Why are we forced to play as the most boring race?
#1
Posté 01 octobre 2012 - 02:43
-Human Noble was the most boring Origin Story. Literally every other Origin was fantastic and I'd put HN as good at best.
-There isn't any flair to being a human.
-We are humans in our every day life. Why be one in a video game?
Seriously. Why?
This is assuming we are forced into being a human. If thats not the case I will be pleasently surprised, and proceed to jump back on the BioWare train.
#2
Posté 01 octobre 2012 - 02:45
and you really aren't forced to do anything. If the game contains an element you can't get over, then you can just choose not to play it.
#3
Posté 01 octobre 2012 - 02:48
Modifié par Dhiro, 01 octobre 2012 - 02:49 .
#4
Posté 01 octobre 2012 - 02:54
It was the most tied in with the main plot, and it gives a personal angle for wanting to bring down Howe and Loghain that isn't present in most of the other origins.
#5
Posté 01 octobre 2012 - 02:56
Han Shot First wrote...
I thought the Human Noble origin was the best of the bunch.
It was the most tied in with the main plot, and it gives a personal angle for wanting to bring down Howe and Loghain that isn't present in most of the other origins.
They could have easily made connections like that for the other races. Human Nobles are to Dragon Age as Liara is to Mass Effect. "Writer's Pet" I believe the correct term would be.
#6
Posté 01 octobre 2012 - 03:00
TsaiMeLemoni wrote...
Well, you're welcome to your opinion. Human Noble was one of my favorite origins in DA:O.
and you really aren't forced to do anything. If the game contains an element you can't get over, then you can just choose not to play it.
+1. I loved the noble origin, and played it more than any other.
I also think with having a voiced PC, they aren't going to be able to do as many options for the player character.
#7
Posté 01 octobre 2012 - 03:00
FaWa wrote...
Han Shot First wrote...
I thought the Human Noble origin was the best of the bunch.
It was the most tied in with the main plot, and it gives a personal angle for wanting to bring down Howe and Loghain that isn't present in most of the other origins.
They could have easily made connections like that for the other races. Human Nobles are to Dragon Age as Liara is to Mass Effect. "Writer's Pet" I believe the correct term would be.
Why's that? I mean, being a Human Noble stops being important after the tutorial ends. Sure, a HN can become Queen/King in the Landsmeet, but because of the taint the chance of them having heirs is very small, especially for the female huma noble. That aside, I don't see what makes them any more special than other origins?
Modifié par Dhiro, 01 octobre 2012 - 03:01 .
#8
Posté 01 octobre 2012 - 03:01
It seems like humans are pretty important in Thedas, though I'd love to be non-human in DA3 it seems more realistic for the major movers and shakers in, what is largely human political problems, would wind up being human.
#9
Posté 01 octobre 2012 - 03:02
And we could totally end up coming from the most boring dwarf or elf family ever. Just being a race other than human doesn't guarantee an exciting origin.
#10
Posté 01 octobre 2012 - 03:05
By having the player set as human, they can work all their camera shots knowing exactly where the head will be.
Having different races, lets say elves, dwarves and humans means they would need to have three camera locations for each scene or run the risk of the character being blocked in an important scene or go back to a very static generic camera angle (which I am actually fine with if anyone is asking and indeed prefer).
The other is voice.
By having a set race they can have a fully voiced character (Shepard, Hawke etc) - otherwise to do that would require 6 separate voice actors for Human, Elf, Dwarf. You would also need to have a greater amount of dialogue for the player character taking their race into affect.
It would be a crazy amount of work (although I would prefer a non voiced player character - but thats just me) - and when analytics (which I think are ruining entertainment) are saying the majority are playing as humans - it probably ends up being low on priority and they can use their resources elsewhere.
Finally framed narrative - you can have a more focused and structred story if the player character is only ever going to be human.
#11
Posté 01 octobre 2012 - 03:07
syllogi wrote...
I like starting out as "normal" or "boring" in games. My character is often going to end up a Dragonborn/Werewolf/Vampire Lord/Harbinger/Arch-Mage/every other leadership position possible, so having a humble beginning kind of balances that out in my mind. Also, as far as the Human Noble, it's nice and refreshing to have a loving family, even if for a little while. While I enjoyed the other origins, the HN was most relatable, in many ways.
And we could totally end up coming from the most boring dwarf or elf family ever. Just being a race other than human doesn't guarantee an exciting origin.
Yes, the Dwarf Commonor Origin was not a humble beginning. Neither was City Elf. Or Mage. Or Dalish Elf.
#12
Posté 01 octobre 2012 - 03:09
Well, I was just going to say, "the HN origin was my favorite!" and then there's this. So, yeah. All of the above.Icinix wrote...
One of the reasons is for cinematic affect and less workload.
By having the player set as human, they can work all their camera shots knowing exactly where the head will be.
Having different races, lets say elves, dwarves and humans means they would need to have three camera locations for each scene or run the risk of the character being blocked in an important scene or go back to a very static generic camera angle (which I am actually fine with if anyone is asking and indeed prefer).
