October 2012 Custom Content Challenge: The Bazaar
#76
Posté 01 novembre 2012 - 07:16
Speaking of modder friendly additions, I am going to be throwing out a blank price tag, it's not really used by any 2da lines, but it could be used to make your own price tags, though it'd lack the same style of writing, as it was all hand-done with special procedures, but what can you do? I am sure if someone feels it is lacking, adding maybe, a tag with gold coin images stamped on it, would make them happy.
Also those are giant fish above, I want them.
#77
Posté 01 novembre 2012 - 07:26
Any road, here's the fruit seller's:

Tinker next. I'll be until Sunday packin' up all three, but I'll get 'er done.
@ Dusty: Them were originally caught by Frith in his Skinmesh Fish pak. The center one was stretched a bit, but the others are original size.
Thought 'bout floppin' tha giant catfish over tha ends o' tha cart... dangly mesh ;-)
Modifié par Cestus Dei, 01 novembre 2012 - 11:35 .
#78
Posté 01 novembre 2012 - 08:00
Edit: Just thought of something, it looks like all the heavy fruit is in the back, not trying to give you more work by pointing this out, but wouldn't the weight distribution cause the cart to fall back? It has the supports on the front, which is where I would think the major weight would be put, to keep it stationary. But that's just me, other than that, appearance-wise it looks great, so you don't HAVE to listen to me.
Modifié par dusty.lane, 01 novembre 2012 - 08:02 .
#79
Posté 01 novembre 2012 - 08:20
...and that's *after* Cestus moved the wheels toward the back... The front must be heavy with something else.
Hmmm, think I might have to have a close look at them legs... might be something in them ;-)
<...in "the hidden fortress">
Modifié par Rolo Kipp, 01 novembre 2012 - 08:20 .
#80
Posté 01 novembre 2012 - 09:24
Cestus Dei wrote...
Nay, not so much, OTR. I'm thinkin' it has sumpin' ta do with the *density* of tha vertices, but I'm nae sure of it. Leastwise, it seemed less intense when I dropped the polys from 17k to ~6k. Still bright, though.
6k polys? Per fish? Man, gonna hang my system for sure!
However, they do look pretty good, except the size? Those things probably weigh at least as much as the Half-Orc that caught them? Would feed several families at once!
Looking good though, and I love the fruit carts as well. Great work.
#81
Posté 01 novembre 2012 - 09:52
Per fish?
No no no!
Per *full cart*. The fish are between ~300 and ~400 (just for the skins).
Edit: Seriously, the best BBQ I ever cooked was "Elvis", a 50 lbs (*after* heading and gutting) King that was about the size of the "little" ones on the side. People remembered that BBQ for... well, they still mention it, 20 years later ;-)
The dwarf is working on the Tinker's cart right now...

He'll be doing the off2on, etc. animations next.
<...bust a gut>
Modifié par Rolo Kipp, 02 novembre 2012 - 08:05 .
#82
Posté 05 novembre 2012 - 08:48
Default is empty.
Off is empty
On is full


Die shows tha cart fallin' apart and has detonate effect.
Off & On anims are open ended so the cart is empty or full as appropriate when it dies.

'Nuff talkin'
*stumps off*
#83
Posté 07 décembre 2012 - 06:50
#84
Posté 07 décembre 2012 - 09:03
This weekend sometime. I just got my laptop's cooling fan fixed, so I can run the thing for more than a couple minutes at a time.kalbaern wrote...
Any word on when/if this'll ever be ready for release?
The stuff is now 95% ready to go, with all the content, a combo hak, and a demo module.
#85
Posté 08 décembre 2012 - 12:07
The Amethyst Dragon wrote...
The stuff is now 95% ready to go, with all the content, a combo hak, and a demo module.
Thanks, TAD -- you're the man. Err, I mean dragon!
#86
Posté 08 décembre 2012 - 07:00
Bard Simpson wrote...
Thanks, TAD -- you're the man. Err, I mean dragon!
Racist.
#87
Posté 09 décembre 2012 - 09:31
#88
Posté 10 décembre 2012 - 03:16
#89
Posté 10 décembre 2012 - 04:04
Just a ghost wrote...
Nice work! Question: I mailed my stuff (stalls and generator scripts) to nwncccmakers@gmail.com on November 3 but I don't see it in the package. Overlooked, or is there something wrong with it?
I'm not seeing that email. Can you send it again? I'll get it added in and re-uploaded.
#90
Posté 10 décembre 2012 - 07:04
#91
Posté 13 décembre 2012 - 04:35
That small disappointment aside though, still very happy with this content and am using it already - thanks again!
#92
Posté 13 décembre 2012 - 04:50
Once I get a little spare time, I'll be adding that content to the Vault entry and demo module&hak. The email with the content got misplaced and has recently been resent/located.Oseryn wrote...
I downloaded the hak and demo mod from the vault. Thanks to all for the great content, it's much appreciated. I was a little disappointed to not see those produce containers from Just a ghost in this package. I had followed this thread awhile back, and was looking forward to using to dress up some vendor stalls - had really liked what I had seen there.
That small disappointment aside though, still very happy with this content and am using it already - thanks again!
#93
Posté 13 décembre 2012 - 05:03
My bad :-(
Part of the email concerned his Claws and after handling that I filed the email without a thought <s.o.p. for the old guy>
Heh.
If AD doesn't get his update done first, I'll add the missing stuff as an addendum Sat morning.
<...and shuffling his feet>
#94
Posté 15 décembre 2012 - 03:57
JaG's Bazaar placeables (source only) are up on the project page now.

Sheesh, you'd think Cestus would be on top of things like this... *sigh*
<...and making misleading aspirations>
Modifié par Rolo Kipp, 15 décembre 2012 - 03:58 .
#95
Posté 08 avril 2013 - 07:18
I'm getting missing/white textures on a few of these: #11, 14, 15 and 16Rolo Kipp wrote...
<pointing at the dwarf...>
JaG's Bazaar placeables (source only) are up on the project page now.
Sheesh, you'd think Cestus would be on top of things like this... *sigh*
<...and making misleading aspirations>
EDIT: also there's a missing model: ds_counter_01.mdl
Modifié par Bluebomber4evr, 08 avril 2013 - 04:53 .





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