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Upcoming Mass Effect 3 Patch 4 Patch Notes


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#201
ArmeniusLOD

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I don't think Pyros were ever meant to be grab-able because they have armor. Could a Bioware dev confirm this?

And all the QQ over the Vorcha nerf, it's a fix, as I'm sure being able to fire Flamer and the Reegar at the same time was never intended.

And the Fagnan has already said they'll be looking at the Krysae again once the fix is in, perhaps meaning they'll buff it back to a usable state.

Looking forward to this patch! Great to see BW was hard at work. There are so many other games with glaring problems that the devs never fix, forcing the community to try to fix them (Oblivion or Titan Quest ring a bell?). I just hope the patch doesn't break my game like the last one did...

Modifié par ArmeniusLOD, 01 octobre 2012 - 06:42 .


#202
Ghost

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Nice job Chris! I'll be sure to update my list with the appropriate changes.

#203
Prism

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Nice chunky patch. Especially like the headshot bonus vs elite's and the bonus credits.

#204
Barge6000

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Sweet patch, nice work. Missed a couple of things, like turian mobility and +grenades per players in ammo boxes. But overall great job. My krentinel is going to enjoy his new balance!

#205
Ajensis

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Nice work!

I just skimmed through the thread, and no one mentioned the invisible Rannoch rocks, one of which Shepard hands over to Tali in the single-player game... Has it already been fixed? Maybe I hadn't patched my game properly the last time I played through it (got a new computer where I reinstalled ME3 to)?

But if not, then I'd really appreciate eradicating these ninja-rocks! :o) would make quite a difference to that scene, you know?

#206
CitizenThom

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THANK YOU! I really do appreciate the time and effort you Bioware folks have put in. You even fixed a few glitches that I thought no one had noticed. Also, it's now official that Geth Pyros are the second boss type for the Geth... question is, what's the max number of Pyros(Destroyers) that can spawn on the varying difficulties?

#207
Friky13

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Brings a tear to my eye...
A very good patch incoming :D

#208
The Shadow Broker

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Chris Priestly wrote...

Mass Effect 3 Patch 4 Patch Notes
[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]


- Players can no longer grab Geth Pyros over cover
- Fixed an exploit where players were able to use rockets from other weapon
- Krysae no longer ignores enemy shield gates
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them

wow RIOTS incoming :devil:

- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.

GOOD


- All Batarian and Krogan kits will now stagger less than other kits


Chris can you please explain this? so no stagger at all for those races like the devastator mode?

#209
Lady Angelic

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nice thanks Bioware

#210
WInd and Rain

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"- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage."
"- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage."

FTW.

#211
INVADERONE

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Awesome job guys. Just a quite note on the following;

LOVE these! Thanks for bringing sexy back!
- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.

HATE -
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
(ummm...the Phantom is a melee creature....so I assume the drone is no longer good against her at all. Who came up with this request? What is going to be the fun of even speccing into the drone if it no longer hypnotizes at least some enemies? It doesn't even do this all the time and now the drone will probably not be able to even do it at all. What are all of the melee enemies? I would like to see a list of what you consider melee enemies as all of us may not know exactly all of them.)

#212
Vicious Mello

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Pretty psyched for most of the patch notes, though I'm worried that you didn't mention anything about putting Pistol Ultralight Materials V into the story. It's missing, if you didn't know.

Additionally, and this is a very small one, but Ashley and James' passive powers are mixed up in the info section of the squad screen. It says Ashley has Arms Master and James has Alliance Officer, and since those are swapped, they remain gray indefinitely on the squad screen. Not a real problem, but very slightly annoying. I'm not sure if anyone else has brought that to your attention.

Thanks much for the patch.

#213
WInd and Rain

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INVADERONE wrote...

Awesome job guys. Just a quite note on the following;

LOVE these! Thanks for bringing sexy back!
- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.

HATE -
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
(ummm...the Phantom is a melee creature....so I assume the drone is no longer good against her at all. Who came up with this request? What is going to be the fun of even speccing into the drone if it no longer hypnotizes at least some enemies? It doesn't even do this all the time and now the drone will probably not be able to even do it at all. What are all of the melee enemies? I would like to see a list of what you consider melee enemies as all of us may not know exactly all of them.)


