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Upcoming Mass Effect 3 Patch 4 Patch Notes


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#576
Siran

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Battlepope190 wrote...

Siran wrote...

feriwan wrote...

Chris Priestly wrote...


- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving


:devil:


Very funny Bioware, very funny.
No seriously, it was funny.
... I laughed.


I wonder - does that mean cannibals do their "execution" now, too? :o


It does.

social.bioware.com/forum/1/topic/343/index/11452993/3


Thanks for the Link! Good to hear - I guess in my first Reaper-match after the patch I'm gonna try that out first :D

#577
Wes0493

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 For the singularity overhaul, is it just MP or does it affect the SP as well? This would give me reason to play an Adept over a sentinel.

#578
FrOoOstBite

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FINALLY the Krogan rage works properly...Hooray

#579
MrAndrew

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Is the patch live yet?

#580
Bryan Johnson

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MrAndrew wrote...

Is the patch live yet?

Thursday October 4th

#581
Bryan Johnson

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AVPen wrote...

Can we get some official confirmation on whether or not the new changes to both the Singularity power and the ranks of Concussive Shot affects the powers in SP or if they're only intended for MP?

(I'm hoping they'll affect SP -  the new Singularity sounds interesting and the Amplification rank of CS was never really effective so I'd be grateful if it got removed for something else...)


MP only

#582
MrAndrew

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Bryan Johnson wrote...

MrAndrew wrote...

Is the patch live yet?

Thursday October 4th

I thought today was Thursday not Wednesday, I feel very silly.

#583
Haotaus

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I like the 10% bonus credits for the extraction now players have a little more incentive to finish properly! Yay!
And I'm excited about the Spec Ops boost because I can't count how many times I fell right after using it so this fix I really like. The Geth Pyros no longer grab-able I see why this change...

"- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game"
Here I still reboot after losing connection because the two times I played Multiplayer after this all of my MP memory was wiped and started new. I can't be the only one and I'm sure this isn't the first time this has been complained about but after this happening to me regardless of patches I will reboot whole game unless I can be shown that this won't happen but until then even with patches said to fix I will still reboot.
Also I didn't realize I should say that I was fortunate enough to avoid a memory wipe of my MP stuff during the two times I ran into this issue.

Otherwise I'm rather excited to for most of the patches and actually can't wait to see the Cannibal execution move. ^_^

Modifié par Haotaus, 03 octobre 2012 - 05:52 .


#584
SapientesGladio

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YES.! YE GODS HAVE FIXED MANY THINGS, NOW ADD PROTHEANS AND I WILL LEAVE PANDORA AND RETURN TO THE NORMANDY!!!!

Modifié par SapientesGladio, 03 octobre 2012 - 05:50 .


#585
MegaIllusiveMan

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Geth Pyros CANNOT be Grabbed now.

Me: What, why?
Geth: YOU HUMANS ARE ALL RACIST.

XD

#586
MegaIllusiveMan

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Really... If you guys don't let us grab the Geth Pyro anymore, please just fix it's flamer... It can shoot TROUGH COVER. COVER! What, the Flamer has Armor-piecing ammo???
Or, you could let us grab them again. XD
But aside from that: THIS PATCH IS FREAKING COOL!!!

#587
Felis Menari

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Didn't see anything about it, so I have to ask. Is the trajectory of the N7 Destroyer's HML cobra evolution going to be fixed? 'cause it's still a complete joke in its current state.

#588
krizalid9999

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Incenaration power fixed.
Singularity reborn.
Shadows fire sword fixed.

Bioware : I love you.

#589
bowboski

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Can we get any kind of confirmation if the catalyst conversation glitch caused by the Leviathan DLC is getting fixed with this patch or a future patch. I know it wasn't stated in the original post that it was fixed I just wanted to know if you guys were aware of it and planned on fixing it at some point. Thanks Bioware!

#590
VaLkyR_Anubis

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Interesting patch! But what about the SP? For example, getting some better music in Shepard's cabin or making the Normandy more vivid and not keeping it that dark and boring? Just saying...

#591
Siran

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Illusive Man hates Shepard wrote...

Really... If you guys don't let us grab the Geth Pyro anymore, please just fix it's flamer... It can shoot TROUGH COVER. COVER! What, the Flamer has Armor-piecing ammo???
Or, you could let us grab them again. XD
But aside from that: THIS PATCH IS FREAKING COOL!!!


You do know that fire burns even outside of the flame, right? And it's only "fair" that Pyros cannot be grabbed, the corresponding enemies from the other factions (Guardian and Brute afaik) cannot be grabbed as well. Plus the Pyro is armored, and that made him the only armored enemy that could be grabbed.

