Chris Priestly wrote...
Mass Effect 3 Patch 4 Patch Notes
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- Krysae no longer ignores enemy shield gates
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Another Krysae nerf? It's dead already, let it go.
Chris Priestly wrote...
Mass Effect 3 Patch 4 Patch Notes
...
- Krysae no longer ignores enemy shield gates
...
Modifié par eaglefan129, 01 octobre 2012 - 08:16 .
Modifié par DeadeyeCYclops78, 01 octobre 2012 - 08:20 .
Modifié par Shrakelle, 01 octobre 2012 - 08:18 .
DeadeyeCYclops78 wrote...
i skipped most of the pages on this thread, but when will these changes take effect?
Modifié par WolfWyrm, 01 octobre 2012 - 09:05 .
Modifié par DeadeyeCYclops78, 01 octobre 2012 - 08:28 .
WolfWyrm wrote...
2-They are a close-range unit who can only attack you at close range. They're all pained bright yellow and have to stroll up to you to even do any damage. They can be handled quite nicely on open areas and are very deadly in close-quarters, as they should be.
Now I am aware of the flamethrower range seeming to extend past the particle effects, but this could be a lag issue, not sure. But if it is not, then yes this needs to be addressed.
Modifié par xrudix, 01 octobre 2012 - 08:36 .
CronicleChicken wrote...
WolfWyrm wrote...
2-They are a close-range unit who can only attack you at close range. They're all pained bright yellow and have to stroll up to you to even do any damage. They can be handled quite nicely on open areas and are very deadly in close-quarters, as they should be.
Now I am aware of the flamethrower range seeming to extend past the particle effects, but this could be a lag issue, not sure. But if it is not, then yes this needs to be addressed.
There is stealth pyros as well. They are clear or invisible and you don't see them; you are just dead. First reaction, take cover. Result, useless.
Just saying...
xrudix wrote...
out of 3 bugs, that were poking me none is fixed gj.
- stucking behind Joker seat