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No Gods, No Masters


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#1
MichaelStuart

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One of the best things about Fallout:New Vagas was the option to not have to side with any of the main factions and be able to actively work to undermine all of them, in the end turning the Mojave into a anarchist state(or setting up your own personal dictatorship, or maybe starting the robot apocalypse)I'm curious if Dragon Age 3 will allow you to actively work against all factions or will we forced to pick a side yet again?

#2
Foolsfolly

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I loved that (and quite a few other things) about New Vegas. But I doubt BioWare heading in that direction any time soon. We may get to pick a side but I doubt it will be "My Own Side."

Alpha Protocol also did that really well (my favorite ending). I think Obsidian really likes the idea. That and of joining the antagonists. Which is something I'd like to see BioWare look into as well.

#3
Kevin Lynch

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I'm a big fan of going my own way so would love to see that as an option. If it can be worked in, I'm all for it.

#4
Cultist

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That's exactly what Blood Mages do. No gods, no masters.
Yet I doubt BioWare can match Obsidian level of freedom and story complexity. I guess at best we'll be forced to side with mages or templars...

#5
Wulfram

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An ending like F:NV requires a fairly high level of contrivance. Telling everyone to go to hell and leaving might make sense, but, depending on the plot, might be more of a non-standard game over than a full fledged ending.

Modifié par Wulfram, 01 octobre 2012 - 11:15 .


#6
Dintonta

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I would like very much this possibility.

I liked how Bioware let us the choice, in the epilogue of NWN1's first chapter, to pick the 'Red Harvest' side of the conflict between the two last remaining Luskan's High Captains.

I don't think it could be easily reproduced this way in the DAverse, for there is a far too universal threat out there : The Blight... and whoever pulls its strings. That make any 'cynical' position awkward.
On the other hand, most of the partisans of a cause or another, we have known thus far, seem to have a rather limited knowledge of the situation in which they live, and thus a narrow understanding of it.
Trying to learn more about it or to find different answers, instead of picking sides, could be a satisfying way to keep the feeling of a free will in the game.   

#7
MichaelStuart

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Wulfram wrote...

An ending like F:NV requires a fairly high level of contrivance. Telling everyone to go to hell and leaving might make sense, but, depending on the plot, might be more of a non-standard game over than a full fledged anding.

True. I would be happy with a non-standard game overs. I have always said that one should have been added to Dragon Age 2 at the point your made to pick a side.I will always prefer the option to do something be giving, even when it ends the game prematurely. 

#8
Swagger7

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I doubt this is possible, as the two games are very different. DA is much more story driven. Thus, more writing and voice work has to be done for each possible permutation of the story.

#9
upsettingshorts

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If it makes sense, sure. It wouldn't have made sense in DAO, it might have made some sense in DA2 had the ending been structured differently. Who knows if it will make sense for DA3.

#10
Masha Potato

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yeah i'm all for anarchy and robot apocalypse

#11
KiwiQuiche

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Punch out the Divine, Archeon, the Empress and Arishok and bro it up with the King and Queen of Fereldan. I'm all for that.

#12
joshko

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I love the idea of telling all the sides to f off.

#13
LadyWench

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Compelling idea. I guess it depends on how they want the game to end and how/if they need to thread it into a DA4.

In other words, is the plot and fate of Thedas dependent on reaching some kind of definite decision/state of being by a certain point in the story? Or if the weight of your choices ends up really having an impact for one side or the other or if it's more of an action mystery (kinda sorta like the "unavoidable" DA2 disaster ending, I guess). Maybe a crisis of conscience or just plain having to unite everybody against the "true" threat is the inevitable end. So many variables, it could be any combination thereof or something entirely different. I'm excited to see what they're planning. :)

#14
Chaos Lord Malek

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You are already set as Inquisitor. I don't know if there will be other factions(Does Dalish Elves, Qunari,etc.. count?), but if they will - i wish we could get this option, to burn them all!

#15
ForgottenWarrior

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...yet again. Will be.

#16
LobselVith8

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I thought the Independent Vegas ending was an interesting approach. Deciding the fate of the Great Khans, whether to spare or destroy the Brotherhood of Steel, having the option to have the Boomers' firepower at your command, deciding whether or not the Kings would have peace with the NCR, and a plethora of other decisions that allowed the Courier to shape the future of the Mojave, along with the tribes who lived there (and in neighboring regions). The Courier could even decide how to handle the final battle at Hoover Dam, and it was fun. Yes Man's cryptic final message is also interesting (although, for a Courier with a high intelligence in science and access to Big MT, this is probably not an issue to give much concern about).

#17
Arokel

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the problem with a complete anarchy path is that they have to somehow make it work into the next game's story line. Unlike the Fallout series Dragon Age does not have canon endings. This is one of the games greatest strengths and one of its greatest weaknesses.

You want to give the player choice but you also have to ensure continuity into the next game.

#18
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I like this idea, but there are factions that will never be at peace with each other and factions that will never accept foreign rule. I imagine the Qunari, the Tevinter Imperium and the Chantry would all fight to the death before submitting to new laws or governance. So it really depends, can something like this be accomplished in the scope of DA3 without just wiping out entire factions? Maybe, I think it would be cool to see if the game is designed for it. I like this option in FONV, but it made sense in FONV because of the technological advantages the player was able to leverage. The Inquisitor is going to need some very serious firepower to exert influence over the most powerful factions in Thedas.

Modifié par scyphozoa, 01 octobre 2012 - 03:56 .


#19
LobselVith8

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Arokel wrote...

the problem with a complete anarchy path is that they have to somehow make it work into the next game's story line. Unlike the Fallout series Dragon Age does not have canon endings. This is one of the games greatest strengths and one of its greatest weaknesses.