I'm guessing the melee's are the Brutes and Husks... Phantom has a ranged weapon so I don't think she counts. Trying to think of any other strictly melee enemies...

#214
N7 Legend Titi

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I believe

#215
Mr Cloud

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Can we count on that PS3 framerate for ME3 will be fixed before Trilogy arrives?

#216
BartoszJ91

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CitizenThom wrote...

question is, what's the max number of Pyros(Destroyers) that can spawn on the varying difficulties?


docs.google.com/spreadsheet/ccc

#217
jpraelster93

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Yay lets see if this patch actually works (which I doubt)

#218
MearasNZ

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Woohoo, looks like you guys have been super busy!  Thank you for all your hard work!  Posted Image

Also, I love the idea of extra bonus extraction credits!  I pretty much always make a point of trying to extract - the mission just feels incomplete without it - but now there's a reward!  Outstanding!

Have to admit I am a little worried about not being able to grab pyros anymore - it's one of my favourite kill techniques for those flaming little baskets, particularly on Giant - and *gulp* now I have to think of something else to do when I am being swarmed by them with my squishy!!!

Good stuff guys  -  thanks!

#219
BartoszJ91

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ArmeniusLOD wrote...

I don't think Pyros were ever meant to be grab-able because they have armor. Could a Bioware dev confirm this?


http://social.biowar...1370/7#14313073
It's confirmed.

Modifié par BartoshOsiek, 01 octobre 2012 - 07:26 .


#220
Drone223

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Good to see the banshee magnet hand gone, but not being able to grab pyros they are hard enough already

Modifié par Drone223, 01 octobre 2012 - 07:20 .


#221
jpraelster93

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Pyros not being able to be grabbed is Utter BS

#222
OuterRim

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A bit of a mixed bag really.

Nice to have a reason to extract when 20lvl, although I always try to extract anyway.

The geth get buffed again, but at least are a little bit less broken as well. No problem with the Pyro thing. They should be too heavy to pull over cover anyway, but it does make them now one of the biggest threats in the game. No doubt much of this is about anti-camping, but does nothing to slow those 12 minute GI speerun farmers. Interesting.

Good to see some stagger help for the Bats & Kros, but none for the Turians who have the same mobility issues? Not good.

The Krysae nerfed again. Clearly BW does not like this weapon, I don't use it anyway. Best to simply remove it from the game at this point so we don't have to see another nerf about it tomorrow.

Sadly, some major nerfs for the Engineer classes. The Sabotage one is bad enough, but the drones/decoys being ignored by melee classes? Not good. I found husks usually ignored them anyway, no big deal, but now Brutes, Banchees, & Phantoms will ignore them too? If getting people to use the drone/decoy classes less was the goal here then congrats. Those classes are now pretty much dead, especially when playing against the reapers.

No more Magnet hands! Yes! i should never get sync-killed by a banchee again (ok wishful thinking here lol)

Headshot bonuses against boss types is a nice addition.

Great to see some of the class evolution bugs repaired. I can now re-spec a few of them.

Love the 1 second invulnerability after an ops is used. These may actually be useful again, but would LOVE to see this also added for when a med is used or a team mate is revived, especially now that the enemy will show no mercy with thier stomps.

Modifié par OuterRim, 01 octobre 2012 - 07:25 .


#223
Zerotick

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Well vorcha's will be taking a massive hit to numbers.

Sabotage nerf as well, that's just great e_e

Modifié par Zerotick, 01 octobre 2012 - 07:18 .


#224
BansheeOwnage

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Looks really good!

But what does this mean?
- Fixed an issue with talent points remaining after a character promotion
?

#225
CronicleChicken

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mystupidmouth wrote...

"Players can no longer grab Geth Pyros over cover"
Cue the lamentations and woe of the FBWGG farmers!


Can we just make the Pyros more invincible? FBW is not the only place to grab a Pyro and now when I'm in cover and I grab a hunter or marauder, I just pray that the Pyro will ease off the god like fire till I can do something about him. 

Just saying...