I'm looking to add an item variation (weapon) to the toolset so I can change the texture of one weapon and not any others with the same model. So far my GDA is working and the variant is appearing in the toolset where it should, but when I open it up all I see if black (or it doesn't even act like there is a model if its opened before another model).
My only guess is that there's something wrong with the file naming, or possible not having a .met file (which I have no idea what that is/does). This may be a longshot but I am hoping someone here can take a look and tell me if I am completely screwing up the naming or point me in the direction to fix my problem. Thanks!
- GDA: longsword_variation_bb.gda
- ID - 990
Label - BB
ModelTY - lsw
ModelSU - lsbb
ModelVA - a
IconName - [blank]
DefaultMa - 2
- ID - 990
- MAO: w_lsw_lsbba_0.mao
- MMH: w_lsw_lsbba.mmh
- PHY: w_lsw_lsbba.phy
- MSH: w_lsw_lsbba.msh
- DDS:
w_lsw_lsbba_0d
w_lsw_lsbba_0n
w_lsw_lsbba_0s
Thanks again folks!<3
Modifié par Stippling, 04 octobre 2012 - 09:47 .





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