Upcoming Mass Effect 3 Patch 4 Patch Notes
#376
Posté 02 octobre 2012 - 02:22
But, of course, the Pyro's get buffed again....it seems like every patch, their strength has increased, and now you can't grab them. IIRC, they're already over 4,000 to kill. Since no one can survive that flame for more than about a second, and if you gel, by the time you get up and run, he'll turn around and torch you again, so there's no escape from a Pyro death now. The Pyro Black Hole. You're only hope is if a teammate kills the pyro first.....from a distance of course.
#377
Posté 02 octobre 2012 - 02:31
#378
Posté 02 octobre 2012 - 02:42
t1n0 wrote...
Looks like a massive effort on BW's part to address so many bugs.
But, of course, the Pyro's get buffed again....it seems like every patch, their strength has increased, and now you can't grab them. IIRC, they're already over 4,000 to kill. Since no one can survive that flame for more than about a second, and if you gel, by the time you get up and run, he'll turn around and torch you again, so there's no escape from a Pyro death now. The Pyro Black Hole. You're only hope is if a teammate kills the pyro first.....from a distance of course.
Your only hope is stasis
#379
Posté 02 octobre 2012 - 02:48
Bone3ater wrote...
All in all, awesome patch. I have one complaint though, in SP it still isn't fixed that Liara remembers the reconciliation during the Shadow Broker with Shepard, right? Or was it already fixed?
EDIT: Can't grab Pyros anymore? Well, I don't even play against Geth anymore so not that it matters that much. Could've used some bug fixing though...(second complaint).
The thing with Liara was fixed with Leviathan.
#380
Posté 02 octobre 2012 - 02:50
#381
Posté 02 octobre 2012 - 02:51
#382
Posté 02 octobre 2012 - 03:01
#383
Posté 02 octobre 2012 - 03:17
#384
Posté 02 octobre 2012 - 03:18
Modifié par Coalmine, 02 octobre 2012 - 03:18 .
#385
Posté 02 octobre 2012 - 03:21
#386
Posté 02 octobre 2012 - 03:22
#387
Posté 02 octobre 2012 - 03:27
#388
Posté 02 octobre 2012 - 03:27
#389
Posté 02 octobre 2012 - 03:28
I think because it's going to be good. "unlimited charges" right? can affect more than just your two or 3 enemies. we'll have to see how it works in game since it is basically a new power.PaperAlien wrote...
Wait, so they removed all the radius evos for Singularity without increasing the base radius? Why?
#390
Posté 02 octobre 2012 - 03:30
This wknd and tonight (pre-patch Monday) have been some of my worst sessions for crashing/glitches, etc.
>Pizza retrieval got stuck under large ramp near extraction point on Giant?! We were all there, it kept yelling at us to "Get to the Drone!", but we couldn't. Time eventually ran out = FAIL.
>2 separate Rio freeze-ups AND 2 separate sky-high Vanguard glitches? Even a Godess freeze-up, which I've never had.
>Curiously, a sky-high "Vanguard" glitch on Jade w/ my Batarian Sentinel?!
> ... and of course, numerous "Your Connection was Lost" messages mid-game.
???
#391
Posté 02 octobre 2012 - 03:39
Clay Moah wrote...
Do the singularity and boss headshot changes also apply to singleplayer?
This, I must know. Especially about Singularity; I'm thinking of starting a new playthrough as an Adept, but not until I can confirm this upgrade applies to single-player as well.
Bioware, please answer.
Modifié par Aryck1095 V2, 02 octobre 2012 - 03:40 .
#392
Posté 02 octobre 2012 - 03:45
Merkit91 wrote...
Thursday when the patch is distributed. Did you read the OP?Chris Priestly wrote...
- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
So, when these mods will be added to MP?
#393
Posté 02 octobre 2012 - 03:58
mystupidmouth wrote...
"Players can no longer grab Geth Pyros over cover"
Cue the lamentations and woe of the FBWGG farmers!
It does suck, for those of us who go U/U/G or U/U/P and wind up facing Geth.
#394
Posté 02 octobre 2012 - 04:12
If this one issue was resolved PROPERLY, I'd actually want to play through the game again.
#395
Posté 02 octobre 2012 - 04:19
cursemarkedkyuubi wrote...
still waiting 4 them 2 fix the floating glitch/bug and the immortal/invincible enemies. they both happen 2 me at least once a week
Ditto, that happened to me too. I love trying to kill frozen floating enemies. It can be done, just tricky. That I hope this fixes whatever causes multiplayer to crash. I know it wasn't because of a heavy melee
#396
Posté 02 octobre 2012 - 04:20
Other than that though, GREAT!
#397
Posté 02 octobre 2012 - 04:29
Sweet !!!
That ought to help reduce the number of farming matches we often get stuck with... very frustrating when dropped into a lame FBWGG game already in progress.
Thank You BW for listening and doing something about this farming problem.
Modifié par msantos, 02 octobre 2012 - 04:31 .
#398
Posté 02 octobre 2012 - 04:30
#399
Posté 02 octobre 2012 - 04:34
#400
Posté 02 octobre 2012 - 04:35
Credit bonus for extraction also a big deal. Major kudos for that. %10 is fine, the nay-sayers are just being greedy. Ignore them.
Fixing vanguard glitch, eh? Heard this before, and not holding my breath. I'll believe I when I see it.
I approve of your efforts to disrupt the efforts of the soulless farming crowd, but your still kinda bustin everyone elses balls in the process. Lastly, balance the SP armory, please? Sometime this year?





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