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Can't grab Pyros: Always intended, or another deterrent against FBW farmers?


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183 réponses à ce sujet

#1
Sgt SuperWae

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My gut favors the latter, leaving a really bitter taste in my mouth.

So many TERRIBLE changes have been made to the Geth for the sake of stopping farmers and now THIS.  The extent in which farmers have been able to dictate the gaming experiences of SO MANY OTHERS is appalling.

I could be wrong, but the prevelance of farming on FBW makes it hard for me to believe otherwise.

#2
Crimson Vanguard

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that why I choose enemy now, no fun against Geth unless Im a Kroguard

#3
capn233

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Who cares?

#4
Homey C-Dawg

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Probably just to stop farming. The whole "they're too heavy" thing seems a bit like a made up excuse to me.

Won't have a huge impact on my playstyle, but it will be annoying in those few situations where grabbing a pyro has saved my life.

#5
JohnShades

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I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.

#6
capn233

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These are also a unit you could one-shot on any difficulty even before the shield gate change.

#7
Lord Rosario

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Geth are much more powerful than the other two factions at this point.. Close range, long range, stun lock, cover, staying on the move, all of it is out the window. About the only thing we can do at this point is shoot through corners and toss powers in that split second we can get out of cover with out dying thanks to our shield gate.

>.>
<.<
>.>
<.<

Also, just had to point out that I love the OP's siggy.

#8
aarnold1

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Besides farming, this really impacts some specific maps where you could use the counter in rapid motions against almost every Geth unit that comes around the corner except the Prime. I would have rather Bioware had changed the AI so that the enemies don't approach the obstacles.

Or, even more wicked, allow the enemies to grab too. hehe

Modifié par aarnold1, 01 octobre 2012 - 09:17 .


#9
rtbh99

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Derek Hollan wrote...

You were never supposed to be able to grab Geth Pyros over cover, etc.



#10
-Sxx-

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It's a deterrent. BioWare had plenty of opportunities to change this in the past, even before the game was released, and they didn't. It's highly unlikely, no matter how much they claim 'it was always intended', that it truly was supposed to be in the game because as mentioned, it would've been added already if not initially. Not a fan of deceit, but this wouldn't exactly be the first act of it.

rtbh99 wrote...

Derek Hollan wrote...

You were never supposed to be able to grab Geth Pyros over cover, etc.


Yeah. Right.

On additional note, we already know this quote, you didn't need to repost it.

Modifié par Dest1ny, 01 octobre 2012 - 09:20 .


#11
Sgt SuperWae

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capn233 wrote...

These are also a unit you could one-shot on any difficulty even before the shield gate change.

The point isn't that Pyros are being made difficult to kill; this change is simply a reflection of how farming continues to negatively impact the gaming experiences for EVERYONE.

#12
Lord Rosario

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JohnShades wrote...

I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.


If they have trooper sized units that can't be grabbed, we should have Krogan sized units that can't be grabbed or stabbed.. Also, if something sync kills a Batarian, that blade armor should take effect.

#13
Grunt_Platform

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I'm going to guess always intended. Their mesh is visibly bulkier than other geth units, and the way they close in on cover makes no sense unless they're meant to be cover busters.

I do hope this is paired with some background fixes though, since those pyros are going to be really lethal now.

#14
-Sxx-

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EvanKester wrote...
I do hope this is paired with some background fixes though, since those pyros are going to be really lethal now.


Probably not. Maybe after we complain a lot we'll getsome alterationst on the what, the second patch after this one?

Modifié par Dest1ny, 01 octobre 2012 - 09:20 .


#15
Aetika

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Next week, we are fixing Prime´s drone so it can shoot Pyros on you. Posted Image



For what it´s worth, I don´t really care ¨how it´s called...fixing, buffing...what matters to me is that in practical way, geth are becoming once again slightly harder, which I think is somehow ridiculous at this point.

Modifié par Aetika, 01 octobre 2012 - 09:21 .


#16
Super Nothing

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JohnShades wrote...

I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.


And what if you don't take them out at range?  What if one flanks you and starts attacking from your blind spot?  Once they're on top of you, there's nothing you can do.  They can hit you through cover and you can't get out of cover to retreat or you're toast.  There's no credit bonus for going random, so everyone is just going to pick Reapers or Cerberus from now on. 

#17
Lady Galaga

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I dunno but we should make like 20 more threads about it.

The changes will turn FbWG into a normal albeit entry-level match rather than easy credits for crummy players. The headshots and disruptor buff will likely make up for the smarter banshees and heavier pyros.

#18
Super Nothing

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rtbh99 wrote...

Derek Hollan wrote...

You were never supposed to be able to grab Geth Pyros over cover, etc.


Right, just like Prime headshots were a glitch that somehow got its own special animation.  No one's buying this. 

#19
Anders028

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 They are the only 3rd tier enemy that can be grabbed so I think its both.  Phantoms, Ravagers and Brutes are the other third tier enemies but only one of them is reasonable to be grabbed which is the obviously the Phantom.  

#20
Waffelmeister

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FBW is the only map where you'd have a reasonable chance to actually grab a pyro anyway.

Well, maybe glacier as well. Either way, it makes sense that Has Armor = No Grab.

Geth are not nearly as hard as you make them out to be, especially considering they don't have grenades and they gave a couple races stagger resistance. Makes the Kroguard own geth even more! :D

Modifié par Waffelmeister, 01 octobre 2012 - 09:32 .


#21
Lord Rosario

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Super Nothing wrote...

rtbh99 wrote...

Derek Hollan wrote...

You were never supposed to be able to grab Geth Pyros over cover, etc.


Right, just like Prime headshots were a glitch that somehow got its own special animation.  No one's buying this. 


Hehe. This is so true it made me laugh.

#22
RGFrog

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JohnShades wrote...

I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.


No ranged attack? Srsly?!?!?!?!  The range of their flame attack extends well beyond the graphic, goes through all manner of cover and they can dodge better than a geth mook.

It was never "intended", imo. It's a retcon.

#23
Homey C-Dawg

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JohnShades wrote...

I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.


I think they threw this idea to the wind when they changed the Pyro's flamethrower from a close range weapon to a mid range weapon.

#24
jandrewcepticon

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They should take away their dodge then. If they are too heavy to get grabbed, then they are also too heavy to skip. :D

#25
Lord Rosario

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Waffelmeister wrote...

FBW is the only where you'd have a reasonable chance to actually grab a pyro anyway.

Well, maybe glacier as well. Either way, it makes sense that Has Armor = No Grab.

Geth are not nearly as hard as you make them out to be, especially considering they don't have grenades and they gave a couple races stagger resistance. Makes the Kroguard own geth even more! :D


Kroguard already has stagger resistance as the others always should have.

Anders028 wrote...

 They are the only 3rd tier enemy that
can be grabbed so I think its both.  Phantoms, Ravagers and Brutes are
the other third tier enemies but only one of them is reasonable to be
grabbed which is the obviously the Phantom.  


Swarmers, husks, and geth turrets also don't have armor, and are obviously very light, but we can't grab those.. :wizard: