EMP-type thing, but clearly not just a big EMP device as you've explained.  All of the endings have a kind of Space Magic theme to them, but I don't mind too much as we never knew what the Crucible was gonna do anywhere, only that it was advanced and awesome.  In fact maybe it is like the obelisk out of 2001 Space Odyssey!  Or maybe not...:)

My point about EMP was just that it's not that far-fetched that something that would kill the Reapers would also kill synthetics.  Maybe motherboards etc. do need to be replaced on all the electronic things you described.  And the Normandy escape was purely there to have a climactic final scene imo, I'm not too concerned about explaining that one scientifically or otherwise.

Good to hear you liked the ending too.  So many didn't, it's a relief to see that at least some players on this forum did.

Modifié par Davik Kang, 02 octobre 2012 - 03:07 .


#167
Yate

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Hell yeah, the ending is great when you get rid of your expectations and see it for what it truly is!

Too bad most of the fans will never get over their butthurtness.

#168
iTallaNT

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CmdrShep80 wrote...

Found this in a recent thread about a puzzle theory.  Thought Jade did a nice job explaining a lot of good plot developments and also makes a case for another reason for why the ending the way it is was great:


I recal hearing a little bit about this theory in the past, however seeing this in depth analysis puts it on a whole different level of epicness. If this theory does prove to be true, then it will show just how engeneous Bioware really is (despite their EA overloards from hell), and the ME3 haters would have to put a sock in it. However, while I would absolutely love for this to actually take place, I won't be holding my breath and pinning all of my hopes on it. After all, pulling something like this off is a huge untertaking and will involve creating whole new battle senes for the already expanded upon endings on top of the new DLC. All of which costs huge sums of money, money that EA doesn't like to spend.

#169
iTallaNT

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Davik Kang wrote...

iTallaNT wrote...

In reguards to it being an EMP:

Ah ok thanks for that.  Didn't know any of that stuff.  I think it's an EMP-type thing, but clearly not just a big EMP device as you've explained.  All of the endings have a kind of Space Magic theme to them, but I don't mind too much as we never knew what the Crucible was gonna do anywhere, only that it was advanced and awesome.  In fact maybe it is like the obelisk out of 2001 Space Odyssey!  Or maybe not...:)

My point about EMP was just that it's not that far-fetched that something that would kill the Reapers would also kill synthetics.  Maybe motherboards etc. do need to be replaced on all the electronic things you described.  And the Normandy escape was purely there to have a climactic final scene imo, I'm not too concerned about explaining that one scientifically or otherwise.

Good to hear you liked the ending too.  So many didn't, it's a relief to see that at least some players on this forum did.

lol an obelisk would be funny

and no problem, I have a relative that is ex-military and loves to tell me all about this kind of stuff, I'm just glad it actually proved useful xD

Though I gotta say, I wish Bioware would just come out with a damn codex explaining what the hell the blast really is. That would make all of us speculators shut up and be like "Oh so that's what it was!" I will say though that I am liking the theory about the geth/edi being built off of reaper tech and are therefor affected due to similarities. But then that leaves open the whole problem of the controle ending, if the reapers are being controled and edi/the geth are so similar that they too would be affected then wouldn't they also be controled? Argdfhvdbcdj damn simantics, how you drive me insane!

#170
Geneaux486

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I support this thread and the ending. Both are awesome.

#171
jijeebo

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The post-EC endings were pretty amazeballs imo, so add 15 points to your thread assets and consider my support yours.

*high five*

xD

#172
Davik Kang

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iTallaNT wrote...
and no problem, I have a relative that is ex-military and loves to tell me all about this kind of stuff, I'm just glad it actually proved useful xD

Though I gotta say, I wish Bioware would just come out with a damn codex explaining what the hell the blast really is...

Dunno, I'd prefer no codex, because interpretations of the endings could be crippled if they released such a thing... that is unless they fit with my interpretation of course, then I would fully welcome it :devil:

Talking of ex-military, did you guys know that the "final test in US Marine Corps training" is called the Crucible?  Including physical, mental and teamwork challenges, and even sometimes a moral challenge?  And that the final stage is a long march known as The Reaper?

This is all from Wikipedia btw, so may not be completely true.

Modifié par Davik Kang, 02 octobre 2012 - 04:43 .


#173
CmdrShep80

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jijeebo wrote...

The post-EC endings were pretty amazeballs imo, so add 15 points to your thread assets and consider my support yours.

*high five*

xD


wish we could add it to our war assets. Oh wait we can by playing to the "end" and enjoying it :D

#174
iTallaNT

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Davik Kang wrote...

iTallaNT wrote...
and no problem, I have a relative that is ex-military and loves to tell me all about this kind of stuff, I'm just glad it actually proved useful xD

Though I gotta say, I wish Bioware would just come out with a damn codex explaining what the hell the blast really is...

Dunno, I'd prefer no codex, because interpretations of the endings could be crippled if they released such a thing... that is unless they fit with my interpretation of course, then I would fully welcome it :devil:

Talking of ex-military, did you guys know that the "final test in US Marine Corps training" is called the Crucible?  Including physical, mental and teamwork challenges, and even sometimes a moral challenge?  And that the final stage is a long march known as The Reaper?

This is all from Wikipedia btw, so may not be completely true.


Lol while it's true that by leaving it open indavidual interpretations can flourish, but damn I'm driving myself to the point of insanity by trying to figure it all out '^^

and I've never heard of that... but if it's true then thats oftly convenient :P

#175
CmdrShep80

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I wonder how many people watched the YouTube ending and stopped playing and started complaining? I remember seeing somewhere where 42% actually played to the end. Bet people would like the ending more if they finished the game without spoiling the ending