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Upcoming Mass Effect 3 Patch 4 Patch Notes


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#251
Super Nothing

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Chris Priestly wrote...

Mass Effect 3 Patch 4 Patch Notes

...
- Krysae no longer ignores enemy shield gates
...


Another Krysae nerf?  It's dead already, let it go.

#252
Nasulprak

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Thanks a lot!

My favorite wording:
- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving

My favorite addition:
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.

Too many great fixes to pick a favorite!

Slightly concerned that there is no mention of the Extended Cut and Leviathan DLC not working well together. I was hoping for that to be fixed by the time I reach the ending with my character that has gone through Leviathan.

#253
Bacteriophage

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Thank you Mr. Preistly for the heads up, and thank you Bioware for continuing to support and update the game, and especially the multiplayer. This feels like smoothing over a lot of rough edges.

That being said, what I consider the biggest issue has not been addressed. The loss of earned XP/credits in multiplayer matches due to disconnect or game crashes. I think the answer to this is to have multiplayer games update the servers of XP/credit gains at the end of each wave, or possibly at the end of waves 3, 6, and 10, rather than just at the end of the match. The game already does this with consumables used. This leads to great frustration when a late wave crash or disconnect effectively robs you of significant credits/XP and any consumables/equipment used that match.

I really want to play platinum, but I'm not skilled enough to do so without lvl 4 equipment. But I can't afford to use that equipment if there's even a small chance that it will be lost to the aether without retaining whatever credits/xp I have fairly earned in a match.

Thank you for you consideration,
-Bacteriophage

#254
Engineer Salem

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RIP Reegar Flamer Vorcha. You will be missed :(

#255
Andrew Waples

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why is it called patch "4" and ver 1.04? like 1.03 was

Modifié par eaglefan129, 01 octobre 2012 - 08:16 .


#256
DeadeyeCYclops

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i skipped most of the pages on this thread, but when will these changes take effect? i just turned my ps3 on and no update, so obviously it hasnt been implemented yet heh

doh nvm i finally went back to the first page and found it derpy derp ignore my post :)

Modifié par DeadeyeCYclops78, 01 octobre 2012 - 08:20 .


#257
Shrakelle

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Looking forward to 4 vanguards charging around together! ;D

Modifié par Shrakelle, 01 octobre 2012 - 08:18 .


#258
Kroniic Fail

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Mass Effect 3 will finally be perfect :D

#259
Shrakelle

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DeadeyeCYclops78 wrote...

i skipped most of the pages on this thread, but when will these changes take effect?


Expected to be Thursday. :)

#260
WolfWyrm

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Wow, I'm very excited about this patch, especially the Singularity overhaul!  Image IPB

Now to those who are complaining about the Geth Pyros, please just take a step back and think about it for a minute: 
1-This is an ARMORED unit and it only makes sense that BioWare would make this change, along with the added benefit of FBW farmers needing to rethink their strategy.

2-They are a close-range unit who can only attack you at close range. They're all pained bright yellow and have to stroll up to you to even do any damage. They can be handled quite nicely on open areas and are very deadly in close-quarters, as they should be.
Now I am aware of the flamethrower range seeming to extend past the particle effects, but this could be a lag issue, not sure. But if it is not, then yes this needs to be addressed.

3-The fuel tank is a weak spot which can create a nice explosion with a well placed sniper shot, so having Pyros being able to hop/dodge certain projectiles just makes sense as well.

Now I do understand to a degree about the complaint of Pyros still being able to do damage to crouched players. But I'm not sure on how the game mechanics works on this; if it has to do with how close the pyro is to the crouched player and/or if there is a damage resistance modifier in place.
But whatever the case may be, I would hope that our Vorcha Flamer ability and our Turret flamethrowers fall under the same mechanics. If someone from the BioWare team could address this, that would be great.  Image IPB

Modifié par WolfWyrm, 01 octobre 2012 - 09:05 .


#261
lolerk53

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No PS3 frame rate fix.
Sad panda.

