Plaintiff wrote...
Icinix wrote...
I posted this in a rant earlier - but analytics and telemetery data are doing more damage to games than not.
Don't even look how many people finish, don't even look how many people play a type of character, look at things like how often people save, how often people play with mods etc, but actual gameplay features - leave well alone.
You want gaming to be art and you want it to be entertaining - you can't make an artful or entertaining game based on raw analytical data. That crap belongs in predicting where job creation / loss will occur due to following information regarding pallet movement. Not the entertainment industry.
Blizzard disagrees.
Thanks for that article - its a beauty.
I actually think Blizzard is one group who has, at least in some ways, got the data collection and usage right. There are two places that I think sum up what they get right and what BioWare used to nail in my opinion.
"The company has worked out that the process of learning a game is a major part of the fun of the game for many people, so it has focused efforts on becoming incredibly good at giving them a whole new game to learn every 15 months or so,
rather than using data to try and achieve some artificial "perfection" in its existing game systems."
In particular that last line - rather that trying to achieve artificial perfection. I think thats what ended up happening with DA2 and ME3 - the games were highly polished, but they ended up being quite sinular sterile experiences... which kind of leads to this...
"They may return to WoW (and other MMOs) for each major content patch, but ultimately, they are mercenaries - they have no interest or involvement with the world and lore of the game, and their engagement with its community is often solely through their guild, which will probably move en masse to the next big thing as soon as it arrives.
Meanwhile, there's a solid community of people playing WoW who may never have participated in a 25-man raid or in Arena PvP; who have never worn a piece of Tier armour before it was long out of date; but who are still playing the game years after subscribing, paying a subscription, enjoying WoW for a few hours a week or perhaps just a few hours a month."
I think this is great - one of the things with a lot of old BioWare games is people are still playing them today - they just want to experience the world created - they might get totally into the lore - but many just love being a part of the world. Where as I would argue that games like ME3 and DA2 are more for the 'mercenary' gamer - the one that grabs the game - strip mines it once or twice - moves on. The games aren't built to be played in two or three years time.
The difference here of course is that WoW has a constant stream of incoming money allowing that mindset, where as BioWares releases are one off payments.
I mean - its all just speculation and ideas and opinions on my part - but I think there is this mentality in the industry that - you've got the data - you're set - when the data extracted can lead you to conclusions that are so, very, very wrong.
*gets off soapbox* ..weeelll that went on for quite a bit longer than I expected.
TL;DR - mindless rant by me - I wouldn't bother with it myself to be honest.
Modifié par Icinix, 01 octobre 2012 - 11:26 .