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Why are we forced to play as the most boring race?


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#501
Thrillian

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Emzamination wrote...

Faerunner wrote...

Emzamination wrote...

Fenris is not living in hightown, he's illegally squatting and not with the noble's blessing mind you, as aveline mentions a list of reports about him being seen in the mansion during their banter. The only reason merrill is in hightown is because she's hawke lover and even that is deemed a scandal amongst the nobility if you read the 3 years later codex.Ferelden or rather Denerim is not a traditional city like kirkwall.


It doesn't matter, he lives there for over six years with the nobles' full knowledge that he is there and he is never successfully convicted. Neither is Merrill. The nobles might be bothered, but they don't care enough to extend the effort to get them gone. Kind of like how Fereldan nobles are bothered by an elven noble but don't extend the effort to depose him or her either.


Madame you are conforming again.It does indeed matter when your argument is centered around a elf being able to gain the same social acceptance as a human.An elf breaking the law by squatting in a house they do not own is not remotely the same as the vicount and nobility recognizing their rights to live in the estate.I repeat that merrill only gets to live in hightown if because she's hawke's lover.Short of Fenris squatting and merrill being hawke's lover, there are no elves in hightown because it is socially unacceptable in hightown.

Also fenris is not living there with the noble's Knowledge nor blessing (That thing that matters).

Link O:58 - 2:12


Well, I listened to that entire thing and not once does it say that the nobles have a problem with Fenris due to being an elf.  It does mention his squatting but not his race.

#502
Emzamination

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Thrillho_82 wrote...

Emzamination wrote...

Faerunner wrote...

Emzamination wrote...

Fenris is not living in hightown, he's illegally squatting and not with the noble's blessing mind you, as aveline mentions a list of reports about him being seen in the mansion during their banter. The only reason merrill is in hightown is because she's hawke lover and even that is deemed a scandal amongst the nobility if you read the 3 years later codex.Ferelden or rather Denerim is not a traditional city like kirkwall.


It doesn't matter, he lives there for over six years with the nobles' full knowledge that he is there and he is never successfully convicted. Neither is Merrill. The nobles might be bothered, but they don't care enough to extend the effort to get them gone. Kind of like how Fereldan nobles are bothered by an elven noble but don't extend the effort to depose him or her either.


Madame you are conforming again.It does indeed matter when your argument is centered around a elf being able to gain the same social acceptance as a human.An elf breaking the law by squatting in a house they do not own is not remotely the same as the vicount and nobility recognizing their rights to live in the estate.I repeat that merrill only gets to live in hightown if because she's hawke's lover.Short of Fenris squatting and merrill being hawke's lover, there are no elves in hightown because it is socially unacceptable in hightown.

Also fenris is not living there with the noble's Knowledge nor blessing (That thing that matters).

Link O:58 - 2:12


Well, I listened to that entire thing and not once does it say that the nobles have a problem with Fenris due to being an elf.  It does mention his squatting but not his race.


and with that I'm done here. /eyeroll

Modifié par Emzamination, 12 octobre 2012 - 05:42 .


#503
Vandicus

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Faerunner wrote...

Vandicus wrote...

Faerunner wrote...

Vandicus wrote...

Elves cannot become nobility in Kirkwall or Orlais. The people there are just jerks like that. Fereldan is on the cutting edge of social acceptance for elves, and even their nobles despise/dislike the idea of an elven noble.


Source please?


:blink:

Orlais, is well, Orlais. If you need to ask for a source on why elves can't be nobility there, you're just flat out unfamiliar with Orlais. The treatment in Kirkwall of city elves is a level below that of Fereldan, and even wealthy elves are ignored by the legal system. If you're questioning Fereldan's cutting edge nature, simply read the codexes and books. Of the places covered, it is presented as the most tolerant(perhaps having to do with its history as a "barbarian" nation).


Okay, well, Orlais I can believe. Image IPB

Kirkwall is a little more challenging to swallow. I'm not trying to be obstinate, but I haven't really seen how the treatment of Kirkwall elves is a level below that of Fereldan, which is why I wanted specific sources. The City Elf Origin in DA:O shows that Fereldan elves are treated pretty deplorably too (the Magistrate's Orders and the brothers in Demands of the Qun basically share the CE Warden's story), law enforcement overlooks crimes commited against elves too, middle class elves never make it a week outside the alienage (never mind being wealthy) and it's revealed that the Highever Alienage is worse because there are fewer elves there. The only reason the Denerim Alienage elves seem more blessed is because the elves live in larger numbers, and thus can more easily blend in and "hide" from humans.

