Aller au contenu

Photo

Patch Notes.


10 réponses à ce sujet

#1
Descy_

Descy_
  • Members
  • 7 325 messages
http://social.biowar.../index/14311106


bam.

Additional fixes:

Eric Fagnan wrote...

The following items will also be part of the patch:

-Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
-Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.



Derek Hollan wrote...

The PS3 splash screen issue is fixed in this patch.

Other fixes listed are exactly that.  They are fixes.  They are neither buffs nor nerfs.  They are to address issues to ensure things are working as intended.

For example, it was never our intention for Sabotage to be stackable.  You were never supposed to be able to grab Geth Pyros over cover, etc.

The Krysae fix will indeed allow us to revisit this weapon and bring it "back to life."

Cheers

Posted Image


Modifié par Descy_, 01 octobre 2012 - 05:59 .


#2
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages
The following items will also be part of the patch:

-Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
-Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.

#3
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

ollpet wrote...

Lots of nice fixes but im disappointed that the Earth DLC weapon mods arent made available with this patch.


We will be releasing them in the near future now that the patch fixes them.

#4
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages
The PS3 splash screen issue is fixed in this patch.

Other fixes listed are exactly that.  They are fixes.  They are neither buffs nor nerfs.  They are to address issues to ensure things are working as intended.

For example, it was never our intention for Sabotage to be stackable.  You were never supposed to be able to grab Geth Pyros over cover, etc.

The Krysae fix will indeed allow us to revisit this weapon and bring it "back to life."

Cheers

Image IPB

#5
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

Shampoohorn wrote...

Blind2Society wrote...

Warp should be back in action if I read correctly.

Also, another Krysae nerf? They have got to be kidding.


I think the krysae patch-nerf will make it possible for them to buff it back to relevancy.


We will be looking at the Krysae in the near future once the fix is in.

#6
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 043 messages
As for the Krysae, it doesnt really affect things too much due to the shield gate being lowered. The fix was made before this balance change was made.

#7
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

Shawn22OS wrote...

How about the Drell's Eric? Are there fixes included in the patch?


The patch is going to allow us to modify some Drell stats we weren't able to before, so we'll be investigating the Drell in the future.

#8
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

ryoldschool wrote...

Eric, if still reading - SS is now getting the Sword mastery rank 5 and 6, but it has been getting power damage from passive - has this been corrected as well?


I'm not aware of any fix to the bonuses it was getting from power damage, so I think it should still be getting those even though it's not supposed to.

#9
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

squidney2k1 wrote...

Eric, so if you can completely re-work a power from the ground up (like the changes for Singularity), why has no attention been given to Tech Armor???


We're pretty happy with how Tech Armor is positioned right now, and it takes quite a bit of time to re-work a power so we only want to do it when it's really necessary.

#10
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

Koenig888 wrote...

I have a question for Bioware - "extra 40% weapon damage" sounds like it is multiplicative to total non-headshot weapon damage rather than additive to base weapon damage. Please confirm whether my understanding is correct.


Well it's a little more complicated than that since we have many bonuses and some of them are added together before the final multiplication, but the short answer is that it does multiply the regular weapon damage.

#11
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

CmnDwnWrkn wrote...

How do you feel about how drones and turrets are positioned right now?


I personally feel that they are decent powers now. The Sentry Turret may be a bit behind, but I haven't looked at them in a little bit.

There are a lot of things coming in the future that will probably have a big impact on overall balance, so it's hard to tell right now what will happen...