Trogdorx wrote...
And in other news, geth pyros are now almost as OP as phantoms. It would have been nice if you had changed them from having armor to simply having health (and less of it), like every other geth mook, to compensate for this change. You just added a bunch more encouragement for everyone to use the piranha despite nerfing it in the last patch. And even then, what do you do once a pyro is right in front of your cover, shooting its flamethrower at you over it? No other standard enemy can do that and you just made it pretty much impossible to deal with them..
I also see a lot of FBW camper hate here. Well stuff it. It's a legitimate strategy and one that's, in my opinion, smarter than roaming.
Also, in regards to the boss damage bonuses: Does the damage multiplier for back shots (on the atlas) and headshots (on the others) apply at all times, or only once their shield/barrier is down?
I don't think either Phantoms or Pyros are overpowered. They both just require particular attention or strategires, unlike standard mooks. And that is as it should be. If every enemy demanded an identical approach, the game would be very boring. Phantoms are a walk in the park for certain classes, and tougher for others. The same will be true for Pyros. This just making picking them out and finishing them from a distance that much more important.
I also think that the camper hate is just dumb. Who cares how someone else chooses to play the game? If that option weren't available, there would just be more overmatched players in higher difficulty levels. One way or another, this is an open game, not everyone is going to play the way you want them to.
Get over it. (Not directed at you, OP). Real combat looks a lot more like camping than it does like roaming.