You want to give the player choice but you also have to ensure continuity into the next game.


Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.

#20
Arokel

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LobselVith8 wrote...

Arokel wrote...

the problem with a complete anarchy path is that they have to somehow make it work into the next game's story line. Unlike the Fallout series Dragon Age does not have canon endings. This is one of the games greatest strengths and one of its greatest weaknesses.

You want to give the player choice but you also have to ensure continuity into the next game.


Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.


The magi and Dalish boons were retconned?   I'm not sure about the Dalish one but I was sure that freeing the Circle was the reason for Alistair's meeting with Meredith in Act 3 when I finally imported my DAO mage.

Modifié par Arokel, 01 octobre 2012 - 04:30 .


#21
LobselVith8

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Arokel wrote...

LobselVith8 wrote...

Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.


The magi boon was retconned?   I was sure that freeing the Circle was the reason for Alistair's meeting with Meredith in Act 3 when I finally imported my DAO mage.


The recton was with Cullen's fate and the Chantry turning down the request from the ruler. In "King Alistair," Meredith says King Alistair didn't have the authority to free the Circle of Ferelden. This contradicts the conclusion for the mage protagonist who asks for the Circle of Ferelden to be given it's freedom.

With the Magi Boon, Cullen loses his sanity, the independent Circle of Orzammar isn't formed as a consequence, and Knight-Commander Greagoir verbally capitulates to the new ruler of Ferelden about freeing the mages after the new Circle Tower is built in the US ending. There's no indication that the ruler of Ferelden needs permission from the Chantry, and the Epilogue makes no account of it.

#22
Arokel

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LobselVith8 wrote...

Arokel wrote...

LobselVith8 wrote...

Dragon Age is already dealing with that problem because they have problems dealing with continuity. The Dalish boon and the Magi boon were rectonned because of the current direction of the franchise, Leliana was ressurected for those imports where she was killed or killed herself, the fate of Anders and Justice was changed, and we might see more changes that shift and alter the continuity of the previous Dragon Age games to accomodate the next one.


The magi boon was retconned?   I was sure that freeing the Circle was the reason for Alistair's meeting with Meredith in Act 3 when I finally imported my DAO mage.


The recton was with Cullen's fate and the Chantry turning down the request from the ruler. In "King Alistair," Meredith says King Alistair didn't have the authority to free the Circle of Ferelden. This contradicts the conclusion for the mage protagonist who asks for the Circle of Ferelden to be given it's freedom.

With the Magi Boon, Cullen loses his sanity, the independent Circle of Orzammar isn't formed as a consequence, and Knight-Commander Greagoir verbally capitulates to the new ruler of Ferelden about freeing the mages after the new Circle Tower is built in the US ending. There's no indication that the ruler of Ferelden needs permission from the Chantry, and the Epilogue makes no account of it.


And the Dalish?

#23
Maclimes

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 I highly suspect that the game will not be purely Templar/Mage all the way through to the bitter end. My prediction for the flow of the game:

Prologue: You are the PC, welcome to the civil war, blah blah, here's your starting companions, etc.

Exploration Segment 1: Travel around to 3 or 4 major "hot spot" areas in the civil war in whatever order you want (a la DA:O), dealing with the issues and battles occuring there. During this segment, hints are dropped that there is another power at work. All other followers are recruited here.

Railed Segment 1: The PC discovers that the power behind the scenes (whether Tevinter, Par Vollen, Flemeth, or whatever) is secretly pitting both sides against each other for personal gain. PC realizes that if allowed to continue, the war will ensure that victory for the secret power is realized, by whittling down both groups. At least one side must still be powerful enough to stand against the secret power, or all is lost for Thedas.

Exploration Segment 2: Travel to more hot spots (a few perhaps dealing with the aftermath of Exploration Segment 1), this time trying to defintively end the conflict quickly and without furthering the goals of the secret power. (Perhaps by negotiating a truce, deception, or beating one side so quickly and thoroughly that the other is still strong enough to stand against secret power).

Railed Segment 2: Final conflict of civil war, whether negotion of truce/surrender or complete destruction of one side. Then the survivors can be made to defend themselves from the secret power, in a protracted final battle (a la the Battle of Denerim).

*AHEM*

Anyway, that's my thoughts. Basically, you pick a side to start with, but as the game progresses, you realize that the real enemy is outside the conflict, and then can either continue on one side or go neutral to defeat the main villain. That's the TLDR version.

#24
LobselVith8

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Arokel wrote...

LobselVith8 wrote...

The recton was with Cullen's fate and the Chantry turning down the request from the ruler. In "King Alistair," Meredith says King Alistair didn't have the authority to free the Circle of Ferelden. This contradicts the conclusion for the mage protagonist who asks for the Circle of Ferelden to be given it's freedom.

With the Magi Boon, Cullen loses his sanity, the independent Circle of Orzammar isn't formed as a consequence, and Knight-Commander Greagoir verbally capitulates to the new ruler of Ferelden about freeing the mages after the new Circle Tower is built in the US ending. There's no indication that the ruler of Ferelden needs permission from the Chantry, and the Epilogue makes no account of it.


And the Dalish?


The Epilogue where Keeper Lanaya keeps the peace between the humans and the Dalish for years, and where Keeper Zathrian presides over the clan for a considerable amount of time until he disappears (and his clan is unable to locate him), is contradicted by "King Alistair." King Alistair implies to Merrill that the Dalish were killed. It's never explicitly said, but that seems to be the impression. He says he's going to try to make it up to The Warden.

Considering that King Alistair hands the Hinterlands over to Keeper Marethari in the US Ending for the Dalish Warden, it's more than a little odd that this is never addressed, either.

#25
CuriousArtemis

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I actually prefer that BW force us to make a decision. The moral/ethical conflict is at the heart of BW decision-making.