Plus, Rivaini humans actually treat elves better than anywhere else. Fereldan is really not the most tolerant place.


Fereldan is the most tolerant major representative. A magistrate is not the same as a noble. If the title is to be believed, and the references during the quest seem to indicate this to be true, a judge basically gets away with allowing murder to be committed by his son(who note, is not referred to be a title, implying that the title of magistrate is not an inherited title of nobility). As I recall Fereldan is portrayed as being more elf-tolerant than in its neighbors in the novels during dialogue between characters.

#504
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Emzamination wrote...

Faerunner wrote...

Emzamination wrote...

Fenris is not living in hightown, he's illegally squatting and not with the noble's blessing mind you, as aveline mentions a list of reports about him being seen in the mansion during their banter. The only reason merrill is in hightown is because she's hawke lover and even that is deemed a scandal amongst the nobility if you read the 3 years later codex.Ferelden or rather Denerim is not a traditional city like kirkwall.


It doesn't matter, he lives there for over six years with the nobles' full knowledge that he is there and he is never successfully convicted. Neither is Merrill. The nobles might be bothered, but they don't care enough to extend the effort to get them gone. Kind of like how Fereldan nobles are bothered by an elven noble but don't extend the effort to depose him or her either.


Madame you are conforming again.It does indeed matter when your argument is centered around a elf being able to gain the same social acceptance as a human.An elf breaking the law by squatting in a house they do not own is not remotely the same as the vicount and nobility recognizing their rights to live in the estate.I repeat that merrill only gets to live in hightown if because she's hawke's lover.Short of Fenris squatting and merrill being hawke's lover, there are no elves in hightown because it is socially unacceptable in hightown.


All right, you want to go down that route? It's also socially unacceptable for known apostates to live outside the Gallows, and yet known apostate Mage Hawke manages to live in Hightown for several years with impunity just because of the money s/he grave-robbed in the Deep Roads and the title s/he earned from saving the city.

Not to mention a random comment by Varric at some point in Act 2 reveals that the nobles weren't pleased with Hawke moving to Hightown either. "I've heard the nobles grousing about the commoners moving up. Congratulation, Hawke! You ruined the neighborhood!" Merrill can potentially move in with Hawke during Act 2 (before s/he becomes the Champion), and the nobles put up with her "because she's hawke's love"... whom the nobles are also displeased with living there... Hm... (I smell convenient "conforming" on the part of the writers not to have to deal with it.)
 
"But Hawke is an actual noble," you might say. Yeah? And the presence of magic has traditionally weakened the influence of noble families. ("Magic exists to serve man and never rule over him" and all that.) Leandra explains how her cousin having dozens of mage babies chipped away at the Amell family's affluence and how her marrying a known apostate damaged them further. YET, in the case of Hawke, the family name and wealth is stronger than the presence of magic to keep him/her safe from templars, when traditionally it was the always the other way around? I smell convenient "conforming" just to suite the writers' purpose.

It's completely all right for the canon game to make exceptions and "conform" to suit Mage Hawke's needs (staying out of the Gallows Scott Free and moving through Hightown freely when s/he should realistically be harried at every turn and rejected by the nobles for being an apostate) but it's too wildly unbelievable to make the similar exceptions for other races? Really?

Maybe you're right. Maybe I am "conforming." BUT, you know what? I'm not asking for anything any more far'fetched than what's already in the game. Let's face it. Mage Hawke climbing up the social and political ladder and living the high life of a beloved and popular noble without the constant terror of being taken by Templars, which every other mage in Kirkwall has to deal with, is just as, if not more unrealistic than an elf or dwarf going through a similar assention in status. (I said "similar," not the same. I know full well that an elf and dwarf cannot be a noble in a human city, but again, that doesn't mean they can't gain wealth, fame, glory, or power. It's not restricted to human nobles.)

Also fenris is not living there with the noble's Knowledge nor blessing (That thing that matters).