#592
KiraTsukasa

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What about shockwave's radius upgrade causing the power to stop working entirely after a few uses?

#593
Dead_Meat357

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SapientesGladio wrote...

YES.! YE GODS HAVE FIXED MANY THINGS, NOW ADD PROTHEANS AND I WILL LEAVE PANDORA AND RETURN TO THE NORMANDY!!!!


That would make no sense.

#594
BluRay

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Bryan Johnson wrote...

MrAndrew wrote...

Is the patch live yet?

Thursday October 4th

And,are the slow loadings on MP will be fixed right?!!???

#595
Guest_Jiovanie-_*

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You guys finally fixed the Banshee's telekinetic grab? Cool....now explain why we can't grab trooper size Pyros? Please, tell me why we can't instantly execute something that obviously spams that flamethrower without any sort of issue. Last time I checked....any flamethrower connected to a tank would explode if held too long, just saying BW.

#596
Siran

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Jiovanie- wrote...

You guys finally fixed the Banshee's telekinetic grab? Cool....now explain why we can't grab trooper size Pyros? Please, tell me why we can't instantly execute something that obviously spams that flamethrower without any sort of issue. Last time I checked....any flamethrower connected to a tank would explode if held too long, just saying BW.


You go ahead and show me how you'd grab an armored Cyborg over a table that wheighs around a ton with its tank and armor first...

Modifié par Siran, 03 octobre 2012 - 08:55 .


#597
KiraTsukasa

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Siran wrote...

Jiovanie- wrote...

You guys finally fixed the Banshee's telekinetic grab? Cool....now explain why we can't grab trooper size Pyros? Please, tell me why we can't instantly execute something that obviously spams that flamethrower without any sort of issue. Last time I checked....any flamethrower connected to a tank would explode if held too long, just saying BW.


You go ahead and show me how you'd grab an armored Cyborg over a table that wheighs around a ton with its tank and armor first...


Right after you explain how a banshee can lift up a 1 ton krogan with one arm.

A lot of things in the game don't make a lot of sense, including probable weight of grabbed targets. The only reason they are being made ungrabbable is because they are considered a sub-boss class enemy and no other sub-boss types are grabbable in any other factions (brute and phantom). It's not a matter of "on second thought, pyros should be too heavy" because if it was, then NONE of the geth units should be grabbable.

#598
Chris Priestly

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Ok, people have been asking about when the patch will be available. The below times are NOT guaranteed, but are the times we have been told. All times are in PST (which is Vancouver/Los Angeles time. Use a time converter for your region. As a guide, New York is 3 hours ahead of this and London England is 8 hours ahead.)

Xbox/Microsoft - Between 2am and 6am.
Playstation/Sony 1am (Sony Japan at 8am)
PC - 10am.



:devil:

#599
Dead_Meat357

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KiraTsukasa wrote...

Siran wrote...

Jiovanie- wrote...

You guys finally fixed the Banshee's telekinetic grab? Cool....now explain why we can't grab trooper size Pyros? Please, tell me why we can't instantly execute something that obviously spams that flamethrower without any sort of issue. Last time I checked....any flamethrower connected to a tank would explode if held too long, just saying BW.


You go ahead and show me how you'd grab an armored Cyborg over a table that wheighs around a ton with its tank and armor first...


Right after you explain how a banshee can lift up a 1 ton krogan with one arm.

A lot of things in the game don't make a lot of sense, including probable weight of grabbed targets. The only reason they are being made ungrabbable is because they are considered a sub-boss class enemy and no other sub-boss types are grabbable in any other factions (brute and phantom). It's not a matter of "on second thought, pyros should be too heavy" because if it was, then NONE of the geth units should be grabbable.


Well Banshee's have clearly been modified by the Reapers. Also they have biotics and can probably do a lot of things you couldn't imagine a tiny human woman doing. We also don't know how heavy Geth really are given that they are made of some type of synthetic flesh with very light armor. They were not actually designed with military purpose in mind. Most were construction, farming, and other types of service units. Primes and the like have evolved over time, but obviously still with the original Geth body design as a basis. Suits like the Defender armor worn by many of the humans also enhance strength to some extent. So you can reason many of these things out with the limited data we have.

Best not to over think it though.

And I'm looking forward to tomorrow's patch.

#600
Darkinners

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Thanks for the heads up but by any chance dev can fix journal system too
?now it's literally broken and useless and a pain in the ass.

Please make the jorunal system like it was in ME and ME2