October 2012 Custom Content Challenge: The Bazaar
Débuté par
The Amethyst Dragon
, oct. 01 2012 08:54
#51
Posté 22 octobre 2012 - 03:45
@Zwerkules: Thank you and thanks to Henesua too; After watching a video tutorial about PWKs I finally get it, even when the picture can't prove it.
#52
Posté 22 octobre 2012 - 05:53
I really love the look of that WinePress... great work! Is it animated? Can a player turn the crank?
May I make a request? Do us all a favor please, post the link to the vid you watched on pwks. Whenever I mention something like that in a message, I try my best to include the actual link to the mentioned vid/tutorial/image or whatever, so others can find it without too much pain.
May I make a request? Do us all a favor please, post the link to the vid you watched on pwks. Whenever I mention something like that in a message, I try my best to include the actual link to the mentioned vid/tutorial/image or whatever, so others can find it without too much pain.
#53
Posté 22 octobre 2012 - 07:42
@Bannor Bloodfist: Thanks, I'm afraid that it's a static model, no animations sorry; I agree that would be great that a NPC could use it but it's over my skills.
The video tutorial is in You Tuve.
By the way , all textures of this placeable are from Bioware, I provide just the model...
The video tutorial is in You Tuve.
By the way , all textures of this placeable are from Bioware, I provide just the model...
#54
Posté 22 octobre 2012 - 08:11
The cart, jug and now the wine press- very nice work folks!
#55
Posté 22 octobre 2012 - 08:34
I agree. There are a great deal of nice things this month. I really like those shelters too.
#56
Posté 22 octobre 2012 - 09:21
As I've been catching up on the Dragonriders of Pern books recently it occurs to me that a lot of what people are working on here would go a long way to making a good "Gather". Which would make a good tribute to Anne McCaffrey who died last November.
TR
TR
Modifié par Tarot Redhand, 22 octobre 2012 - 09:21 .
#57
Posté 23 octobre 2012 - 01:17
I've been thinking more about Just A Ghost's randomized merchant script, and eager to get my hands on that. I've got a use fer that, yo!
#59
Posté 25 octobre 2012 - 07:28
phenix-rising wrote...
Yet another vendor stall plus a handful of market signs for good measure. Sign text is filler - will include textures without text so they can be customized. Better views here.
Joketjopektj!!!!! ...EKJRWEJPKRJ! *Clears throat.* Excuse me, I choked on my muffin when I saw this, it blew my mind so hard.
#60
Posté 25 octobre 2012 - 08:31
@phenix-rising: Very Nice!!!!!
#61
Posté 26 octobre 2012 - 12:08
Now how about some price tags? Perfect for a market, I say! How else can we see all the bargains from a mile away? :happy:


#62
Posté 26 octobre 2012 - 01:18
signs and tags are awesome! So simple, and yet so very usable!
#63
Posté 26 octobre 2012 - 01:20
Nice stuff dusty.lane.
A forge bellow: in a bazaar also could be blacksmiths selling tools or weapons....
And more pottery:
A forge bellow: in a bazaar also could be blacksmiths selling tools or weapons....
And more pottery:
Modifié par Shemsu-Heru, 27 octobre 2012 - 04:57 .
#64
Posté 28 octobre 2012 - 10:56
I guess we get a prod when the files are needed?
#65
Posté 28 octobre 2012 - 02:36
Thet empty cart is nae finished, but I'm astartin' on tha "filled" decks fer the other three.
Here's tha first pass on tha Fishmonger's cart.

Jest send 'em in when done, or tha end o' tha month, Just a Ghost.
What I do, any road. An' if I'm late, 'tis allus tha wizard's fault.
Here's tha first pass on tha Fishmonger's cart.

Jest send 'em in when done, or tha end o' tha month, Just a Ghost.
What I do, any road. An' if I'm late, 'tis allus tha wizard's fault.
#66
Posté 30 octobre 2012 - 06:12
What do you feed those trouts of yours, btw? That's what I call power feeding.
#67
Posté 30 octobre 2012 - 01:11
trouts on ROIDS FTW!!!
#68
Posté 30 octobre 2012 - 03:01
Trout can reach that size if they live long enough.
#69
Posté 30 octobre 2012 - 04:59
Interestin' thing about me Coho Salmon... Not only are they the king of salmon, but if ye check that usable box all me efforts to give them a *little* reflection (which I did keep increasing 'cuz I could nae see any result) come clear all sudden-like.

Static

Usable
And it does seem i've found me a way to *increase* thet damned blue glow, though I'm scratchin' me beard over how...