Link O:58 - 2:12


The first line of the recommended time slot is "You are known, Fenris." I think you just invalidated your own argument.

#505
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Vandicus wrote...

Fereldan is the most tolerant major representative. A magistrate is not the same as a noble. If the title is to be believed, and the references during the quest seem to indicate this to be true, a judge basically gets away with allowing murder to be committed by his son(who note, is not referred to be a title, implying that the title of magistrate is not an inherited title of nobility). As I recall Fereldan is portrayed as being more elf-tolerant than in its neighbors in the novels during dialogue between characters.


Even if the magistrate is not a noble, the same principle applies. A person in a position of law-enforcing authority uses his power to allow hideous crimes to be committed against the elven community. Vaughan Kendells routinely kidnapped, raped and killed elven women because his father used his influence to let him get away with it, the same way Kelder Vanard (interesting initials) routinely kidnapped and killed elven children because his father used his influence to let him get away with it. (Both cases involve guards under the father's employment actively trying to prevent justice from being done). Though the position is different, the stories are essentially the same.

Ah, I've never read the novels.

#506
Ninja Stan

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Let's all please remember that we can disagree with each other without name-calling or insults. Some inappropriate posts edited or removed.

Thank you.

#507
RedWulfi

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Human noble is my fave. Especially the conflict with the Howes.

#508
DarkKnightHolmes

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AndersIsLush wrote...

Human noble is my fave. Especially the conflict with the Howes.


You mean Rendon Howe, not the Howes.

#509
RedWulfi

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Being able to have VO's for different races would work. Swtor is made by bioware and managed very well. Yeah it took a long time but It happened. So why can't they do that for DA3? Surely there would be a lot less lines as well considering Swtor is an MMO.

#510
TheJediSaint

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DarkKnightHolmes wrote...

AndersIsLush wrote...

Human noble is my fave. Especially the conflict with the Howes.


You mean Rendon Howe, not the Howes.


What about the whose and the whats?

#511
SpEcIaLRyAn

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DarkKnightHolmes wrote...

AndersIsLush wrote...

Human noble is my fave. Especially the conflict with the Howes.


You mean Rendon Howe, not the Howes.


I agree. My character was hell bent on revenge. Overall he had a personal stake in going to fight Loghain. By finding Loghain he would find Howe. I got my revenge, and it was probably one of my most satisfying gaming experiences ever at that point.

#512
DarkKnightHolmes

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TheJediSaint wrote...

DarkKnightHolmes wrote...

AndersIsLush wrote...

Human noble is my fave. Especially the conflict with the Howes.


You mean Rendon Howe, not the Howes.


What about the whose and the whats?


Nathaniel: How Clever. /sarcasm

#513
Scott Sion

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TheJediSaint wrote...

DarkKnightHolmes wrote...

AndersIsLush wrote...

Human noble is my fave. Especially the conflict with the Howes.


You mean Rendon Howe, not the Howes.


What about the whose and the whats?


I miss funny Anders... Image IPB

#514
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I do too. I imagine Anders, Nathaniel and my Warden were like the Three Caballeros (Nathaniel the serious, "normal guy" Donald Duck to Anders' and Tabris' silly, singing, off-kilter Panchito and Jose) but now Anders is ****ed up, my Warden's disappeared and Nathaniel is not likely to return either. =(

#515
rpgfan321

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Wait... humans are boring?
lol ... then what about us rest who are actually humans?

Anyway, I find all races enjoyable. But I do hope BW brings more diversity in DA population (the representation of it). Understandably, the continents are populated by humans, true, but in two games I felt like we saw more humans vs other races especially in DA2. The ratio or proportion was off.

#516
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rpgfan321 wrote...

Wait... humans are boring?
lol ... then what about us rest who are actually humans?  


That's the point. We're all humans in real life, and most of us talk to humans every day. When we play an escapist fantasy world with fantasy races, many of us want to be and interact with races we can't be or interact with in real life. I'm human every day, so what would I want to be human for in a video game? 

#517
TheShadowWolf911

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Bfler wrote...

TheShadowWolf911 wrote...

in order of how much i like the origins.

