Upcoming Mass Effect 3 Patch 4 Patch Notes
#726
Posté 04 octobre 2012 - 08:12
In the spirit of the thread: OMGwtfREALLY? Bronze extraction bonus of 1000 credits?!? Thats LESS than the 10% we were promised! But seriously some of the things I'm seeing here are reminders of why I stopped gaming on pc... sure the graphics are prettier but near-infinite hardware configurations = problems and glitches that get blamed on the software.
#727
Posté 04 octobre 2012 - 08:14
Shmug wrote...
It should download automatically, but to be sure, right click the game icon and click "search for updates".
Thanks for your answer, it helped!
#728
Posté 04 octobre 2012 - 08:17
The patch also seems to have 'fixed' one little exploit where if you stand on an uneven surface like a ramp boss characters could not grab you. Now they can...
Modifié par RudolfH, 04 octobre 2012 - 08:22 .
#729
Posté 04 octobre 2012 - 08:18
Ross42899 wrote...
Okay. Looks like a decent patch. But mostly MP fixes. What about the remaining SP glitches? (Shepard getting stuck behind Joker in Normandy cockpit, 180 degree head turns of characters in certain conversations, missing animation in "Aralakh Company/Rachni" mission, some quests not always be able to complete, etc.)
I agree whit you 100% on this....****ing MP....
#730
Posté 04 octobre 2012 - 08:20
#731
Posté 04 octobre 2012 - 08:22
forum lag double post sorry, can't see a delete
Modifié par DreamEffect, 04 octobre 2012 - 08:23 .
#732
Posté 04 octobre 2012 - 08:57
#733
Posté 04 octobre 2012 - 09:01
nafnoid wrote...
DJCS wrote...
I pointed this out a page or two ago. Looks like we need a patch to fix the patch...TchockTckocky wrote...
There's a glitch with the N7 Shadow, every time I try to Shadow Strike an Atlas it won't let me. This happened right after I downloaded the patch for the Xbox360.
This may not be a glitch. Maybe they put it in on purpose. I mean, using shadow strike to close in on an Atlas and then following up with a few shots from the Talon and the Atlas is toast. They might find that "unbalanced"...
Bug confirmed: social.bioware.com/forum/1/topic/343/index/14345179
Modifié par legreffer2, 04 octobre 2012 - 09:02 .
#734
Posté 04 octobre 2012 - 10:14
Can anybody please tell me the estimated download size (for PC)?
#735
Posté 04 octobre 2012 - 10:20
Modifié par Bel1986, 04 octobre 2012 - 10:21 .
#736
Posté 04 octobre 2012 - 10:21
#737
Posté 04 octobre 2012 - 10:32
Donuts123 wrote...
Finally I can stop jumping on BSN looking for a DLC announcement- every day I would get on BSN only to have my hopes shattered.Im still checking back here for any more details about retaliation. Thanks, Bioware!
Retaliation confirmed on IGN and other gaming sites. Also Collectors will be new enemy faction. Hopefully this means they will be in the SP Omega DLC as well which also hopefully means Harbinger's role will mean something again.
#738
Posté 04 octobre 2012 - 11:04
#739
Posté 04 octobre 2012 - 11:38
#740
Posté 04 octobre 2012 - 11:54
mcsquared2 wrote...
Is patch 4 available for the pc yet? I haven't been able to get it.
I don't know when it went live, but it is available for me at least (PC). Just updated ME3 to 1.0.4. =)
Modifié par LordReserei, 04 octobre 2012 - 11:55 .
#741
Posté 04 octobre 2012 - 11:58
Modifié par Daynan, 05 octobre 2012 - 12:00 .
#742
Posté 05 octobre 2012 - 01:19
#743
Posté 05 octobre 2012 - 01:28
#744
Posté 05 octobre 2012 - 01:43
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Melee creatures will now completely ignore pets
is a big, fat, FU to half your playerbase. Considered jumping on to play this weekend. Needless to say, not anymore.
#745
Posté 05 octobre 2012 - 02:03
razor087 wrote...
HI
Can anybody please tell me the estimated download size (for PC)?
Was somewhere less than 190 mb for me.
#746
Posté 05 octobre 2012 - 02:49
EAware wants us to pay for premium specter packs rather than buy them with credits.The Absurdity wrote...
- Players can no longer grab Geth Pyros over cover
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Melee creatures will now completely ignore pets
is a big, fat, FU to half your playerbase. Considered jumping on to play this weekend. Needless to say, not anymore.
#747
Posté 05 octobre 2012 - 03:20
#748
Posté 05 octobre 2012 - 03:35
#749
Posté 05 octobre 2012 - 03:48
Chris Priestly wrote...
Issues Fixed:
- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
Hallelujah! Saints be praised! This is finally getting fixed, so some of the SMGs might be worth carrying finally. This is worth singing over!
Uh oh, wait, what's that?
Chris Priestly wrote...
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra* personally to get the reward.
*Emphasis mine.
You must extra personally? I think you meant to say extract. Lordy, lordy! I hope the coders are better at proofreading and avoiding typos than Evil Chris or else this patch will be 3 steps forward, 2 steps back.
#750
Posté 05 octobre 2012 - 04:01
This is just...mean. Don't make the most annoying enemy in the game even worse by removing their one weakness. I don't care about gold credit farming, it just doesn't make any sense to remove the ability to grab Pyros. They're just geth-sized little geth. I see no reason at all that my Destroyer or Krogan can't figure out how to do the same grab kill they do to every other normal sized enemy. Pyros are already the main source of grief in multiplayer (besides 20-meter insta-kills). If you're going to do this, then lessen the amount of Pyros that spawn during a wave. They're way out of balance with the other enemies in the game now that they've been granted this special immunity.
On a positive note, most of these changes are highly welcome (Banshee headshots, improved Concussive Shot, extraction credits). And THANK YOU, THANK YOU for starting a match timer when 3 out of 4 players are ready for a match.
Modifié par BeLikeHan, 05 octobre 2012 - 04:01 .





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