No Gods, No Masters
#1
Posté 01 octobre 2012 - 10:17
#2
Posté 01 octobre 2012 - 10:20
Alpha Protocol also did that really well (my favorite ending). I think Obsidian really likes the idea. That and of joining the antagonists. Which is something I'd like to see BioWare look into as well.
#3
Posté 01 octobre 2012 - 10:30
#4
Posté 01 octobre 2012 - 10:33
Yet I doubt BioWare can match Obsidian level of freedom and story complexity. I guess at best we'll be forced to side with mages or templars...
#5
Posté 01 octobre 2012 - 11:02
Modifié par Wulfram, 01 octobre 2012 - 11:15 .
#6
Posté 01 octobre 2012 - 11:13
I liked how Bioware let us the choice, in the epilogue of NWN1's first chapter, to pick the 'Red Harvest' side of the conflict between the two last remaining Luskan's High Captains.
I don't think it could be easily reproduced this way in the DAverse, for there is a far too universal threat out there : The Blight... and whoever pulls its strings. That make any 'cynical' position awkward.
On the other hand, most of the partisans of a cause or another, we have known thus far, seem to have a rather limited knowledge of the situation in which they live, and thus a narrow understanding of it.
Trying to learn more about it or to find different answers, instead of picking sides, could be a satisfying way to keep the feeling of a free will in the game.
#7
Posté 01 octobre 2012 - 11:16
True. I would be happy with a non-standard game overs. I have always said that one should have been added to Dragon Age 2 at the point your made to pick a side.I will always prefer the option to do something be giving, even when it ends the game prematurely.Wulfram wrote...
An ending like F:NV requires a fairly high level of contrivance. Telling everyone to go to hell and leaving might make sense, but, depending on the plot, might be more of a non-standard game over than a full fledged anding.
#8
Posté 01 octobre 2012 - 11:40
#9
Posté 01 octobre 2012 - 12:47
#10
Posté 01 octobre 2012 - 01:01
#11
Posté 01 octobre 2012 - 01:05
#12
Posté 01 octobre 2012 - 01:32
#13
Posté 01 octobre 2012 - 02:23
In other words, is the plot and fate of Thedas dependent on reaching some kind of definite decision/state of being by a certain point in the story? Or if the weight of your choices ends up really having an impact for one side or the other or if it's more of an action mystery (kinda sorta like the "unavoidable" DA2 disaster ending, I guess). Maybe a crisis of conscience or just plain having to unite everybody against the "true" threat is the inevitable end. So many variables, it could be any combination thereof or something entirely different. I'm excited to see what they're planning.
#14
Posté 01 octobre 2012 - 02:33
#15
Posté 01 octobre 2012 - 02:41
#16
Posté 01 octobre 2012 - 03:26
#17
Posté 01 octobre 2012 - 03:52
You want to give the player choice but you also have to ensure continuity into the next game.
#18
Guest_Guest12345_*
Posté 01 octobre 2012 - 03:53
Guest_Guest12345_*
Modifié par scyphozoa, 01 octobre 2012 - 03:56 .
#19
Posté 01 octobre 2012 - 04:16
Arokel wrote...
the problem with a complete anarchy path is that they have to somehow make it work into the next game's story line. Unlike the Fallout series Dragon Age does not have canon endings. This is one of the games greatest strengths and one of its greatest weaknesses.
You want to give the player choice but you also have to ensure continuity into the next game.
Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.
#20
Posté 01 octobre 2012 - 04:22
LobselVith8 wrote...
Arokel wrote...
the problem with a complete anarchy path is that they have to somehow make it work into the next game's story line. Unlike the Fallout series Dragon Age does not have canon endings. This is one of the games greatest strengths and one of its greatest weaknesses.
You want to give the player choice but you also have to ensure continuity into the next game.
Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.
The magi and Dalish boons were retconned? I'm not sure about the Dalish one but I was sure that freeing the Circle was the reason for Alistair's meeting with Meredith in Act 3 when I finally imported my DAO mage.
Modifié par Arokel, 01 octobre 2012 - 04:30 .
#21
Posté 01 octobre 2012 - 04:31
Arokel wrote...
LobselVith8 wrote...
Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.
The magi boon was retconned? I was sure that freeing the Circle was the reason for Alistair's meeting with Meredith in Act 3 when I finally imported my DAO mage.