City Elf (it was so cool and interesting) > Dwarf Noble (Yay Politics) > Dwarf Commoner (yay politics........again) > Mage (again, fun to learn about) > Dalish Elf (bit interesting, but admittedly the whole Elf in the forest is kinda done to death) > Human Noble (oh look, your a human noble, you have a family, oh look, Tim Curry is here and has killed your family, time to go get revenge! seriously thats more cliche then the bloody forest elves)


And dwarfes in a big underground city, fighting evil creatures, which they released when they created their tunnels, is not cliche?


ah, but they don't have scottish accents, there is politcal intrigue, many things that AREN'T present in many dwarven cliches.

#518
marshalleck

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Faerunner wrote...

rpgfan321 wrote...

Wait... humans are boring?
lol ... then what about us rest who are actually humans?  


That's the point. We're all humans in real life, and most of us talk to humans every day. When we play an escapist fantasy world with fantasy races, many of us want to be and interact with races we can't be or interact with in real life. I'm human every day, so what would I want to be human for in a video game? 

What's so different about elves and dwarves to make them special? They're humans with pointy ears and diminutive stature. What function do they play in the grand, overarching narrative that a separate tribe of humans in their respective places couldn't do just as effectively?

#519
Conniving_Eagle

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I don't know if this has been pointed out before, but humans aren't the problem - Fereldans are.

What is special about the Fereldans (besides Teyrn Loghain)? They are unremarkably... vanilla...

What defines them? They don't have exotic accents like the Antivans or Orlesians. They don't have the dark history or radical outlook of Tevinters, their religion is in my opinion fairly bland, they don't live by anything like the Qun. The problem is that there is nothing interesting about their culture.

Fereldan Humans are you generic medieval people.

Modifié par Conniving_Eagle, 12 octobre 2012 - 09:04 .


#520
Melca36

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Faerunner wrote...

rpgfan321 wrote...

Wait... humans are boring?
lol ... then what about us rest who are actually humans?  


That's the point. We're all humans in real life, and most of us talk to humans every day. When we play an escapist fantasy world with fantasy races, many of us want to be and interact with races we can't be or interact with in real life. I'm human every day, so what would I want to be human for in a video game? 


But there are also players who feel more comfortable playing humans. Don't get me wrong, I believe there should be choices but it goes both ways.

#521
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marshalleck wrote...

Faerunner wrote...

rpgfan321 wrote...

Wait... humans are boring?
lol ... then what about us rest who are actually humans?  


That's the point. We're all humans in real life, and most of us talk to humans every day. When we play an escapist fantasy world with fantasy races, many of us want to be and interact with races we can't be or interact with in real life. I'm human every day, so what would I want to be human for in a video game? 

What's so different about elves and dwarves to make them special? They're humans with pointy ears and diminutive stature. What function do they play in the grand, overarching narrative that a separate tribe of humans in their respective places couldn't do just as effectively?


Have you ever seen an entire race of pointed eared people who live in the forests or city ghettos, or short stout folk who live in expansive underground cities in the mountains, or an entire race of horned giants who mostly follow a strict philosophy/religion that requires absolute obedience in mind, body and soul? If they exist, I would love to see them.

I guess I should be fair. I don't find all humans boring, but I do find all the humans designated at the protagonists boring. I'm interested in the Avvar, the Chasind, and even the Rivaini Seers. Their cultures and societies are quite unlike anything I've experienced, so I wouldn't mind walking in their shoes, exploring their cultures or seeing their world through their eyes.

But they haven't been an option so far. BioWare only chooses Chantry-worshipping humans in Chantry-worshipping areas, which are basically European Christians. Their society, culture, family structure, desired lifestyle, etc. is meant to be remarkably similar to what we have in real life with just a little medival setting thrown in. I don't play role-playing video games just to role-play a character who is supposed to be just like me.

But you know what? Even if the Avvar, Chasind and Rivaini were an option, I would still want the option to play other races. I still love dwarves, elves, and kossith. I happen to find their histories, cultures, lifestyles, socities and perspectives to be infinitely fascinating. I still like seeing the world through their eyes and intereacting with other races from their socio/economic/cultural perspectives, which I cannot do as a human from any background.

#522
marshalleck

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So in those four small paragraphs, you agree with me. The elves and dwarves in Thedas haven't really done anything for the ongoing story other than provided a focus for people with particular physiology fetishes.

