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Upcoming Mass Effect 3 Patch 4 Patch Notes


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#1
Chris Priestly

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Mass Effect 3 Patch 4 Patch Notes

A new patch will be coming this week for Mass Effect 3 which will improve your gaming experience!

On X360 and PS3, you will be prompted to update your software, just confirm and wait for it to complete. On PC you will need to install the patch through Origin before you launch Mass Effect 3. Wait for it to complete installation before playing.

We expect the patch to be available Thursday this week, but will update when we have more information.

Issues Fixed:

- Fixed tutorial tip that didn't properly display an unbound command
- Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
- Sabotage power evolution 6 increased tech damage bonus no longer stacks
- Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
- Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
- Krogan Vanguard Rage bonuses now work properly
- Fixed Shepard's shadow from not appearing after entering and exiting an Atlas
- Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
- Players can no longer grab Geth Pyros over cover
- Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
- Attempting to equip similar weapon mods will now present a 'Slot Occupied' message
- Asari Justicar passive power evolution 3 power damage and force bonus now works properly
- Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
- Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
- Fixed dropping Retrieve Objects that could potentially fall under the level
- All Batarian and Krogan kits will now stagger less than other kits
- Ops Survival Packs now grant a one second damage immunity when consumed
- Singularity power re-designed: 
  • Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out
  • Performing a biotic combo on someone floating in the singularity no longer ends the singularity
  • Base cooldown changed to 8 seconds
  • Base duration of the singularity changed to 8 seconds
  • Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity
  •  Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)
  • Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)
  • Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)
  • Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)
  • Evolve 6 now detonates biotic combos when the singularity explodes
- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
- Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
- Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
- Fixed player death camera beginning before a sync kill is complete
- Fixed an issue with talent points remaining after a character promotion
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
- Fixed an issue with Private Lobbies not staying private after the match has begun
- Krysae no longer ignores enemy shield gates
- Fixed various weapon sound-replications for clients
- Concussive Shot changes:
  • Evolution 3 damage and force bonus now applies to frozen and chilled targets
  • Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)
  • Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
- Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
- Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
- Marksman will instantly reload weapon ammunition when activated
- N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
- Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
- Fixed automatic revive at a specific spot in Firebase White
- Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
- Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
- Fixed the health bar position of Tactical Scan on Swarmers
- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
- Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
- Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
- Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
- Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
- Fixed icons of powers disappearing from the Character Screen
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
- Fixed an issue in which purchasing multiplayer card pack purchases would not complete

Exploits Fixed:

-
Fixed an exploit that allowed players to be invincible and invisible to enemies
- Fixed an exploit where players were able to use rockets from other weapons

PS3 Only:

- Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
- Fixed a crash when pressing PS button during the game's boot sequence

PC Only:

- Fixed the hint popup to update mouse left click and right click bindings
- Fixed an issue that made Origin users display their game as joinable when their game is full
- Fixed a crash on Firebase Rio caused by heavy melee

Xbox Only

- Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games. Progress to locked achievements will be reset. Achievements already unlocked will remain unaffected.




:devil:

Edited by Chris Priestly, 01 October 2012 - 05:24 PM.

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#2
jdmteggy4life

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YES FINALLY!!!!!!!!!!!!!!!!!!!!!!!

#3
Merkit91

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Chris Priestly wrote...


- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods


:devil:


So, when these mods will be added to MP?

#4
Pugz82

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Awesome...loving the fixes and the additional credits for extractions!

#5
CouslandWardenSpike

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Thanks these updates are dearly needed. This does prove the Bioware does give a **** about their fans unlike some other companies I could name :cough: CAPCOM :cough:

#6
Scam_poo

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Kk

#7
RenegadeSpectre

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Yay!

Edited by Trikx_AD, 01 October 2012 - 04:12 PM.


#8
CDRSkyShepard

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No fix for game freeze on startup before the menu screen on 360? (Not black screen crash) Sad panda.

#9
BP93

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lol isn't this like the third time biotic charge has supposedly been fixed?

I won't hold my breath.

#10
ViciousChaos516

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Awesome! Thanks bioware

#11
DESTRAUDO

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That is a monster patch.

#12
spudspot

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I don't even know where to start. This is sooo cool. MM auto-reloading your gun? Nice!

Higher stagger resistance for Turians (and others)? Nice!

#13
boomshaquanda

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AAAAAA YEESSSSS! GO BIOWARE!!! This is gonna be awesome, can't wait.

#14
dirty console peasant

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Xbox Only

- Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games


so what happens to those of us who already used resante's fix?

Edit: also I would not really call it rare.

Edited by Shepard Cmdr, 01 October 2012 - 04:23 PM.


#15
mystupidmouth

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"Players can no longer grab Geth Pyros over cover"
Cue the lamentations and woe of the FBWGG farmers!

#16
Evil Often Wins

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Chris Priestly wrote...
- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies

I thought this was power evolution 6? 

Anyway this is awesome. Thanks! :wub:

#17
CDRSkyShepard

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And I know it's kind of a nitpicky minor detail, but I'd *really* like to have my femShep's Kuwashii visor back. It's my favorite...

SP needs more patches, too!

#18
Chobbly

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Wow. Massive update, looking forward to downloading it. Thanks to all the devs and testers for their hard work - I know how frustrating bug hunting can be.

#19
Agros6473

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Chris Priestly wrote...


- Sabotage power evolution 6 increased tech damage bonus no longer stacks

:devil:



awwww...... but that made it so very deadly

#20
The dead fish

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Please, can someone tell me what is for SP ? :s

#21
-JP-

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Great work, guys. Looking forward to trying out the new changes.

#22
mystupidmouth

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The idea of not having to reload while using marksman is pretty damn awesome.

#23
jdmteggy4life

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what about the asari justicar's rank 5 is that gonna to work now too???

#24
GGW KillerTiger

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My primary question: Will this patch actually work or will it fail as before and not fix anything?

#25
Xiaolruc

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Chris Priestly wrote...


- Players can no longer grab Geth Pyros over cover

- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed




:devil:


1) Wait, what? You mean Geth Pyros, who are the same size as trooper-level enemies, can no longer be grabbed and will thus be able to spam their flamethrowers THROUGH crouch-cover for as long as they want? (I say THROUGH cover because they're capable of inflicting a fair amount of damage even if their flamethrower is aimed downwards.)

2) YAY! We can finally use SMG Ultralight on its own! My power-based classes thank you!