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Upcoming Mass Effect 3 Patch 4 Patch Notes


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#626
Aiiro

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These... these are so good

Wow no really thank you so much I appreciate this a lot

#627
superfuzznpd

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Master Che wrote...

Solution for Pyros: Stay the f*** away from them and kill them from afar.


Yeah, because that is an option during a hack mission while covering trying to get the hack done. ;) A grab on a pyro whose torching the crap out of you behind cover is often your only defense without getting fried.

#628
Dead_Meat357

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I think making the Pyro's harder to deal with may offset the fact that Banshee's and Primes should be much easier to kill thanks to head shot damage multipliers.

#629
Kalas Magnus

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Alright, I can't wait.

#630
Titus Thongger

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it doesnt make sense to grab pyros anyway when they are spitting fire at your face. 5/5

#631
ibcddccs

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- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
COOL!

#632
Bryan Johnson

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The extraction credits might not be available immediately at release of the patch, it requires some server side fixes so should be up shortly after the patch is released (just wont be at 2am our time)

#633
nafnoid

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Will Xbox players need to restart the game to receive the patch? Will the server go down? Thank you!

#634
Bryan Johnson

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nafnoid wrote...

Will Xbox players need to restart the game to receive the patch? Will the server go down? Thank you!


Yes you will be required to restart your game (same as any title update)

No EA servers will be unaffected by this, but all your friends will need to patch when you do in order to play MP with them, otherwise you will get a version mismatch.

#635
nafnoid

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Thank you for the response! Will it tell us in-game to restart or will we just need to keep trying? Thanks again!

#636
Bryan Johnson

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nafnoid wrote...

Thank you for the response! Will it tell us in-game to restart or will we just need to keep trying? Thanks again!


Our game is not setup to ping MS/Sony/Origin servers in that way, so you wont have any notification the minute it is live, no.

#637
blaze55555

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@BW Devs, it might be a way to temporarily fix the Hurricane ammo clip count error (as the gun fires at a RoF of 600 to remain balanced, but uses 2 ammo per shot to imply a RoF of 1200), maybe increase the ammo clip capacity bonus by a % or 2, just enough to get the math to round the new clip size up 1 more bullet, so the magazine can be emptied completely. The actual change would depend on a few things. I believe you get a flat bonus if you are just using the power at any rank, but the increase can be different if you buy the appropriate Rank 5 evolution.

i.e. you either get the base bonus, or if you evolve the power right, you get the a larger bonus, but overall there are only 2 magazine size outcomes that need be focused on.

example 1: The clip bonus with the Rank 1+ works, but with the Rank 5 evo it doesn't. Fix: Increase the Rank 5 evo's bonus % by a few small points, enough for the rounding engine to work right.
example 2: The clip bonus doesn't work with the Rank 1+ versions, but does with the Rank 5 evo. Fix: Move some of the bonus % from the Rank 5 evo to the base % bonus, so the final result with the Rank 5 evo is the same, but the base %age fits better with the rounding engine so the gun works again. The % move could be either positive or negative (i.e. reduce the base magazine capacity bonus and increase the Rank 5 evo - which makes sense to me b/c I've done the math on a few things; the RoF bonus beats the Magazine Capacity upgrade every time, both in Burst DPS and Sustained DPS)
example 3: The magazine capacity bonuses never work. Fix: Add a few % points to the base value until it works for both cases (with and without the Rank 5 evo)

Just a guesswork suggestion, sorry if this bothers you. DX
I see a lot of people telling you what you should, shouldn't do, should have, shouldn't have done, etc. a lot on here - I don't mean to do your job for you or insult anything you've done, I simply wish to help.

Regardless, I find the vast amount of complaint and insult and claims of being done with this game to simply be incomprehensible for me. The patch itself and everything in it is an amazing read and I'm excited to play this game after it becomes available. I find nothing to seem ridiculous or wrong or inexplicable. Personally reading the Krysae thing, I foresaw a buff coming to it (which hasn't come yet, but Fagnan said he'd be looking into it post-update).

I personally always wondered why cerberus had 2+ enemy types which could execute a fallen ally, geth had 1, but Reapers had none. It makes me wonder who else should be, or at least, originally, was intended to be able to execute fallen comrades!