I didn't mention the qunari for a reason. They are a non-human species that's well implemented and quite distinct from all other cultures of Thedas. Their semi-bestial physical form and austere philosophy clearly establishes them as the 'other' which is always fertile ground for storytelling.

The elves and dwarves are just there because it's a fantasy game, and what's fantasy without elves and dwarves amirite?

Modifié par marshalleck, 12 octobre 2012 - 11:25 .


#523
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marshalleck wrote...

So in those four small paragraphs, you agree with me. The elves and dwarves in Thedas haven't really done anything for the ongoing story other than provided a focus for people with particular physiology fetishes.

I didn't mention the qunari for a reason. They are a non-human species that's well implemented and quite distinct from all other cultures of Thedas. Their semi-bestial physical form and austere philosophy clearly establishes them as the 'other' which is always fertile ground for storytelling.

The elves and dwarves are just there because it's a fantasy game, and what's fantasy without elves and dwarves amirite?


Um... no. I think you willfully misconstrued my words to serve your purpose. (I was trying to be fair and admit I didn't think all humans were boring, just most of them, and of course you used that against me. This is why I'm usually a **** on the forums.) 

I don't agree that the elves and dwarves "haven't really done anything for the ongoing story." Quite the contrary, I think they've done a lot. Historically, the elves were the original inhabitents of the surface of Thedas, had way more magical ability than humans, and the humans used elven magic techniques (such as using lyrium to enter the Fade) to conquer them and others. If it weren't for the elves' contribution, however unwillingly given, the Tevinter Magisters would never have gotten the magical power they needed to take over most of Thedas, which is what shaped most of the current Thedasonian socities, cultures, and countries.

Plus, it was because of the magisters' tyranny that Andraste rebelled, it was the elves who were the first to answer her call, and ultimately why she broke their power and become a religious figure. Not to mention the elf Garahel who single-handedly defeated the Archdemon in the 4th Blight--owing to everyone's continued existence. Not to mention Loghain's "Night Elves" who helped Fereldan overthrow the Orlaisian occupation. Not to mention the Dalish and Orzammar elves needed to help defeat the 5th Blight. Most humans owe their freedom and religion to elves, even if they don't know it or acknowledge it. (Not to mention an Elven Warden potentially saving everyone in the 5th Blight, but that's optional, so I'll only semi-count it.)

Not to mention the dwarves are the ones who harvest and process the raw lyrium that the Chantry needs to function. The Chantry controls its templars by keeping them addicted to lyrium, most Circle mages rely on lyrium to fuel their magic (in order not to rely on blood magic), and templars and mages use lyrium jointly for purposes like the Harrowing ritual (which Circle mages need to do in order to avoid death or tranquility). The Chantry runs on lyrium, and dwarves are the ones who provide it. If dwarves suddenly dropped off the face of the earth or all decided to stop providing lyrium to humans, the Chantry, Templars and non-blood mages everywhere would be hurting very quickly. They also wouldn't be able to harvest it for themselves since only dwarves are able to touch raw lyrium without bleeding out of every orifice and dying a very painful, messy death.

Not to mention it was a bleeding Deep Roads Expedition into the Dwarven Thaigs led by dwarven brothers Varric and Bartrand that led to the discovery of the "Primeaval" lyrium that basically drove the entire DA2 plot to its climax. ("Haven't really done anything to contribute to the on-going story," like Hawke or any other human could have done it without them!)

When you think about it, the kossith have done every LESS for the ongoing story than elves or dwarves. They're relatively new to Thedas and haven't really interacted with anyone beyong those near Saharon and Par Vallon. Sure, there was the Arishok in Act 2 of DA2, then then you've also got to acknowledge Varric the Dwarf's contribution to the story with the Deep Roads Expodition in Act 1, the Dalish's contribution thanks to their connection to Flemeth (who saved Hawke at the start of the game only to give an amulet to them), the elven brothers' conversion that kicked off the Qunari Invasion in Act 2, and so on and so forth.

"Haven't contributed anything..." Most of DA:O and DA2 plots require the involvement of elves and dwarves to keep going. Heck, most humans built their society and religion on the backs of elves and dwarves. If the society of the latter two don't seem "distinct," it's because the former are so lazy and creatively challenged that they aren't able to come up with their own methods.

