I'd like for DA3 to expand on this. Yes, give us choices that matter too, because afterall, an choice making game without any dire consequences doesn't really make for a good experience. Still, let us react in the most diverse way we can, give us *many* options to respond to these stimuli.
If I chose to save a mage and she dies anyway, let me give an opition to react to the futility of the situation. Not just "oh, well" but "why did I bother?" Or "I did what I could..."
There was an awesome sidequest involving a Qunari Mage which ended up the same anyway you handled it. Sure, I was pissed that I couldn't do anything about it, but I was more pissed that Hawke couldn't react to it. I wanted an option to punch the floor or to spit on his burnt corpse. These things show a lot about our character; it defines them, develops them from that rough sketch we had in our heads to that detailed portrait filled with many colours.
And since we're at it, I want an option to express my character's feelings through physical interactions other than dialogue. At least for a few situations. It would be cool to let me punch something (or kill something - as we've done before.) Wouldn't it be awesome to have been able to respond to Anders 'moment' with a good kick to the balls first?





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