edit: to the above: Yeah, and Frodo was the PC in The LoTR trilogy analogy, Bilbo in The Hobbit. With reason. ;-)
I remember that thread. Worried me then, too. It was shortly after that little set of ME2 stats (in one of the posts) were posted on the forums. I would say DA2 kind of bears out what it got them, when they took a 'cut and refine' approach, i.e. streamlining.
WoW in the article earlier is a casual game (all MMOs are casual games by my definition, no matter how hardcore you want to be about them), and there's never anything wrong with *adding* and *improving* parts of your game, no matter who it's targeted at. When you start using that data to costcut and shave away core aspects of what your game is thinking that will somehow appeal more to whatever the LCD is, that's when you run into problems. WoW's primary audience is casual gamers with disposable income. Dragon Age's primary audience are story and customization seeking gamers (like all BioWare's games excluding the primarily shooter gamer portion of the ME franchise). When you cut away things that improve both (like origins and race selection, origins in particular), you're sacrificing your core audience. You're kicking the legs out from under your game table. Your base starts to erode, the casuals don't show up, you lose word of mouth, and before you know it, your audience has left you. That's what happened with DA2 and that's what I hope they avoid with DA3. It has to turn around or there very well may not be a DA4.
You have to go with what makes your game unique, and in DA's case, that's origins and multiple gray perspectives. They're more important than race selection. Then racial selection if those cultures will have anything to really do with your story. With the DA world being what it is with highly developed elf and dwarf cultures, rather than other humans in those roles, I can't see that they won't, though it's tougher to fit race selection into the Inquisitor role, so we might not get it still (this time). If we don't, that will effect the depth of the game, and the player's ability to roleplay certain segments from the optimum roleplay perspective.
If they streamline that out and go the Mass Effect route, then it's still not Dragon Age done right, it's still taking a step back, and you still end up with a more shallow experience than it should be.
Upsettingshorts wrote...
That would triple their workload as well as the cost of employing the actor, before we even get to the open question of, whether or not the approach would even work to anyone's satisfaction.
I'd say they don't need to be from the same place, but they do all need to be from Orlais proper, with the same accent, voice pitch preferably baritone for male, alto for female this time out. ;-)
Modifié par cindercatz, 01 octobre 2012 - 02:33 .