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QTE elements in DA3


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34 réponses à ce sujet

#26
BrookerT

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Ya know, the Witcher 2 has QTEs, (so lets not make it exactly like that game) and they add nothing to the game in the slightest, they have no place in RPGs

#27
BubbleDncr

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Quick Time Events are very expensive to make, and since Dragon Age already has some pretty solid gameplay, I don't see why they would put resources into them. Especially when its pretty widely known that no one really "loves" QTE's...at best people don't mind them, but more people seem to hate them.

#28
asminho

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love the Qte, it makes killing bosses or other mobs more dynamic, but it shouldnt overdo it and use it for every enemy u encounter, but they should make killing blows in the game atleast

#29
sully.nathan

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I doubt there will be QTE's because it hasn't been in either game. If it is like mass effect 3 were we can have interrupts we should be able to completely ignore it.

#30
Maria Caliban

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The Witcher 2 had them. I doubt BioWare has the ***** to implement such a dark and gritty feature.

#31
realguile

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Nashimura wrote...

Playing Resident Evil 6 right now, i think i just went off QTE's for life.

4 real

#32
Get Magna Carter

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QTEs should only featured in games centred on such things as a main gameplay component (Shenmue 1 & 2, Fahrenheit/Indigo Prophecy, etc). No other game should use them.
And no game should feature "press the button we tell you fast or it's game over"

#33
goofyomnivore

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Not a fan of them; combat or dialogue QTE both are equally 'meh' for me.

#34
deuce985

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Dear god no. Please no.

They annoy me in almost every game...

#35
MichaelStuart

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If you think of the interrupts from mass effect as QTEs, then they might be in?
QTEs don't really bother me when there done well, but they are very hard to do well.