Vai al contenuto

Foto

Upcoming Mass Effect 3 Patch 4 Patch Notes


Questa discussione ha avuto 882 risposte

#51
Andrew Waples

Andrew Waples
  • Members
  • 1229 Messaggi:
on ps3- my system froze without hitting the ps button

#52
Ravenmyste

Ravenmyste
  • Members
  • 3049 Messaggi:
i know i am not the only one that says this for mp buuuuuuut


- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
finally!! her magnet are nerfed to the ground.

#53
Rafficus III

Rafficus III
  • Members
  • 600 Messaggi:
While I don't agree with the Pyro buff, as they're a tad strong as is, I do love the Singularity revamp and extra credits.

Question though: say, we're already in progress of a NG+ from a file save that completed Leviathan, will the mods just appear or do we need to restart?

#54
Heldarion

Heldarion
  • Members
  • 6171 Messaggi:
Gotta love several new nerfs to players:
- can't grab Pyros no more
- cannot distract bosses with Drones and shyte

Really? It's not like Banshees completely ignored my drone today most of the time anyway.

#55
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4029 Messaggi:

Ross42899 wrote...

Okay. Looks like a decent patch. But mostly MP fixes. What about the remaining SP glitches? (Shepard getting stuck behind Joker in Normandy cockpit, 180 degree head turns of characters in certain conversations, missing animation in "Aralakh Company/Rachni" mission, some quests not always  be able to complete, etc.)


Well...how rare are those? I've played throught the story three times and have yet to come across any sort of glitch whatsoever.

On topic, the newly buffed disruptor ammo looks like it'll finally see some more use.

#56
Heggy

Heggy
  • Members
  • 1201 Messaggi:
Eric Fagnan mentioned something about boss headshots...

#57
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
 Awesome patch list, lots of very good fixes. Thank you Bioware!

#58
Dorje Sylas

Dorje Sylas
  • Members
  • 1496 Messaggi:
- Players can no longer grab Geth Pyros over cover
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Melee creatures will now completely ignore pets

Firebase White-anti farming and anti-camping in general. The first two I get. The third one... I do not like at all. If it plays out like it reads then Brutes, Husks, and Swarmers are going to just walk right by Decoys, drones, and turrets 100% of the time. This is a bad way to fix that. A better way, given how long ya'll have been working on this, would have been to give Brutes and Husks an actual attack option against "pets", which is why they get stuck on them in the first place. Bad, bad bad bad bad, bad.


- Ops Survival Packs now grant a one second damage immunity when consumed

*hisss* Don't think that'll solve the problem of premature death by Pack failure. It really needed a 1 second override option to counter lag between the host and client which causes people to die despite hitting the Op Pack. Unless there's some better netcoding going on here behind the scenes I'm going to strongly suspect that the "death despite Op Pack" issue will not be fixed.

- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving

.... I... really don't know how to feel about that. In some ways given the amount of time it has taken to patch some of the serious bugs it would have been rather nice of you to leave that "mercy" bug in there as gift to your player base.


- Marksman will instantly reload weapon ammunition when activated

*Emperor Palpatine voice* Gooooood.

- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.

10% kind feels low, although on Gold and Platinum its an okay reason to fight to get yourself extracted. My gut says it's not enough though to combat group suicide after wave 10 on speed running credit farming. Those extra two minutes per round could likely be used by speed runners more productively for higher credit returns. I hope you guys mathed this.

#59
shards7

shards7
  • Members
  • 1527 Messaggi:
My wife is going to hate me. No more time for her

#60
ahmadsamad

ahmadsamad
  • Members
  • 148 Messaggi:
Krysae is murdered again

#61
LiarasShield

LiarasShield
  • Members
  • 6924 Messaggi:
The main question is the vanguard glitch being resolved in this patch

#62
jakenou

jakenou
  • Members
  • 3856 Messaggi:

- Fixed the health bar position of Tactical Scan on Swarmers


YES. FINALLY!

#63
TheNiddo

TheNiddo
  • Members
  • 22 Messaggi:

mystupidmouth wrote...

"Players can no longer grab Geth Pyros over cover"
Cue the lamentations and woe of the FBWGG farmers!


Not really, that isn't a big issue at all. Just have to target the Pyros a little bit sooner instead of leaving them to second last. And of course, Salarian Decoys still make them basically a nonthreat. 

Instead, you can probably expect new strategies for FBWGG involving Singularity in the same room.

#64
Loki_344

Loki_344
  • Members
  • 535 Messaggi:
Do the power fixes/changes apply to single player as well?

#65
dirty console peasant

dirty console peasant
  • Members
  • 2208 Messaggi:

LiarasShield wrote...

The main question is the vanguard glitch being resolved in this patch

they say so, but that means jack **** as they have said so with two of the last three patches, and the glitch still exists.

#66
LiarasShield

LiarasShield
  • Members
  • 6924 Messaggi:
Please chris someone from bioware is the vanguard glitch being addressed in this patch?

#67
Dorje Sylas

Dorje Sylas
  • Members
  • 1496 Messaggi:

LiarasShield wrote...

The main question is the vanguard glitch being resolved in this patch


- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards

At least that's why they're saying they did. I'll believe it when I play it though... next event weekend.

#68
jakenou

jakenou
  • Members
  • 3856 Messaggi:

LiarasShield wrote...

The main question is the vanguard glitch being resolved in this patch


This seems to be the main resolution regarding Vanguard glitch, even if it's a rather general statement:

- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards



#69
sandboxgod

sandboxgod
  • Members
  • 1457 Messaggi:
Looks like Vanguard off-host issue where they could fly into the sky and below the world was not fixed? Unless that other vanguard issue resolves it. Going to be super disappointed if that is not fixed

#70
IronRush

IronRush
  • Members
  • 1035 Messaggi:
Where is headshot bosses and Concussive shot amplification fixed?

#71
Heldarion

Heldarion
  • Members
  • 6171 Messaggi:

Dorje Sylas wrote...


- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.

10% kind feels low, although on Gold and Platinum its an okay reason to fight to get yourself extracted. My gut says it's not enough though to combat group suicide after wave 10 on speed running credit farming. Those extra two minutes per round could likely be used by speed runners more productively for higher credit returns. I hope you guys mathed this.


Are you aware that on Platinum, given the maximum amount of credits earned, this means extra 13,750 gold? Or, in other words, a Bronze match's worth of money in 2 minutes. I think it's bonkers.

#72
LiarasShield

LiarasShield
  • Members
  • 6924 Messaggi:
Please for the love of heaven may a fix for the vanguard non host glitch be taken care of in this patch

#73
Mr Cloud

Mr Cloud
  • Members
  • 539 Messaggi:
So what about PS3 framerate? It's been a looong time since last patch (4 months), and issue still remains.

Just to remind:

Chris Priestly wrote...

I can say that this is not planned to be the final patch and issues not fixed in 1.03 (story issues, PS3 framerate, EMS, etc) are being investigated for the next patch. As with any bug, if it is not fixed, that is likely because it is not an easy fix. That doesn't mean that it won't ever be fixed, just that it was not ready by the time this patch was complete.


Modificata da Mr Cloud, 01 ottobre 2012 - 04:44 .


#74
kmmd60

kmmd60
  • Members
  • 1496 Messaggi:
Hold my breath.....hope this patch work as intended without introducing new glitchs.

Poor vorcha, lose the beauty of red-blue flame is quite tragic.

#75
Merkit91

Merkit91
  • Members
  • 796 Messaggi:

IronRush wrote...

Where is headshot bosses and Concussive shot amplification fixed?


 
Concussive shot amplification reworked: 
"Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)"