Generated items are randomly given additional properties that make sense for their base type and automatically scaled to an appropriate level for the player. Furthermore, these properties and their level dependant effects can be customized through modifying the worksheets that generate the modules 2DA files ,and are included on the project site. New properties can be added or old ones removed, the power level and naming conventions can be changed and the level gating mechanism can be altered easily.
Furthermore, Bodhain Feddic in the player camp is turned into a magical item vendor and he will randomly sell level appropriate items to the PC throughout the course of the game, with his inventory changing every so often.
Please visit the project site and down load this mod if you are interested in adding a new level of itemization to your game and increasing your replay value!





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