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Upcoming Mass Effect 3 Patch 4 Patch Notes


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#151
bowboski

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Ithurael wrote...

I didn't see the fix to the ending chat with catalyst where the mini flash scenes are shown when asking for more details on the choices.

Is that being patched with this?


I was wondering about this myself. I was really hoping this would get fixed. Where there's supposed to be a mini flash sequence illustrating what would happen should you choose a particular option instead results in awkward animations by Shepard which really takes you out of the moment. I only started experiencing this glitch after installing the Leviathan DLC as I've heard has been the case with many other gamers.

Im really glad a lot of things are being fixed, excellent job Bioware! But can you guys elaborate if the catalyst conversation glitch is getting fixed with this update or if you plan on fixing it in a future patch? Thanks.

Modifié par bowboski, 01 octobre 2012 - 05:54 .


#152
DragonRacer

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Domecoming wrote...

Thanks for the patch.

EDIT: Can someone please explain what is automatic revive? I don't think I've ever encountered this.



There's a certain doorway at Firebase White where, if you die in just the right spot, you magically respawn at the landing pad with full health/shields. Like a total resurrection.

Some people abused it. But it was very easy to accidentally encounter. I did once, trying to run out the door to get away from gunfire and I fell down face-first dead in the doorway. Before I could even start tapping X to keep from bleeding out, I suddenly appeard in the LZ as Jesus Turian, come back to life from the dead.

Very freaky.

#153
DarkseidXIII

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O_o

#154
Snypy

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LiarasShield wrote...

I will have huge blood rage if the vanguard glitch still isn't fixed after this patch


Yeah, it's high time the devs fixed it.

#155
The dead fish

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Dude on Fire wrote...

Sylvianus wrote...

Is everything about multiplayer ?


No, and I'm sorry I can't list them all (saw your previous post), but rest assured, they are there. And of course, a lot of these aren't exactly exclusive for either MP or SP, like weapon/ammo/power fixes. Again, sorry I can't list any for you, but just from the top of my mind, there was a specific one about entering/exiting an Atlas, I believe (something about Shepard's shadow disappearing).
Cheers. ;)

Ok, thanks. :)

#156
CookieRocket

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If Pyros are too heavy to grab, they should also be too heavy to roll out of the way of biotic attacks.

#157
Darziel

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Much appreciated ... masses of work and testing for you guys but it should shake up the game :]

#158
Guest_Rubios_*

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That's what I call a patch... good job guys.

#159
dcal31

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One question that hopefully someone can clarify. Does the Ken/Gabby fix actually fix the bug where Ashely being dead prevented all conversations with them after the first and last ones? Or is it referring to something else? Also, what was the Tali/Garrus bug? I seem to recall them speaking several times in Engineering (on the comm).

#160
Dude on Fire

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CookieRocket wrote...

If Pyros are too heavy to grab, they should also be too heavy to roll out of the way of biotic attacks.


This.

#161
buthane22

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Is the new Singularity MP only or also for SP?

#162
Aryck the One

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- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods


Does this mean we'll get access to the missing weapon mods when the patch comes out?

#163
Freaksh0w56

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I am actually gonna play this game again. But I was looking for something like this. ( fixed fire base white so enemy's can spawn at bottom of map even of you are camping.)

#164
palmof40sorrows

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Aryck1095 V2 wrote...

- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods


Does this mean we'll get access to the missing weapon mods when the patch comes out?


Glad someone else brought this up. I'm guessing/hoping that's the case. I've got creds burning a hole in my virtual wallet, and it'd be great to try and get them. Along with all the new buffs, it'd make for some different game play. Fingers crossed, eh?

#165
MrDarkKnight01

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Thank you Bioware can't wait until Thursday to play with these changes.

#166
PsiMatrix

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Chris Priestly wrote...

- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.

So the weak spot is a small thermal exhaust port? The circle is now complete.:P

#167
-Sxx-

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Yay... Pyros get an unnecessary buff. It's not as if they're already buggy... Hope BW hurries up with the missing weapon mods. Might end up waiting a millenia though.

Modifié par Dest1ny, 01 octobre 2012 - 05:54 .


#168
Noble 8

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Awesome new Singularity.
Thank you Bioware!

#169
bluebeam

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Sounds like a great patch, but... no fix for shockwave on PC? Really? And I'm afraid the headshot bonus on bosses will make them a joke.

#170
rysamad

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OH YEAH!!! :wizard:

#171
shova 01

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If its works, i think it will be great. However, i will wait and see. hopefully BW testers learned thier lesson from the last, so called update that was suppose to fix some of these issues, you cant fool this community. they will spot the issues fast.

#172
reid296

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Where the hell is the Turian roll or dodge? Everything else looks good, but that was the one major thing Turians needed. It seems almost painfully clear that Bioware hates the Turian kits. It feels like they only gave them a small health/shield buff to throw the Turian fans a bone. I will say that the Marksman buff is decent, but the Turian Soldier's powers lack synergy so much that it'll barely matter.

Not to mention the Vorcha or Drell. The Vorcha were practically useless on anything above silver, and taking away the simultaneous use of the Flamer and the Reegar only exacerbates the issue. Drell are pretty much unremarkable in all the ways that matter. Most things they do well, other kits do better. Don't get me wrong: this patch will do a lot of good (provided most of it works), but these seem to be glaring oversights, at least from my perspective.

#173
Raging_Pulse

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DragonRacer wrote...

There's a certain doorway at Firebase White where, if you die in just the right spot, you magically respawn at the landing pad with full health/shields. Like a total resurrection.

Some people abused it. But it was very easy to accidentally encounter. I did once, trying to run out the door to get away from gunfire and I fell down face-first dead in the doorway. Before I could even start tapping X to keep from bleeding out, I suddenly appeard in the LZ as Jesus Turian, come back to life from the dead.

Very freaky.


Thanks for responding!

Wow, I honestly never saw this. 

Freaky indeed :-D

#174
smodgepuntch

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Thank u bioware u r the ******

#175
DragonRacer

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Okay, for my fellow PS3 players wondering about the splash screen fix to actually, you know, make it launch and visible during operations. This IS fixed in this patch. Check out Derek Hollan's post in this thread/page from the MP forum: social.bioware.com/forum/1/topic/343/index/14311370/7