To other posters: If you're only comment is simply negative wording on the Pyro fix:
1. They already said, it was a fix, it was never intended for you to be able to grab them.
2. They're the 2nd-in-command boss-type enemy of their faction. I personally don't get why you can't grab phantoms, but regardless, it makes total sense that, if you can't grab an Atlas or Banshee, you couldn't grab a Prime, and equally, if you can't grab a Phantom or a Brute, you couldn't grab a Pyro.
3. To logical arguments: Geth aren't pure metal; in fact, if you bring Legion with you on some missions he pipes in some unique dialogue somewhere that they're actually made of some synthetic polymer or something like that (poly-something). However, primes and pyros both have base armor rather than base health - thus it is easily assumable that what they're made out of is not the same as the synthetic health that the other Geth are made out of. Thus being able to grab the 3 geth with base (synthetic) health and not being able to grab the 2 with base (synthetic) armor is not in any way some violation of logic. It doesn't prove that this change is justified, but your logic is horribly awry if you believe you have some sort of real-world logic which makes it unjustified. They're mechanics are completely consistent with logic, at least in this case. Why you can't grab squishy phantoms is beyond me.
4. I think it'd be cool if there were *a* character kit which could grab some enemies that others couldn't - my original thought was only 1 character and conditionally; specifically ONLY Krogan kits and ONLY when they're in full-blown rage mode. Nothing like the adrenaline rush of bloodlust from headbutting some skulls to get you pumped enough to yank a brute 3x your size over a counter and pulverize it into the ground. :D
^This isn't a suggestion but and idea that I had that I thought would both be awesome and hilarious.

To the posters that keep claiming that Turians "still" "suck"
Welp... all I have to say is that I pity you, that your [EDIT: Perceived*] lack of skill and close-minded opinions have barred 2 great kits of this game from being 'playable' in both your mind and real life. Your claim that you believe is the only thing holding you back and the quality of the kit back. There isn't anything totally wrong with either Turian. The Sentinel is extremely balanced; a defensive skill, a shield skill, and an armor skill; a Biotic Skill to help allies with BE's, and a Tech Skill to help allies with TB's. As for the Soldier; marksman is unique to them for now and was epic before and it's getting a buff which... is a fix? It was originally intended to auto-reload? Sick. Additionally, I remember reading somewhere that RoF buffs improve reload durations. Regardless, overall, Marksman is an AMAZING skill. Proxy Mine and CS being on the same kit with MM is the only kinda iffy thing, as all 3 are the same kind of power and using 1 can get in the way of using another. When you suddenly need MM, you might not have access b/c of a long reload of the longest recharge power, PM, or if you MM, you suddenly can't use a different power for the duration + the recharge time. Regardless, I've never had any difficulties with it b/c I primarily use MM to buff my weapons and use my weapons to kill. It's not like PM or CS stop you from being able to shoot. Point being: TSoldier is also a good kit.
Claiming it's bad b/c they didn't give it an evade maneuver and putting in negative posts in a thread like this I find to be objectionable. That being said, if in a future update I saw that they could side-step like a Quarian, I'd be happy, but insults or complaints or general negative posts about it in a thread like this I am not in line with. This thread is a post about an update that they are trying to bring you to fix things that both you and they see as things wrong with the game. It costs them time and money to bring you this, lots of it, too and it's not an easy process, thus primarily filling the thread on the good progress they've made with insults on the bad that still exists I find... unforgivable.
To the person who said that the Drell are 'still' bad b/c nothing was done in this patch... well... you are doing it so wrong I can't even fathom how to correct you. I love the Drell Adept. Missile-less Killstreaks. Missile-less Killstreaks everywhere!
To those talking about Pull~ I'm not sure it's broken, just UP due to how circumstantial it is... if they added the Shield Penetration of Lash to Pull or an ability to detonate BE's instead, it'd go a long way, but w/e. It's not a bad power as is.
There was another class that someone claimed was UP or useless as is b/c this patch didn't do anything to it, and I'd defend if if I remembered, but I don't so... all I have to say is: There is no truly bad class; reuse a class from time to time and ask/search around to see if there's a potential build you're missing that at least makes it totally fun to use if not completely comparable in the 'meta-game.'

