Can't grab Pyros: Always intended, or another deterrent against FBW farmers?
#1
Posté 01 octobre 2012 - 09:04
So many TERRIBLE changes have been made to the Geth for the sake of stopping farmers and now THIS. The extent in which farmers have been able to dictate the gaming experiences of SO MANY OTHERS is appalling.
I could be wrong, but the prevelance of farming on FBW makes it hard for me to believe otherwise.
#2
Posté 01 octobre 2012 - 09:05
#3
Posté 01 octobre 2012 - 09:06
#4
Posté 01 octobre 2012 - 09:08
Won't have a huge impact on my playstyle, but it will be annoying in those few situations where grabbing a pyro has saved my life.
#5
Posté 01 octobre 2012 - 09:10
#6
Posté 01 octobre 2012 - 09:11
#7
Posté 01 octobre 2012 - 09:13
>.>
<.<
>.>
<.<
Also, just had to point out that I love the OP's siggy.
#8
Posté 01 octobre 2012 - 09:15
Or, even more wicked, allow the enemies to grab too. hehe
Modifié par aarnold1, 01 octobre 2012 - 09:17 .
#9
Posté 01 octobre 2012 - 09:16
Derek Hollan wrote...
You were never supposed to be able to grab Geth Pyros over cover, etc.
#10
Posté 01 octobre 2012 - 09:17
rtbh99 wrote...
Derek Hollan wrote...
You were never supposed to be able to grab Geth Pyros over cover, etc.
Yeah. Right.
On additional note, we already know this quote, you didn't need to repost it.
Modifié par Dest1ny, 01 octobre 2012 - 09:20 .
#11
Posté 01 octobre 2012 - 09:17
The point isn't that Pyros are being made difficult to kill; this change is simply a reflection of how farming continues to negatively impact the gaming experiences for EVERYONE.capn233 wrote...
These are also a unit you could one-shot on any difficulty even before the shield gate change.
#12
Posté 01 octobre 2012 - 09:17
JohnShades wrote...
I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.
If they have trooper sized units that can't be grabbed, we should have Krogan sized units that can't be grabbed or stabbed.. Also, if something sync kills a Batarian, that blade armor should take effect.
#13
Posté 01 octobre 2012 - 09:17
I do hope this is paired with some background fixes though, since those pyros are going to be really lethal now.
#14
Posté 01 octobre 2012 - 09:19
EvanKester wrote...
I do hope this is paired with some background fixes though, since those pyros are going to be really lethal now.
Probably not. Maybe after we complain a lot we'll getsome alterationst on the what, the second patch after this one?
Modifié par Dest1ny, 01 octobre 2012 - 09:20 .
#15
Posté 01 octobre 2012 - 09:20
For what it´s worth, I don´t really care ¨how it´s called...fixing, buffing...what matters to me is that in practical way, geth are becoming once again slightly harder, which I think is somehow ridiculous at this point.
Modifié par Aetika, 01 octobre 2012 - 09:21 .
#16
Posté 01 octobre 2012 - 09:20
JohnShades wrote...
I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.
And what if you don't take them out at range? What if one flanks you and starts attacking from your blind spot? Once they're on top of you, there's nothing you can do. They can hit you through cover and you can't get out of cover to retreat or you're toast. There's no credit bonus for going random, so everyone is just going to pick Reapers or Cerberus from now on.
#17
Posté 01 octobre 2012 - 09:23
The changes will turn FbWG into a normal albeit entry-level match rather than easy credits for crummy players. The headshots and disruptor buff will likely make up for the smarter banshees and heavier pyros.
#18
Posté 01 octobre 2012 - 09:24
rtbh99 wrote...
Derek Hollan wrote...
You were never supposed to be able to grab Geth Pyros over cover, etc.
Right, just like Prime headshots were a glitch that somehow got its own special animation. No one's buying this.
#19
Posté 01 octobre 2012 - 09:26
#20
Posté 01 octobre 2012 - 09:26
Well, maybe glacier as well. Either way, it makes sense that Has Armor = No Grab.
Geth are not nearly as hard as you make them out to be, especially considering they don't have grenades and they gave a couple races stagger resistance. Makes the Kroguard own geth even more!
Modifié par Waffelmeister, 01 octobre 2012 - 09:32 .
#21
Posté 01 octobre 2012 - 09:27
Super Nothing wrote...
rtbh99 wrote...
Derek Hollan wrote...
You were never supposed to be able to grab Geth Pyros over cover, etc.
Right, just like Prime headshots were a glitch that somehow got its own special animation. No one's buying this.
Hehe. This is so true it made me laugh.
#22
Posté 01 octobre 2012 - 09:28
JohnShades wrote...
I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.
No ranged attack? Srsly?!?!?!?! The range of their flame attack extends well beyond the graphic, goes through all manner of cover and they can dodge better than a geth mook.
It was never "intended", imo. It's a retcon.
#23
Posté 01 octobre 2012 - 09:30
JohnShades wrote...
I'll play devil's advocate and say they are an armored unit, the only armored unit you could counter grab. It also has no ranged attack. The idea with pyros is that you should take them out at distance, not at close range. So MAYBE (big maybe) this was their intention from the start.
I think they threw this idea to the wind when they changed the Pyro's flamethrower from a close range weapon to a mid range weapon.
#24
Posté 01 octobre 2012 - 09:32
#25
Posté 01 octobre 2012 - 09:37
Waffelmeister wrote...
FBW is the only where you'd have a reasonable chance to actually grab a pyro anyway.
Well, maybe glacier as well. Either way, it makes sense that Has Armor = No Grab.
Geth are not nearly as hard as you make them out to be, especially considering they don't have grenades and they gave a couple races stagger resistance. Makes the Kroguard own geth even more!
Kroguard already has stagger resistance as the others always should have.
Anders028 wrote...
They are the only 3rd tier enemy that
can be grabbed so I think its both. Phantoms, Ravagers and Brutes are
the other third tier enemies but only one of them is reasonable to be
grabbed which is the obviously the Phantom.
Swarmers, husks, and geth turrets also don't have armor, and are obviously very light, but we can't grab those..





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