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October 2012 Custom Content Challenge: The Bazaar


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#76
dusty.lane

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@OTR,
Speaking of modder friendly additions, I am going to be throwing out a blank price tag, it's not really used by any 2da lines, but it could be used to make your own price tags, though it'd lack the same style of writing, as it was all hand-done with special procedures, but what can you do? I am sure if someone feels it is lacking, adding maybe, a tag with gold coin images stamped on it, would make them happy.

Also those are giant fish above, I want them.

#77
Cestus Dei

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Nay, not so much, OTR. I'm thinkin' it has sumpin' ta do with the *density* of tha vertices, but I'm nae sure of it. Leastwise, it seemed less intense when I dropped the polys from 17k to ~6k. Still bright, though.

Any road, here's the fruit seller's:

Image IPB

Tinker next. I'll be until Sunday packin' up all three, but I'll get 'er done.

@ Dusty: Them were originally caught by Frith in his Skinmesh Fish pak.  The center one was stretched a bit, but the others are original size. 

Thought 'bout floppin' tha giant catfish over tha ends o' tha cart... dangly mesh ;-)
Image IPB

Modifié par Cestus Dei, 01 novembre 2012 - 11:35 .


#78
dusty.lane

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I would be surprised if that cart could actually HOLD that giant catfish. Nice fruit cart by the way.

Edit: Just thought of something, it looks like all the heavy fruit is in the back, not trying to give you more work by pointing this out, but wouldn't the weight distribution cause the cart to fall back? It has the supports on the front, which is where I would think the major weight would be put, to keep it stationary. But that's just me, other than that, appearance-wise it looks great, so you don't HAVE to listen to me. :whistle:

Modifié par dusty.lane, 01 novembre 2012 - 08:02 .


#79
Rolo Kipp

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<thinking of the sticks...>

...and that's *after* Cestus moved the wheels toward the back... The front must be heavy with something else.

Hmmm, think I might have to have a close look at them legs... might be something in them ;-)

<...in "the hidden fortress">

Modifié par Rolo Kipp, 01 novembre 2012 - 08:20 .


#80
Bannor Bloodfist

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Cestus Dei wrote...

Nay, not so much, OTR. I'm thinkin' it has sumpin' ta do with the *density* of tha vertices, but I'm nae sure of it. Leastwise, it seemed less intense when I dropped the polys from 17k to ~6k. Still bright, though.


6k polys?  Per fish?  Man, gonna hang my system for sure!

However, they do look pretty good, except the size?  Those things probably weigh at least as much as the Half-Orc that caught them?   Would feed several families at once!

Looking good though, and I love the fruit carts as well.  Great work.

#81
Rolo Kipp

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<laughing hard enough to...>

Per fish?
No no no!
Per *full cart*. The fish are between ~300 and ~400 (just for the skins).

Edit: Seriously, the best BBQ I ever cooked was "Elvis", a 50 lbs (*after* heading and gutting) King that was about the size of the "little" ones on the side. People remembered that BBQ for... well, they still mention it, 20 years later ;-)

The dwarf is working on the Tinker's cart right now...
Image IPB

He'll be doing the off2on, etc. animations next.

<...bust a gut>

Modifié par Rolo Kipp, 02 novembre 2012 - 08:05 .


#82
Cestus Dei

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 I've done tha anims fer the fishmonger an' the fruitseller. Doin' tha tinker an' tha water seller now.

Default is empty.
Off is empty
On is full

Image IPB
Image IPB

Die shows tha cart fallin' apart and has detonate effect.
Off & On anims are open ended so the cart is empty or full as appropriate when it dies.

Image IPB

'Nuff talkin'

*stumps off*

#83
kalbaern

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Any word on when/if this'll ever be ready for release?

#84
The Amethyst Dragon

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kalbaern wrote...

Any word on when/if this'll ever be ready for release?

This weekend sometime.  I just got my laptop's cooling fan fixed, so I can run the thing for more than a couple minutes at a time. :)

The stuff is now 95% ready to go, with all the content, a combo hak, and a demo module.

#85
Bard Simpson

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The Amethyst Dragon wrote...

The stuff is now 95% ready to go, with all the content, a combo hak, and a demo module.


Thanks, TAD -- you're the man. Err, I mean dragon!

#86
dusty.lane

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Bard Simpson wrote...

Thanks, TAD -- you're the man. Err, I mean dragon!


Racist.

#87
The Amethyst Dragon

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The Bazaar is now online.

Source files
Demo module + combo hak

Enjoy!  And great work, everyone!

#88
Just a ghost

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Nice work! Question: I mailed my stuff (stalls and generator scripts) to nwncccmakers@gmail.com on November 3 but I don't see it in the package. Overlooked, or is there something wrong with it?

#89
The Amethyst Dragon

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Just a ghost wrote...

Nice work! Question: I mailed my stuff (stalls and generator scripts) to nwncccmakers@gmail.com on November 3 but I don't see it in the package. Overlooked, or is there something wrong with it?


I'm not seeing that email.  Can you send it again?  I'll get it added in and re-uploaded.

#90
Just a ghost

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OK, sent again!

#91
Oseryn

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I downloaded the hak and demo mod from the vault. Thanks to all for the great content, it's much appreciated. I was a little disappointed to not see those produce containers from Just a ghost in this package. I had followed this thread awhile back, and was looking forward to using to dress up some vendor stalls - had really liked what I had seen there.

That small disappointment aside though, still very happy with this content and am using it already - thanks again!

#92
The Amethyst Dragon

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Oseryn wrote...

I downloaded the hak and demo mod from the vault. Thanks to all for the great content, it's much appreciated. I was a little disappointed to not see those produce containers from Just a ghost in this package. I had followed this thread awhile back, and was looking forward to using to dress up some vendor stalls - had really liked what I had seen there.

That small disappointment aside though, still very happy with this content and am using it already - thanks again!

Once I get a little spare time, I'll be adding that content to the Vault entry and demo module&hak.  The email with the content got misplaced and has recently been resent/located. :)

#93
Rolo Kipp

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<blushing...>

My bad :-(
Part of the email concerned his Claws and after handling that I filed the email without a thought <s.o.p. for the old guy>
Heh.
If AD doesn't get his update done first, I'll add the missing stuff as an addendum Sat morning.

<...and shuffling his feet>

#94
Rolo Kipp

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<pointing at the dwarf...>

JaG's Bazaar placeables (source only) are up on the project page now.
Image IPB

Sheesh, you'd think Cestus would be on top of things like this... *sigh*

<...and making misleading aspirations>

Modifié par Rolo Kipp, 15 décembre 2012 - 03:58 .


#95
Bluebomber4evr

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Rolo Kipp wrote...

<pointing at the dwarf...>

JaG's Bazaar placeables (source only) are up on the project page now.
Image IPB

Sheesh, you'd think Cestus would be on top of things like this... *sigh*

<...and making misleading aspirations>

I'm getting missing/white textures on a few of these: #11, 14, 15 and 16

EDIT: also there's a missing model: ds_counter_01.mdl

Modifié par Bluebomber4evr, 08 avril 2013 - 04:53 .