The pets thing: I'm not... I'm not car's-E-break equivalent against this change. I don't fully agree with it, but I'm not going to fight tooth and nail and insult and attack and argue against it. I will say this though: Decoy is called "Decoy." I haven't ever looked up the definition of the word, as with the majority of words I know and use everyday (I'm pretty sure that most people don't look up the definition of well over half the words they end up using in their life), but I'm pretty sure it means some form of distraction or an object meant to confuse another person, or an object meant to impersonate something else. With that in mind, other than the Decoy with 2 specific upgrades, all it does is draw Aggro from allies; it's not a damaging thing, plus it LOOKs like another player, so I do not fully understand why it, solely, was not intended to draw the attention of any enemy. As long as they have eyes, I foresee any enemy falling for this skill thingy. As for what counts as a 'melee enemy' I believe that's any enemy which has only melee skills to deal damage with. I think that's... husks, brutes, and banshees... maybe phantoms (at least in close range). But almost all enemy classes have some projectile way of damaging and shoot still be distracted. Almost every, if not every enemy, has a melee ability, though so simply being able to melee is not a be-all-end-all decider if an enemy constitutes the 'melee enemy' category. I believe Banshees can kill these things with her screech, though she uses it infrequently vs pets, which I find amusing. Nonetheless, i'm pretty sure she'll end up ignoring it. @Bioware: It'd be cool if we could get a list of enemies you consider to be 'melee enemies' which you intend to ignore player pets!

BioWare: I've loved you guys since KotOR, and I will keep loving you guys, and as long as I have fun playing your games (which I have in leagues) I will continue to buy your games, play them, and have fun doing so. Also, I'd defend you for ages.

P.S. if you're going to discuss or argue with me, I'm not against that, just stay away from ad hominem arguments and behavior! I do love and support Bioware a lot, but that doesn't mean my brain ceases to function and my logic stops working. That doesn't mean I *can't* have failures in logic use from time to time, but if that is not the case, then at least what I'm saying should be right, and if not, then show me why I'm wrong. Like a civilized person! i.e. No insults, names or use of the word "****." I'll only take those comments as compliments of myself and insults to the poster!

EDIT: *I say perceived, because I do not know you. I have not seen you play, and visa-versa. I do not know your skill or ability ingame, but I imagine if you can't get a character kit to work for you, you have something going wrong. Maybe it's just luck and circumstance; every time you've tried something new or a specific character/class the team you had and the match went awry and made the experience bad, but speaking from experience, you can do well and get full extractions with any kit on any difficulty up to Gold. I cannot accurately speak for platinum for a reason I am willing to elaborate on if you ask. I s'pose the same thing, for platinum, goes for the Rebellion pack and Earth DLC packs. One thing I can say from experience: Never retry or for the first time try a new gun at the same time as you retry or for the first time try a new character kit/build. Things can only go wrong that way...

Modifié par blaze55555, 04 octobre 2012 - 07:43 .


#638
Bryan Johnson

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@blaze55555 given the amount of things that can affect ammo capacity there might be no magic number that will make it possible, but I can always take a look.

Basically the grab design was this: Does it have armor? If yes, then it shouldnt be grabbed.

#639
WilliamYZFR1

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blaze55555 wrote...

@BW Devs, it might be a way to temporarily fix the Hurricane ammo clip count error (as the gun fires at a RoF of 600 to remain balanced, but uses 2 ammo per shot to imply a RoF of 1200), maybe increase the ammo clip capacity bonus by a % or 2, just enough to get the math to round the new clip size up 1 more bullet, so the magazine can be emptied completely. The actual change would depend on a few things. I believe you get a flat bonus if you are just using the power at any rank, but the increase can be different if you buy the appropriate Rank 5 evolution.

i.e. you either get the base bonus, or if you evolve the power right, you get the a larger bonus, but overall there are only 2 magazine size outcomes that need be focused on.