Was supposed ta be working on fruit last night, but thet blamed wizard kept *houndin' me an' *wheedlin'...
*hrmph* Need me an ale, I do.

Static

Usable
And it does seem i've found me a way to *increase* thet damned blue glow, though I'm scratchin' me beard over how...

Was supposed ta be working on fruit last night, but thet blamed wizard kept *houndin' me an' *wheedlin'...
*hrmph* Need me an ale, I do.
#70
Posté 30 octobre 2012 - 05:45
Static placeables use txi settings to determine envmap. Non-static placeables use 2da settings.
Meaning you need both, or it'll be transparent instead of shiny in one mode.
Meaning you need both, or it'll be transparent instead of shiny in one mode.
#71
Posté 30 octobre 2012 - 06:14
<wearing pedantic hat>
For those that are interested there is a simple way to distinguish trout from salmon. If the corner of the mouth aligns vertically with the eye of the fish then it's a salmon otherwise it's a trout.
TR
For those that are interested there is a simple way to distinguish trout from salmon. If the corner of the mouth aligns vertically with the eye of the fish then it's a salmon otherwise it's a trout.
TR
#72
Posté 30 octobre 2012 - 07:28
I know a much easier way to distinguish them: trout has the label 'trout' on it in the fishmarket, and salmon 'salmon'.
#73
Posté 30 octobre 2012 - 08:55
<trying to be shiny...>
Txi is "envmaptexture dlag__ref01"
placeables.2da is "...**** dlag__ref01 1"
Gremlins are "Hehehehe..." <we can actually hear them>
Stoopid gremlins.
@ Tarot: Seriously? Who knew?
Personally, I just figure a texture named Coho is salmon... ;-)
<...and new>
Heh._six wrote...
Static placeables use txi settings to determine envmap. Non-static placeables use 2da settings.
Meaning you need both, or it'll be transparent instead of shiny in one mode.
Txi is "envmaptexture dlag__ref01"
placeables.2da is "...**** dlag__ref01 1"
Gremlins are "Hehehehe..." <we can actually hear them>
Stoopid gremlins.
@ Tarot: Seriously? Who knew?
Personally, I just figure a texture named Coho is salmon... ;-)
<...and new>
Modifié par Rolo Kipp, 30 octobre 2012 - 08:56 .
#74
Posté 31 octobre 2012 - 04:46
Right, well I be done with thet fishmonger's cart for the time bein'

Need ta start on tha Fruitseller's an' tha Tinker's

They'll all have off (empty) an' on (full) states, so if ye need an empty cart (poor, prosperous, colorful) jes' drop it down turned off.
All tha filler objects are linked to tha deck, so's it should be easy enough ta make more variations.
Shelvin' tha mount idea fer tha time, as it properly needs a new pheno I'm jes' not feelin' up to.

Need ta start on tha Fruitseller's an' tha Tinker's

They'll all have off (empty) an' on (full) states, so if ye need an empty cart (poor, prosperous, colorful) jes' drop it down turned off.
All tha filler objects are linked to tha deck, so's it should be easy enough ta make more variations.
Shelvin' tha mount idea fer tha time, as it properly needs a new pheno I'm jes' not feelin' up to.
#75
Posté 01 novembre 2012 - 12:50
@phenix-rising - That's really nice work! I also like love the idea of CCC stuff being "modder friendly", where possible. For the skeletons I did last month I was going to add a transparent texture on the breast plate so people could add their own evil symbols/whatnot to customize them- but I wound up in panic mode at the last minute and didn't get around to it. I really dig that concept, though. Helps turn more people into modders.
@dusty.lane - Those tags are great! It's stuff like that that really completes a scene.
@Shemsu-Heru - Nice work on the jugs & bellows!
@Cestus Dei - Excellent work on the cart and fish! About the blue glow- did you figure out what you did? I have a robe-based creature which only has one bit of non skin mesh geometry (the pelvis) and that pelvis is really really bright like your cart and it throws a long vertical beam up and down. I'm trying to figure out what the rules are for how bright that glow is. (?)
@dusty.lane - Those tags are great! It's stuff like that that really completes a scene.
@Shemsu-Heru - Nice work on the jugs & bellows!
@Cestus Dei - Excellent work on the cart and fish! About the blue glow- did you figure out what you did? I have a robe-based creature which only has one bit of non skin mesh geometry (the pelvis) and that pelvis is really really bright like your cart and it throws a long vertical beam up and down. I'm trying to figure out what the rules are for how bright that glow is. (?)





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