#262
DeadeyeCYclops

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I think the pyro patch is just fine, i have no probs dealing with them without grabs , really u don't do it that often if u avoid FBW, but a small nerf to the time between tank puncture and tank explosion would be nice, its pretty annoying to punch through their tank... think ok it will die b4 it can reach me with its 900 foot reacch... only to see your backside light up 3 seconds later and they strip half your shields or more... but oh well whatever

Better yet how about once their tank is punctured, reduce their reach by 50% until they die, they obviously losing pressurization back there....would make sense to shorten the reach once punctured

Modifié par DeadeyeCYclops78, 01 octobre 2012 - 08:28 .


#263
EmericaJosh

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OMG!!!!! I'm super stoked! Finally some much needed bug fixing! and some nice little additions as well!

#264
CronicleChicken

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WolfWyrm wrote... 

2-They are a close-range unit who can only attack you at close range. They're all pained bright yellow and have to stroll up to you to even do any damage. They can be handled quite nicely on open areas and are very deadly in close-quarters, as they should be.
Now I am aware of the flamethrower range seeming to extend past the particle effects, but this could be a lag issue, not sure. But if it is not, then yes this needs to be addressed.


There is stealth pyros as well. They are clear or invisible and you don't see them; you are just dead. First reaction, take cover. Result, useless.

Just saying...

#265
DivineAtropos

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No word about the weapon mods that weren't included in the Earth DLC? I recall seeing they'd be reintroduced in the next patch, which would be this one.

#266
ZiRK

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- All Batarian and Krogan kits will now stagger less than other kits

All of my thanks ::)

#267
Rildok

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Nothing about fixing the SS thing where enemies turn around to melee you before you actually hit them with it? I'm disappointed Bioware. But I am liking the 10% additional credits if you extract.

#268
Fezha

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Nice fixes

#269
xrudix

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out of 3 bugs, that were poking me none is fixed gj.
- stucking behind Joker seat
- vanguard charge glitch
- ladders are still bugged

Modifié par xrudix, 01 octobre 2012 - 08:36 .


#270
Neptin

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Thanks!!

Except for disabling us from being able to grab pyros. I gave me so much pleasure to snatch & smash those guys!


Looking forward to playing platinum without missiles going off all over the place!

#271
WolfWyrm

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CronicleChicken wrote...

WolfWyrm wrote... 

2-They are a close-range unit who can only attack you at close range. They're all pained bright yellow and have to stroll up to you to even do any damage. They can be handled quite nicely on open areas and are very deadly in close-quarters, as they should be.
Now I am aware of the flamethrower range seeming to extend past the particle effects, but this could be a lag issue, not sure. But if it is not, then yes this needs to be addressed.


There is stealth pyros as well. They are clear or invisible and you don't see them; you are just dead. First reaction, take cover. Result, useless.

Just saying...



What you are talking about is when they actually spawn right next to you when you don't realize it. I've had this happen to me quite a few times, especially on FB Jade. They may appear to be invisible, but I think thats just a lag issue.

But I do wish Geth Pyros made more of an audible noise of some sort when they are close. Or maybe if they weren't allowed to wear those ninja boots they borrowed from their Hunter buddies!  Image IPB

#272
artificial-ignorance

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OH MY FREAKIN GAWD - what an awesome patch!!!
I particularly like:
- headshot banshees, primes and brutes, and shoot exhaust on Atlas for 40% dmg.
- banshee sync kill fix
- private lobbies staying private
- marksman insta-reload
I don't really like:
- can no longer grab geth pyros (this was amazing)
- Lazarus door on FBW fix ~ awwwww :(
I LOVE:
- 10% BONUS CREDITS ON EXTRACTION! :D:D:D:D
(now we get max 82,500 on gold!!!)

#273
Lawrence0294

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That's....impressive. Thank you Bioware.

I simply wish there would be a bigger focus on fixing SP issues than MPs

And also, i'd really like a fix for the PS3 framerate.

But thank you anyway :)

#274
eltdown

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xrudix wrote...

out of 3 bugs, that were poking me none is fixed gj.
- stucking behind Joker seat


It's been so long since I've played SP I'd forgotten about that. I had to start quicksaving every time I went up there.

Glad the Ken/Gabby dialogues have been fixed, as they were awesome. No doubt everyone who saved Kaiden didn't know what they were missing.

#275
Bendigeidfran

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Excellent list of changes. On multiplayer still however facing the regular loss of connection with the server (usually on Level 10 or even later) coupled with the loss of equipment. Have tried the list of fixes but the glitch reappears. Is there any prospect of a solution for that issue?