Upcoming Mass Effect 3 Patch 4 Patch Notes
#776
Posté 05 octobre 2012 - 08:45
#777
Posté 05 octobre 2012 - 10:49
#778
Posté 05 octobre 2012 - 11:52
Patitis wrote...
No one wants shockwave to be fixed on PC?
Hm? Whats wrong with it on PC?
Modifié par Bushido Effect, 05 octobre 2012 - 11:53 .
#779
Posté 06 octobre 2012 - 12:05
#780
Posté 06 octobre 2012 - 01:10
Shinspikes wrote...
I don't see anything about revives being fixed. Unless I missed it. Still hard to revive others.
I've never had any problems with reviving others.
#781
Posté 06 octobre 2012 - 01:15
My friends and I have played since March an I still don't have original classes like the Drell Vanguard or Quarian Engineer ... and now that all of these new DLC have been added we realize that our chances of getting original races is slim to none.
Just a thought!
#782
Posté 06 octobre 2012 - 01:59
#783
Posté 06 octobre 2012 - 02:51
- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
Did I just read that right???
YYYYYYYEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS
#784
Posté 06 octobre 2012 - 05:44
Jediravenclaw wrote...
Do you think that there might be a possibility of getting all of the old classes bumped down to silver level when purchasing multiplayer packs? Or perhaps adding a super-rare card that allows the unlock of one of *any* character of the player's choosing?
My friends and I have played since March an I still don't have original classes like the Drell Vanguard or Quarian Engineer ... and now that all of these new DLC have been added we realize that our chances of getting original races is slim to none.
Just a thought!
so you've played like an hour every week since march? not having those characters by now is your fault
#785
Posté 06 octobre 2012 - 05:52
#786
Posté 06 octobre 2012 - 06:40
bip78 wrote...
"Players can no longer grab Geth Pyros over cover" - that defeats the object of that move then? why not remove grab all together. Should be useable as and when possible!
You can still grab a lot of enemies from cover. Even Geth hunters. Honestly as easy as Primes and Banshees are to kill compared to how they used to be, I think it's a fair trade off. Just prioritize on the Pyros when they show up. Simple.
#787
Posté 06 octobre 2012 - 07:31
TCGwasHERE wrote...
so you've played like an hour every week since march? not having those characters by now is your fault
Used to be every day, now just once a weekend. Not my fault I have a job. All of my friends are in the same boat - we get together and play on the weekends when we all have the time off. None of us have unlocked all the original characters (not even close on getting DLC ones). We all really enjoy it though and we'd really like a chance at unlocking these characters. (Vanguard is my favorite class and I have only ever unlocked the asari). Unfortunatly that chance is becoming slimmer and slimmer with all of the DLC. This would really be a nice thing for those of us who don't have N7 ranks of 13,000 or so.
And quite frankly, I don't even use all those gold commando packs. So much gold clutter, we just care about the races. I thought that mine was a neat idea that I'd put forth
Modifié par Jediravenclaw, 06 octobre 2012 - 07:46 .
#788
Posté 06 octobre 2012 - 08:10
#789
Posté 06 octobre 2012 - 09:41
- At some point I will suddenly be instantly teleported to the center of the map where you first load in. This seems to happen some time after having done a charge; not sure yet if will happen if never do a charge the whole time. Everything is otherwise in proper working order after this teleport.
- At some point -- probably after having done charging -- I will become completely ignored by all enemies, cannot do damage to any enemies, and my powers will not work (cannot charge, stasis bubble either does not happen or does but has no effect on enemies, and can't throw gernades -- character throws but there's nothing thrown). I also won't be able to do revives or use objects/targets. Then some minutes later I will either be teleported as said above and everything works again, or everything will work again when the next wave starts.
Well, it sure beats crashing, I'll give them that. lol
Modifié par IntelliMoo, 06 octobre 2012 - 09:44 .
#790
Posté 06 octobre 2012 - 06:15
#791
Posté 06 octobre 2012 - 08:22
#792
Posté 06 octobre 2012 - 08:54
Um, no. It's not fixed. Got downed in that doorway when i was running out and bam, at the landing pad. Granted it meant completing the wave as opposed to scrubbing, but not the point.
Also, whilst the pyro thing is a pain if one slips past, it isn't a game breaker. Have been dealing with them just fine.
Modifié par Ham411, 06 octobre 2012 - 08:56 .
#793
Posté 06 octobre 2012 - 09:16
Totally agree. A glitch that can easily prevent you from having anything to do with Kasumi, and which seems pretty common, is simply ignored AGAIN?Toshir wrote...
They didn't fix the Xbox glitch where you couldn't respond to terminals on that quest with the Salarain Spectre? Weak.
I was really pissed when it glitched on my Femshep playthrough. Having all of your team there but one, when you could NOTHING about it at all, felt . . . well, stupid.
#794
Posté 06 octobre 2012 - 09:58
Edit:
Seems like none of the power descriptions have been changed at all. Concussive shot still says it takes your ammo power bonus at evo 5.
Modifié par Cobra5, 06 octobre 2012 - 10:42 .
#795
Posté 06 octobre 2012 - 11:24
Whoopee-doo...
Sure I agree all the above are things that need fixing but I really hope that you are only concentrating on the little things in order to clear the decks in readiness for the day the quest-system finally gets fixed!
#796
Posté 07 octobre 2012 - 01:19
#797
Posté 07 octobre 2012 - 02:28
I've been taking a break from ME3 for almost 2 months after playing the MP religiously since launch, partially because I've been waiting for (effective) patches and MOAR DLC.
I'm baaaaaaaaack.
#798
Posté 07 octobre 2012 - 06:31
Bryan Johnson wrote...
wengaiden wrote...
hey something that maybe the testers didnt see or just havent fixed yet:
if you use the n7 destroyer with smg hurricane (with more ammo mod) and activate the armor skill (to have more ammo and more shield) the gun get stuck with 1 bullet and doesnt reload automaticly (the weapon fire so fast than each shot cost 2 bullets. do you knew it?
Yes we knew about it, wasnt put as a high priority
just another thing: when we use smg and pistol with special ammo the "lights" and the little picture of the ammo doesnt appear in the pistol (the effect yes)
#799
Posté 07 octobre 2012 - 06:53
#800
Posté 07 octobre 2012 - 12:40





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