You don't consider elves or dwarves the "other"? Just the kossith? Really? An elf or a dwarf walks into a human settlement and they would be treated exactly the same way as though they were humans too? A human walks into an elven alienage or Dalish camp or a dwarven city and there's absolutely no physical, social or cultural difference between how they and Andrastian humans run their societies? The humans' ongoing treatment of elves during their long history together didn't occur from humans regarding elves as "the other"?

In fact, if Hawke had been an elf or a dwarf, would the story have been exactly the same as that of a human? Would all the residents of Kirkwall looked on him or her the exact same way they look on a human Hawke?

EDIT: As I said, I love the historical, cultural, and social perspectives of elves and dwarves as well as kossith, as their perspectives are unique to their races and cannot be seen from any other. Try as they might, a human will never fully understand what elves or dwarves go through or how they see the world any more than elves or dwarves can fully understand them. Even with a similar upbringing (like a human and an elf both living within a human city), they cannot have the same experiences or perspectives. A human will always see things differently from an elf and vice-versa, because they will always see and be seen as different, same as every other race. These are things you cannot escape in Thedas, and that's why I think race options are important: to see the world from different perspectives and explore the stories those conflicting perspectives could involve.

Modifié par Faerunner, 13 octobre 2012 - 01:10 .


#524
marshalleck

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I didn't ask for a historical account of the elves. I asked you what pointy-eared lithe humans in the game can accomplish that a different ethnic group of humans cannot. Remove the elves, put a different group of humans in their place. Is the story any different? No, because elves are just pointy-eared humans.

The same could be said for the qunari to an extent, but it does seem like Bioware are trying to make them seem more alien, hence the redesign with horns and whatnot. Well that and the crazy Qun stuff.

I never said the elves or dwarves don't have history in Thedas. I said in terms of culture and behavior, they're just humans with physical abnormalities. Yawn. If elves and dwarves are going to exist in this IP, Bioware should make them earn their place. Make them interesting, not just pointy eared humans and drunk midgets. They need to be made more distinct from humans, at least the Dalish. I understand that city elves have essentially been assimilated.

Maybe this other new dwarven city could present a good opportunity to break the dwarves out of typical dwarf stereotype they've fallen into, in DA3?

Modifié par marshalleck, 13 octobre 2012 - 01:26 .


#525
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marshalleck wrote...

I didn't ask for a historical account of the elves.


You're the one who said they haven't done anything for the ongoing story and I showed that they have.

I asked you what pointy-eared lithe humans in the game can accomplish that a different ethnic group of humans cannot.

I told you, I can see the world from their point of view the way I cannot from a different ethnic group of humans. That's the point. Humans and elves are different "ethnic groups" (so-called) in this universe and so you cannot see both sides from one person. You can't play DA2 as Hawke and experience what it would be like to play DA2 from the perspective of an elf, dwarf or kossith because Hawke is not an elf, dwarf, or kossith. If Hawke was a human from an Avvar, Chasind or Rivaini background, Hawke would still never be able to see from the perspectives of elves, dwarves or kossith, nor would he or she be treated like one.

Remove the elves, put a different group of humans in their place. Is the story any different? No, because elves are just pointy-eared humans.

And yet they still managed to get the more interesting historical, cultural, and social backgrounds and perspectives over the actual humans in this game.

I guess you and I will just have to agree to disagree on this. I still think the majority of Thedasonian humans are boring as **** (we're talking 99% here) and I still think elves, dwarves and kossith are interesting as they are. Even the few humans I'm interested in don't hold a candle to those of other races. At least elves, dwarves and kossith have physical, historical, cultural, and social characteristics that try to be different from humans in and out of the game. (As I said, how many races of utterly destitute people do you know who evolved from magic and nature or from lyrium-addled underground empires?)

Whereas most humans are blatantly just us and our overall society dressed up in semi-medieval clothes and buildings (so that we'll "relate to them" more or feel like it's "me on screen.") Strip away the medieval clothes and add cars and I can go outside to experience what it is to be human in these games without having to buy them, so what do I want to role-play a human in this game for? None, that's what.

Modifié par Faerunner, 13 octobre 2012 - 02:42 .