The other is voice.
By having a set race they can have a fully voiced character (Shepard, Hawke etc) - otherwise to do that would require 6 separate voice actors for Human, Elf, Dwarf. You would also need to have a greater amount of dialogue for the player character taking their race into affect.
It would be a crazy amount of work (although I would prefer a non voiced player character - but thats just me) - and when analytics (which I think are ruining entertainment) are saying the majority are playing as humans - it probably ends up being low on priority and they can use their resources elsewhere.
Finally framed narrative - you can have a more focused and structred story if the player character is only ever going to be human.
#13
Posté 01 octobre 2012 - 03:10
#14
Posté 01 octobre 2012 - 03:10
I like playing human. I like to create a character who's as like me as possible.
#15
Posté 01 octobre 2012 - 03:11
Modifié par Gabey5, 01 octobre 2012 - 03:12 .
#16
Posté 01 octobre 2012 - 03:21
Well, I prefer City Elves.
#17
Posté 01 octobre 2012 - 03:22
#18
Posté 01 octobre 2012 - 03:24
#19
Posté 01 octobre 2012 - 03:27
Gabey5 wrote...
You must be on something as that was the best one in the game. It seems it was suited toward Dao because of the better connection to the main story.The worst one was Dalish Elf. The other origins felt tacked on and rushed. People were most responsive to Human Noble and if you played a non human that was mentioned in game maybe 3 or 4 times.
Naww, the worst one is the Mage origin, they make the templar who seems pretty reasonable the entire game have thirty seconds of behaving like a complete jerk just to force you to join the wardens.
"YOU WERE CLOSE TO THE PHYLACTORIES EVEN THOUGH YOU WERE ORDERED TO DO SO YOU WILL DIE OR JOIN THE WARDENS"
#20
Posté 01 octobre 2012 - 03:31
You know what would fix that? A silent protag, like Origins. Less work for them, and we get to imagine our character sounding like we want and we can get more dialogue choices.Icinix wrote...
The other is voice.
By having a set race they can have a fully voiced character (Shepard, Hawke etc) - otherwise to do that would require 6 separate voice actors for Human, Elf, Dwarf. You would also need to have a greater amount of dialogue for the player character taking their race into affect.
#21
Posté 01 octobre 2012 - 03:34
FaWa wrote...
syllogi wrote...
I like starting out as "normal" or "boring" in games. My character is often going to end up a Dragonborn/Werewolf/Vampire Lord/Harbinger/Arch-Mage/every other leadership position possible, so having a humble beginning kind of balances that out in my mind. Also, as far as the Human Noble, it's nice and refreshing to have a loving family, even if for a little while. While I enjoyed the other origins, the HN was most relatable, in many ways.
And we could totally end up coming from the most boring dwarf or elf family ever. Just being a race other than human doesn't guarantee an exciting origin.
Yes, the Dwarf Commonor Origin was not a humble beginning. Neither was City Elf. Or Mage. Or Dalish Elf.
Yeah, I actually would say, based on your reaction and the reactions of others to the Human Noble origin, that it is in fact more "humble" in its roots than the others you mention. Just because the HN grew up in a castle doesn't mean the origin itself can't be humble, in that it is a more "simple" and less dramatic story.
Are you going to tell me that any of those other origins are more "normal" than Human Noble?
#22
Posté 01 octobre 2012 - 03:36
^+1,000,000JerZeyCJ2 wrote...
You know what would fix that? A silent protag, like Origins. Less work for them, and we get to imagine our character sounding like we want and we can get more dialogue choices.Icinix wrote...
The other is voice.
By having a set race they can have a fully voiced character (Shepard, Hawke etc) - otherwise to do that would require 6 separate voice actors for Human, Elf, Dwarf. You would also need to have a greater amount of dialogue for the player character taking their race into affect.
#23
Posté 01 octobre 2012 - 03:38
Barbantious wrote...
Gabey5 wrote...
You must be on something as that was the best one in the game. It seems it was suited toward Dao because of the better connection to the main story.The worst one was Dalish Elf. The other origins felt tacked on and rushed. People were most responsive to Human Noble and if you played a non human that was mentioned in game maybe 3 or 4 times.
Naww, the worst one is the Mage origin, they make the templar who seems pretty reasonable the entire game have thirty seconds of behaving like a complete jerk just to force you to join the wardens.
"YOU WERE CLOSE TO THE PHYLACTORIES EVEN THOUGH YOU WERE ORDERED TO DO SO YOU WILL DIE OR JOIN THE WARDENS"
Them: You gotta join the wardens"
.You: No i don't for reason XYZ
Them: No. Now get your things and get killed at Ostagar, no backsies"
Modifié par Gabey5, 01 octobre 2012 - 03:40 .
#24
Posté 01 octobre 2012 - 03:39
#25
Posté 01 octobre 2012 - 03:40





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