example 1: The clip bonus with the Rank 1+ works, but with the Rank 5 evo it doesn't. Fix: Increase the Rank 5 evo's bonus % by a few small points, enough for the rounding engine to work right.
example 2: The clip bonus doesn't work with the Rank 1+ versions, but does with the Rank 5 evo. Fix: Move some of the bonus % from the Rank 5 evo to the base % bonus, so the final result with the Rank 5 evo is the same, but the base %age fits better with the rounding engine so the gun works again. The % move could be either positive or negative (i.e. reduce the base magazine capacity bonus and increase the Rank 5 evo - which makes sense to me b/c I've done the math on a few things; the RoF bonus beats the Magazine Capacity upgrade every time, both in Burst DPS and Sustained DPS)
example 3: The magazine capacity bonuses never work. Fix: Add a few % points to the base value until it works for both cases (with and without the Rank 5 evo)

Just a guesswork suggestion, sorry if this bothers you. DX
I see a lot of people telling you what you should, shouldn't do, should have, shouldn't have done, etc. a lot on here - I don't mean to do your job for you or insult anything you've done, I simply wish to help.

Regardless, I find the vast amount of complaint and insult and claims of being done with this game to simply be incomprehensible for me. The patch itself and everything in it is an amazing read and I'm excited to play this game after it becomes available. I find nothing to seem ridiculous or wrong or inexplicable. Personally reading the Krysae thing, I foresaw a buff coming to it (which hasn't come yet, but Fagnan said he'd be looking into it post-update).

I personally always wondered why cerberus had 2+ enemy types which could execute a fallen ally, geth had 1, but Reapers had none. It makes me wonder who else should be, or at least, originally, was intended to be able to execute fallen comrades!

To other posters: If you're only comment is simply negative wording on the Pyro fix:
1. They already said, it was a fix, it was never intended for you to be able to grab them.
2. They're the 2nd-in-command boss-type enemy of their faction. I personally don't get why you can't grab phantoms, but regardless, it makes total sense that, if you can't grab an Atlas or Banshee, you couldn't grab a Prime, and equally, if you can't grab a Phantom or a Brute, you couldn't grab a Pyro.
3. To logical arguments: Geth aren't pure metal; in fact, if you bring Legion with you on some missions he pipes in some unique dialogue somewhere that they're actually made of some synthetic polymer or something like that (poly-something). However, primes and pyros both have base armor rather than base health - thus it is easily assumable that what they're made out of is not the same as the synthetic health that the other Geth are made out of. Thus being able to grab the 3 geth with base (synthetic) health and not being able to grab the 2 with base (synthetic) armor is not in any way some violation of logic. It doesn't prove that this change is justified, but your logic is horribly awry if you believe you have some sort of real-world logic which makes it unjustified. They're mechanics are completely consistent with logic, at least in this case. Why you can't grab squishy phantoms is beyond me.

4. I think it'd be cool if there were *a* character kit which could grab some enemies that others couldn't - my original thought was only 1 character and conditionally; specifically ONLY Krogan kits and ONLY when they're in full-blown rage mode. Nothing like the adrenaline rush of bloodlust from headbutting some skulls to get you pumped enough to yank a brute 3x your size over a counter and pulverize it into the ground. :D
^This isn't a suggestion but and idea that I had that I thought would both be awesome and hilarious.