The recton was with Cullen's fate and the Chantry turning down the request from the ruler. In "King Alistair," Meredith says King Alistair didn't have the authority to free the Circle of Ferelden. This contradicts the conclusion for the mage protagonist who asks for the Circle of Ferelden to be given it's freedom.
With the Magi Boon, Cullen loses his sanity, the independent Circle of Orzammar isn't formed as a consequence, and Knight-Commander Greagoir verbally capitulates to the new ruler of Ferelden about freeing the mages after the new Circle Tower is built in the US ending. There's no indication that the ruler of Ferelden needs permission from the Chantry, and the Epilogue makes no account of it.
#22
Posté 01 octobre 2012 - 04:33
LobselVith8 wrote...
Arokel wrote...
LobselVith8 wrote...
Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.
The magi boon was retconned? I was sure that freeing the Circle was the reason for Alistair's meeting with Meredith in Act 3 when I finally imported my DAO mage.
The recton was with Cullen's fate and the Chantry turning down the request from the ruler. In "King Alistair," Meredith says King Alistair didn't have the authority to free the Circle of Ferelden. This contradicts the conclusion for the mage protagonist who asks for the Circle of Ferelden to be given it's freedom.
With the Magi Boon, Cullen loses his sanity, the independent Circle of Orzammar isn't formed as a consequence, and Knight-Commander Greagoir verbally capitulates to the new ruler of Ferelden about freeing the mages after the new Circle Tower is built in the US ending. There's no indication that the ruler of Ferelden needs permission from the Chantry, and the Epilogue makes no account of it.
And the Dalish?
#23
Posté 01 octobre 2012 - 04:39
Prologue: You are the PC, welcome to the civil war, blah blah, here's your starting companions, etc.
Exploration Segment 1: Travel around to 3 or 4 major "hot spot" areas in the civil war in whatever order you want (a la DA:O), dealing with the issues and battles occuring there. During this segment, hints are dropped that there is another power at work. All other followers are recruited here.
Railed Segment 1: The PC discovers that the power behind the scenes (whether Tevinter, Par Vollen, Flemeth, or whatever) is secretly pitting both sides against each other for personal gain. PC realizes that if allowed to continue, the war will ensure that victory for the secret power is realized, by whittling down both groups. At least one side must still be powerful enough to stand against the secret power, or all is lost for Thedas.
Exploration Segment 2: Travel to more hot spots (a few perhaps dealing with the aftermath of Exploration Segment 1), this time trying to defintively end the conflict quickly and without furthering the goals of the secret power. (Perhaps by negotiating a truce, deception, or beating one side so quickly and thoroughly that the other is still strong enough to stand against secret power).
Railed Segment 2: Final conflict of civil war, whether negotion of truce/surrender or complete destruction of one side. Then the survivors can be made to defend themselves from the secret power, in a protracted final battle (a la the Battle of Denerim).
*AHEM*
Anyway, that's my thoughts. Basically, you pick a side to start with, but as the game progresses, you realize that the real enemy is outside the conflict, and then can either continue on one side or go neutral to defeat the main villain. That's the TLDR version.
#24
Posté 01 octobre 2012 - 04:41
Arokel wrote...
LobselVith8 wrote...
The recton was with Cullen's fate and the Chantry turning down the request from the ruler. In "King Alistair," Meredith says King Alistair didn't have the authority to free the Circle of Ferelden. This contradicts the conclusion for the mage protagonist who asks for the Circle of Ferelden to be given it's freedom.
With the Magi Boon, Cullen loses his sanity, the independent Circle of Orzammar isn't formed as a consequence, and Knight-Commander Greagoir verbally capitulates to the new ruler of Ferelden about freeing the mages after the new Circle Tower is built in the US ending. There's no indication that the ruler of Ferelden needs permission from the Chantry, and the Epilogue makes no account of it.
And the Dalish?
The Epilogue where Keeper Lanaya keeps the peace between the humans and the Dalish for years, and where Keeper Zathrian presides over the clan for a considerable amount of time until he disappears (and his clan is unable to locate him), is contradicted by "King Alistair." King Alistair implies to Merrill that the Dalish were killed. It's never explicitly said, but that seems to be the impression. He says he's going to try to make it up to The Warden.
Considering that King Alistair hands the Hinterlands over to Keeper Marethari in the US Ending for the Dalish Warden, it's more than a little odd that this is never addressed, either.
#25
Posté 01 octobre 2012 - 04:43





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