Maclimes wrote...
I highly suspect that the game will not be purely Templar/Mage all the way through to the bitter end. My prediction for the flow of the game:
Prologue: You are the PC, welcome to the civil war, blah blah, here's your starting companions, etc.
Exploration Segment 1: Travel around to 3 or 4 major "hot spot" areas in the civil war in whatever order you want (a la DA:O), dealing with the issues and battles occuring there. During this segment, hints are dropped that there is another power at work. All other followers are recruited here.
Railed Segment 1: The PC discovers that the power behind the scenes (whether Tevinter, Par Vollen, Flemeth, or whatever) is secretly pitting both sides against each other for personal gain. PC realizes that if allowed to continue, the war will ensure that victory for the secret power is realized, by whittling down both groups. At least one side must still be powerful enough to stand against the secret power, or all is lost for Thedas.
Exploration Segment 2: Travel to more hot spots (a few perhaps dealing with the aftermath of Exploration Segment 1), this time trying to defintively end the conflict quickly and without furthering the goals of the secret power. (Perhaps by negotiating a truce, deception, or beating one side so quickly and thoroughly that the other is still strong enough to stand against secret power).
Railed Segment 2: Final conflict of civil war, whether negotion of truce/surrender or complete destruction of one side. Then the survivors can be made to defend themselves from the secret power, in a protracted final battle (a la the Battle of Denerim).
*AHEM*
Anyway, that's my thoughts. Basically, you pick a side to start with, but as the game progresses, you realize that the real enemy is outside the conflict, and then can either continue on one side or go neutral to defeat the main villain. That's the TLDR version.
I actually wouldn't mind this that much as long as choices are abundant.





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