To the posters that keep claiming that Turians "still" "suck"
Welp... all I have to say is that I pity you, that your lack of skill and close-minded opinions have barred 2 great kits of this game from being 'playable' in both your mind and real life. Your claim that you believe is the only thing holding you back and the quality of the kit back. There isn't anything totally wrong with either Turian. The Sentinel is extremely balanced; a defensive skill, a shield skill, and an armor skill; a Biotic Skill to help allies with BE's, and a Tech Skill to help allies with TB's. As for the Soldier; marksman is unique to them for now and was epic before and it's getting a buff which... is a fix? It was originally intended to auto-reload? Sick. Additionally, I remember reading somewhere that RoF buffs improve reload durations. Regardless, overall, Marksman is an AMAZING skill. Proxy Mine and CS being on the same kit with MM is the only kinda iffy thing, as all 3 are the same kind of power and using 1 can get in the way of using another. When you suddenly need MM, you might not have access b/c of a long reload of the longest recharge power, PM, or if you MM, you suddenly can't use a different power for the duration + the recharge time. Regardless, I've never had any difficulties with it b/c I primarily use MM to buff my weapons and use my weapons to kill. It's not like PM or CS stop you from being able to shoot. Point being: TSoldier is also a good kit.
Claiming it's bad b/c they didn't give it an evade maneuver and putting in negative posts in a thread like this I find to be objectionable. That being said, if in a future update I saw that they could side-step like a Quarian, I'd be happy, but insults or complaints or general negative posts about it in a thread like this I am not in line with. This thread is a post about an update that they are trying to bring you to fix things that both you and they see as things wrong with the game. It costs them time and money to bring you this, lots of it, too and it's not an easy process, thus primarily filling the thread on the good progress they've made with insults on the bad that still exists I find... unforgivable.
To the person who said that the Drell are 'still' bad b/c nothing was done in this patch... well... you are doing it so wrong I can't even fathom how to correct you. I love the Drell Adept. Missile-less Killstreaks. Missile-less Killstreaks everywhere!
To those talking about Pull~ I'm not sure it's broken, just UP due to how circumstantial it is... if they added the Shield Penetration of Lash to Pull or an ability to detonate BE's instead, it'd go a long way, but w/e. It's not a bad power as is.
There was another class that someone claimed was UP or useless as is b/c this patch didn't do anything to it, and I'd defend if if I remembered, but I don't so... all I have to say is: There is no truly bad class; reuse a class from time to time and ask/search around to see if there's a potential build you're missing that at least makes it totally fun to use if not completely comparable in the 'meta-game.'

The pets thing: I'm not... I'm not car's-E-break equivalent against this change. I don't fully agree with it, but I'm not going to fight tooth and nail and insult and attack and argue against it. I will say this though: Decoy is called "Decoy." I haven't ever looked up the definition of the word, as with the majority of words I know and use everyday (I'm pretty sure that most people don't look up the definition of well over half the words they end up using in their life), but I'm pretty sure it means some form of distraction or an object meant to confuse another person, or an object meant to impersonate something else. With that in mind, other than the Decoy with 2 specific upgrades, all it does is draw Aggro from allies; it's not a damaging thing, plus it LOOKs like another player, so I do not fully understand why it, solely, was not intended to draw the attention of any enemy. As long as they have eyes, I foresee any enemy falling for this skill thingy. As for what counts as a 'melee enemy' I believe that's any enemy which has only melee skills to deal damage with. I think that's... husks, brutes, and banshees... maybe phantoms (at least in close range). But almost all enemy classes have some projectile way of damaging and shoot still be distracted. Almost every, if not every enemy, has a melee ability, though so simply being able to melee is not a be-all-end-all decider if an enemy constitutes the 'melee enemy' category. I believe Banshees can kill these things with her screech, though she uses it infrequently vs pets, which I find amusing. Nonetheless, i'm pretty sure she'll end up ignoring it. @Bioware: It'd be cool if we could get a list of enemies you consider to be 'melee enemies' which you intend to ignore player pets!

BioWare: I've loved you guys since KotOR, and I will keep loving you guys, and as long as I have fun playing your games (which I have in leagues) I will continue to buy your games, play them, and have fun doing so. Also, I'd defend you for ages.

P.S. if you're going to discuss or argue with me, I'm not against that, just stay away from ad hominem arguments and behavior! I do love and support Bioware a lot, but that doesn't mean my brain ceases to function and my logic stops working. That doesn't mean I *can't* have failures in logic use from time to time, but if that is not the case, then at least what I'm saying should be right, and if not, then show me why I'm wrong. Like a civilized person! i.e. No insults, names or use of the word "****." I'll only take those comments as compliments of myself and insults to the poster!



I couldn't spare the time to read your whole post but I think  your wishlist  is way too late for this patch

#640
xrudix

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Bryan Johnson wrote...

@blaze55555 given the amount of things that can affect ammo capacity there might be no magic number that will make it possible, but I can always take a look.

Basically the grab design was this: Does it have armor? If yes, then it shouldnt be grabbed.

