Patch Notes.
#26
Posté 01 octobre 2012 - 04:19
Leave Sabotage alone, Bioware!
#27
Posté 01 octobre 2012 - 04:20
Singularity will be badass.
#28
Posté 01 octobre 2012 - 04:21
What, I wouldn't be able to troll harrier users now?
#29
Posté 01 octobre 2012 - 04:21
Extra credits for extraction wave will be a welcome addition. Batarians and Krogan suddenly can go up against the Geth. Great fixes BioWare.
#30
Guest_Air Quotes_*
Posté 01 octobre 2012 - 04:22
Guest_Air Quotes_*
#31
Posté 01 octobre 2012 - 04:22
"Players can no longer grab Geth Pyros over cover" (this should make FBW/G/G farming a lot more difficult now)
"Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies" (Incinerate is one of my fave powers and finally get's fixed up a bit)
"Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%" (No longer used for just setting up Tech Bursts )
"Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards" (A big Vanguard bug fixed!!)
"Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies" (had this happen a couple of times. Very frustrating)
"All Batarian and Krogan kits will now stagger less than other kits" (Sweet! But they forgot about the Turians )
"Singularity Notes" (whoa actually looks useful now!)
"Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to" (whoa no more magnetic hands for these ****es!)
"Concussive Shot Notes" (I might have to try this one again!)
"Marksman will instantly reload weapon ammunition when activated" (OMG it's now the Turians Adrenaline Rush!)
"N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage" (Shadow Strike is now even more OP'ed!!)
"Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact" (Warp, Throw, Pull, Lash no longer bugged? NIIIICE!)
"Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward." (A reason to play after Wave 10 objective is done! Good job BW)
"Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine" (Doh! Oh well too good to be true anyways. Makes it less OP'ed)
"Fixed icons of powers disappearing from the Character Screen" (nice visual GUI fix. Was kinda annoying seeing all the new char's icons randomly disappear)
"Fixed an exploit where players were able to use rockets from other weapons" (another rocket glitcher fix? I wonder how long this one lasts)
#32
Posté 01 octobre 2012 - 04:22
Just for FBW.Air Quotes wrote...
So no Geth fixes? Just made Pyros harder? Really?
#33
Posté 01 octobre 2012 - 04:22
#34
Posté 01 octobre 2012 - 04:22
Grotaiche wrote...
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore themWhat does that mean ?
It means that Brutes/Husk won't get distracted by hypnodrones or decoys. Poor Human Engineer. Well at least the Banshee's will be hypnodroned.
#35
Posté 01 octobre 2012 - 04:22
So I'm not crazy! This killed me during the last OP.
#36
Posté 01 octobre 2012 - 04:24
I might look for a few farming matches just to watch itX M3TH0D1C4L X wrote...
I can't wait to see the look on the faces of those farmers on FBW when they can't grab pyros anymore.
#37
Posté 01 octobre 2012 - 04:24
That happened? When? Is he talking about enemies getting distracted by being shot at and trying to take a combative position rather than going for a suicide stomp?- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
...some of these fixes sound terrifying. The pyro and Banshee teleport one both sound just... bad...
#38
Posté 01 octobre 2012 - 04:25
#39
Posté 01 octobre 2012 - 04:25
Lives Must Die wrote...
Say goodbye to farming Firebase White with Geth.
I'm sure it wil happen... but I wouldn't want to be in that room with 3 pyros you can't grab, that's for sure.
Disruptor Ammo = Super nice. Acolyte is still good, but now can't deny any gun that has disruptor rounds.
And what's this... the vanguards have been fixed?!
So many good things here! Bravo Bioware! Let's hope it all works lol
It will still be do-able. Most Pyros go down before they can get to the counter. Unless you're in a noob PUG game.
#40
Posté 01 octobre 2012 - 04:26
#41
Posté 01 octobre 2012 - 04:26
Krogan Battlemaster has fixed rage, and Krogan and Batarians get reduced stun...Air Quotes wrote...
So no Geth fixes? Just made Pyros harder? Really?
4 KV's with Rage cannot possibly lose to Geth... Hell one can't.
Modifié par capn233, 01 octobre 2012 - 04:26 .
#42
Posté 01 octobre 2012 - 04:27
Those are nice. If half the thing they said this would fix would really be fixed it would be a nice patch.
#43
Guest_Air Quotes_*
Posté 01 octobre 2012 - 04:27
Guest_Air Quotes_*
Ledgend1221 wrote...
Just for FBW.Air Quotes wrote...
So no Geth fixes? Just made Pyros harder? Really?
This will make it harder everywhere. Where are Rocket Trooper fixes? Where are Prime and his drone fixes? Hunter fixes? Pyro flame fixes? If Pyros can't be grabbed anymore, they should NOT dodge anymore either.
Modifié par Air Quotes, 01 octobre 2012 - 04:31 .
#44
Posté 01 octobre 2012 - 04:28
ollpet wrote...
Lots of nice fixes but im disappointed that the Earth DLC weapon mods arent made available with this patch.
What makes you think so? The patch notes indicates the problem is being fixed by the patch.
#45
Posté 01 octobre 2012 - 04:28
"- Players can no longer grab Geth Pyros over cover"
So ,who else will try to join FBW/Geth/Platinum lobbies only to see the reaction from those players who don't know about this? :innocent:
#46
Posté 01 octobre 2012 - 04:28
Grotaiche wrote...
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
What does that mean ?
I guess it means Husks, Swarmers, Brutes, Pyros, will completely ignore Decoys, Drones, Turrets now and go right after the players. Is it that hard to understand?
#47
Posté 01 octobre 2012 - 04:28
#48
Guest_Air Quotes_*
Posté 01 octobre 2012 - 04:28
Guest_Air Quotes_*
capn233 wrote...
Krogan Battlemaster has fixed rage, and Krogan and Batarians get reduced stun...Air Quotes wrote...
So no Geth fixes? Just made Pyros harder? Really?
4 KV's with Rage cannot possibly lose to Geth... Hell one can't.
That's NOT THE POINT.
#49
Posté 01 octobre 2012 - 04:29
Ah yes, thank youmystupidmouth wrote...
It means that Brutes/Husk won't get distracted by hypnodrones or decoys. Poor Human Engineer. Well at least the Banshee's will be hypnodroned.
Didn't see that one ! This will clearly make Geth tougher as it has saved my life more than once.Air Quotes wrote...
So no Geth fixes? Just made Pyros harder? Really?
Ledgend1221 wrote...
Just for FBW.
No FBW . Unless that was a joke and I didn't get it ?- Players can no longer grab Geth Pyros over cover
#50
Posté 01 octobre 2012 - 04:29
Those were added by balance changes, surley they can be fixed by balance changes.Air Quotes wrote...
Ledgend1221 wrote...
Just for FBW.Air Quotes wrote...
So no Geth fixes? Just made Pyros harder? Really?
This will make it harder everywhere. Where are Rocket Trooper fixes? Where are Prime and his drone fixes? Hunter fixes? Pyro flame fixes? I'm Pyros can't be grabbed anymore, they should NOT dodge anymore either.





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