I agree with OP 100%! Giving the character conversation choices is what pulls you in and makes you feel like an active participant. I know the impact of having a voiced PA and how it changes the dynamic of convo choices has been debated before, so I won't rehash that here, but I will say that one bonus to having a voiced PA: Hawke got to be included in party banter. I LOVE BioWare party banter, it's always awesome!
Lots and lots of talking please!
Débuté par
StElmo
, oct. 01 2012 02:31
#26
Posté 01 octobre 2012 - 02:28
#27
Posté 02 octobre 2012 - 02:41
LadyWench wrote...
I agree with OP 100%! Giving the character conversation choices is what pulls you in and makes you feel like an active participant. I know the impact of having a voiced PA and how it changes the dynamic of convo choices has been debated before, so I won't rehash that here, but I will say that one bonus to having a voiced PA: Hawke got to be included in party banter. I LOVE BioWare party banter, it's always awesome!
Absolutely, extend that to cutscenes and its a winner.





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