Hi Bryan,

I have a small question for you. Why do you implement new features, like powers redesign and mostly unimportant issues imho, if there are a LOT of glaring important problems, like fps rate, some quests not working, ladder issues...?
Or this patch is just to upload textures/other bits into a game for other dlcs, because of xbox/psn size restrictions? Thanks for answer.

#641
Bryan Johnson

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xrudix wrote...

Bryan Johnson wrote...

@blaze55555 given the amount of things that can affect ammo capacity there might be no magic number that will make it possible, but I can always take a look.

Basically the grab design was this: Does it have armor? If yes, then it shouldnt be grabbed.

Hi Bryan,

I have a small question for you. Why do you implement new features, like powers redesign and mostly unimportant issues imho, if there are a LOT of glaring important problems, like fps rate, some quests not working, ladder issues...?
Or this patch is just to upload textures/other bits into a game for other dlcs, because of xbox/psn size restrictions? Thanks for answer.



Depends on what can be patched in the game (Engine limitations), what is easy to patch, what first party allows us to, what teams are doing. The new features you mostly see are from the gameplay team, what you have listed as examples are level team.

#642
xrudix

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Thanks for answer. I just thought that stucking behind joker is easy to fix, guess it is some hole in map structure. Ladders I agree can take more effort, because you need to check every map layout with ladders, but well it is worth it.

Modifié par xrudix, 04 octobre 2012 - 08:18 .


#643
CptBomBom00

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Bryan Johnson wrote...

xrudix wrote...

Bryan Johnson wrote...

@blaze55555 given the amount of things that can affect ammo capacity there might be no magic number that will make it possible, but I can always take a look.

Basically the grab design was this: Does it have armor? If yes, then it shouldnt be grabbed.

Hi Bryan,

I have a small question for you. Why do you implement new features, like powers redesign and mostly unimportant issues imho, if there are a LOT of glaring important problems, like fps rate, some quests not working, ladder issues...?
Or this patch is just to upload textures/other bits into a game for other dlcs, because of xbox/psn size restrictions? Thanks for answer.



Depends on what can be patched in the game (Engine limitations), what is easy to patch, what first party allows us to, what teams are doing. The new features you mostly see are from the gameplay team, what you have listed as examples are level team.


I got question, if you guys were using a different engine, lets say CryEngine, would it be easier to patch and less buggy?=]

#644
xrudix

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they used Unreal Engine which imho is better, but they used far out dated version. And maybe some design issues:ph34r:...on architecture level.

Modifié par xrudix, 04 octobre 2012 - 08:23 .


#645
Bryan Johnson

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CptBomBom00 wrote...

-snip-

I got question, if you guys were using a different engine, lets say CryEngine, would it be easier to patch and less buggy?=]


Every engine has its pros and cons, thats why there are so many out there. I personally have only worked with 3 engines, and I do not know the other 2 as well as I know the Unreal Engine.

#646
FelixFelice

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Patch is up on PS3.

The new duration for singularity is 25 seconds. The cooldown starts at 2.67.

Modifié par FelixFelice, 04 octobre 2012 - 08:33 .


#647
CptBomBom00

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Bryan Johnson wrote...

CptBomBom00 wrote...

-snip-

I got question, if you guys were using a different engine, lets say CryEngine, would it be easier to patch and less buggy?=]


Every engine has its pros and cons, thats why there are so many out there. I personally have only worked with 3 engines, and I do not know the other 2 as well as I know the Unreal Engine.


Hmm, about the engine it self, if you had the time of 2 more years for ME3 would you still use UE3 to see what can you do with it, or would you switch to UE4, or if you could would you guys develop you'r own engine for Mass Effect?;)

#648
Ultranovae

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I wish they added some text chat for us PC users but, that's a wayward dream.
I might as well hope to play HL3 this weekend than hope for text chat.

#649
Drone223

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Anyone on the 360 have the patch yet?

#650
xrudix

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One more small question, are high res textures in the works, or are planned? Or if not, can you make some mechanism to replace textures without texmod, maybe some tool to replace them...hate origin issues :(

Modifié par xrudix, 04 octobre 2012 - 09:11 .