A bit of a mixed bag really.
Nice to have a reason to extract when 20lvl, although I always try to extract anyway.
The geth get buffed again, but at least are a little bit less broken as well. No problem with the Pyro thing. They should be too heavy to pull over cover anyway, but it does make them now one of the biggest threats in the game. No doubt much of this is about anti-camping, but does nothing to slow those 12 minute GI speerun farmers. Interesting.
Good to see some stagger help for the Bats & Kros, but none for the Turians who have the same mobility issues? Not good.
The Krysae nerfed again. Clearly BW does not like this weapon, I don't use it anyway. Best to simply remove it from the game at this point so we don't have to see another nerf about it tomorrow.
Sadly, some major nerfs for the Engineer classes. The Sabotage one is bad enough, but the drones/decoys being ignored by melee classes? Not good. I found husks usually ignored them anyway, no big deal, but now Brutes, Banchees, & Phantoms will ignore them too? If getting people to use the drone/decoy classes less was the goal here then congrats. Those classes are now pretty much dead, especially when playing against the reapers.
No more Magnet hands! Yes! i should never get sync-killed by a banchee again (ok wishful thinking here lol)
Headshot bonuses against boss types is a nice addition.
Great to see some of the class evolution bugs repaired. I can now re-spec a few of them.
Love the 1 second invulnerability after an ops is used. These may actually be useful again, but would LOVE to see this also added for when a med is used or a team mate is revived, especially now that the enemy will show no mercy with thier stomps.
Modifié par OuterRim, 01 octobre 2012 - 07:25 .