Aller au contenu

Photo

So... how do I use the Slayer?


  • Veuillez vous connecter pour répondre
44 réponses à ce sujet

#1
SushiSquid

SushiSquid
  • Members
  • 650 messages
I'm finally playing around with this class now after initially dismissing it. I still don't think I'm quite getting it.

You aren't actually invincible while using Charge. The skill lies. You also don't seem to be invincible or even gain damage resistance while teleporting from either the melees or dodges. This creates problems, but they're manageable.

Phase Disruptor is terrible. First, the upgrade to reduce shield consumption lies, so it takes more than it should. Then the attack range doesn't hit through walls and cover, so it very commonly hits only a few enemies when it should be hitting several. And then it's not even worth using because it's horribly weak and I could instead just be using something else that doesn't drain my barrier and does way more damage.

Biotic Slash seems like a weakened Electric Slash/Shockwave. It's only really useful from behind a thick wall when I can't safely Charge.

The one cool thing I've found that this guy can do that's actually effective is his melee. Not the heavy melee, that thing misses if used up close, but the melee. The melee is decently strong and fast, but importantly seems to hit a wide area, slashing several enemies at once and staggering them. Area Charge followed by repeated melee attacks, then dodge teleporting away is fairly safe to perform and causes pretty good AoE damage, rapidly killing small groups of enemies. It's not as useful on bosses for obvious reasons, but it's actually good even against stuff like Pyros and Phantoms, who are normally hell at that range, because it just keeps staggering them.



Okay, so I'm sure I'm just missing something here. I mean, I never see anyone else playing a Slayer, like... ever, but this class must be useful for something, right? After enough playing I've finally found something decently cool the Slayer can do, but I'm sure this class has more potential. Let me know what I can do.

Modifié par SushiSquid, 02 octobre 2012 - 01:48 .


#2
TransHumanS

TransHumanS
  • Members
  • 217 messages
Have you ever seen Bleach or Dragon Ball Z?

#3
SushiSquid

SushiSquid
  • Members
  • 650 messages
A few episodes of Dragon Ball Z years ago in like middle school or something, and I'm 24 now so I've long forgotten all of middle school. Anime isn't really my thing, so I don't know what you mean by that.

#4
Lives Must Die

Lives Must Die
  • Members
  • 419 messages
Phase disruptor is one of the best abilities in the game in my opinion. The way you play as a slayer is you play as the host. Charge -> pd pd pd. repeat. Play as host. Totally different experience if you play as host.

#5
Lives Must Die

Lives Must Die
  • Members
  • 419 messages
Lol he means you can play the slayer with light melee. Certainly viable as well.

#6
SushiSquid

SushiSquid
  • Members
  • 650 messages
There's a decent delay between each Phase Disruptor during which I just get shot, it actually uses 1/3 shield instead of 1/4 like it should, if anything is in the way all at between point of impact and the target it does nothing, and even when it does hit it only does 660 damage. How is that a good skill? I'm not getting it.

#7
JameJame456xx

JameJame456xx
  • Members
  • 453 messages
He's my favorite for gold matches. My build right here:
http://narida.pytalh...APMp6_9XERFF4I4[1\\4

For me, charge up acolyte, biotic charge, follow up with two PD shots (or one), and go all LIGHT melee. His melee gives him damage reduction. And repeat. For bosses that grab, strip with acolyte and use PD and your armor piercing gun. This is my most fun character out of all ME3 to play with. He's really good on gold too.

EDIT: NEVER play off-host!! There is a HUGE delay for PD. Also, PD stuns ANY enemy. Bosses take a couple more shots but the thing is that it stuns! Combine that with biotic charge's power synergy evo, the heavy melee granting power damage for 30 seconds evo, and the 75% against armor on PD evo and it stacks up to lots of damage!

Modifié par JameJame456xx, 02 octobre 2012 - 01:59 .


#8
Tankcommander

Tankcommander
  • Members
  • 1 268 messages
He's very hit and run. At some point I'll play around with my new video software and get some videos of me playing with him. Use PD to open enemies up for your sword and charge. Very handy for escaping too, and meant to be used in conjunction with charge to restore shields.

Heavy melee has awesome range and damage, but go light melee if you need damage reduction.

#9
DeathScepter

DeathScepter
  • Members
  • 5 527 messages
Excellent melee class. Biotic Slash is a good ability. So is Phase Disruptor. Find at least 1 good gun that you are already comfortable with and find your own way to play. Slayer is a solid vanguard regardless if you spec the Biotic charge or not.


And if you have the Cerberus Adept, it is a solid class as well. Its cousin the Cerberus Vanguard(very similar) is a good class.

A good weapon that you are great with to have good synergy in all things. Kill all of your enemies quickly.

Martial Biotic Gear Slot is great for Melee oriented biotic characters and Slayer is good at melee in its fitness tree. So Martial Biotic and Slayer Fitness do have good synergy.

#10
Crimson Vanguard

Crimson Vanguard
  • Members
  • 6 130 messages
Must be host to use him to full potential, check my sigature for some simple basic information

#11
Jagpferd

Jagpferd
  • Members
  • 97 messages
The slayer is one of the most effective classes especially against the phantom. What I generally do is the following.

Main weapon: Acolyte
Secondary weapon: Piranha (or mattock)

Use the following loadout
http://narida.pytalh...9q9SEIFZ4I4L4O4

Run around with the acolyte is charge so when you do your charge against the enemy it will automatically fire off and hit shield enemy before you impact them. Which will kill all enemies up to a phantom in one shot. For anything else that requires some AP use your piranha or any other weapon.

The Phase disruptor is great for finishing off any enemies that may have survived around the targeted enemy. The reduce shield aspect of the PD does work.

Hopes that helps.

#12
capn233

capn233
  • Members
  • 17 292 messages
What you are missing is in your description of Phase Disruptor. It is actually a very good power. I don't know what the description says but it hits with a lot of force and has a good area of effect even without area upgrades. It easily sets off fire explosions if you are using Incendiary Ammo.

I respec'd mine and left out Biotic Slash and played a bit with him over the weekend. Was a bit of a learning curve, had a terrible game with two GI's where latency wasn't helping me, but got my act together. Keep Power Recharge Speed bonus up or use consumables so you can Phase Disruptor once or twice into Charge, and repeat. On something like a Prime you can practically just charge and hit light melee over and over again until charge is off cooldown. I ran mine with the Talon IX, with EB and scope and Incendiary Ammo.

It also helps if you can master the teleport dodge, which I have not. Other helpful hint is to get a buddy to be a GE with a shield turret and you can spam Phase Disruptor forever, or just get a biotic buddy to set up targets for BE's when you charge.

#13
TransHumanS

TransHumanS
  • Members
  • 217 messages
Spec everything in the fitness category for sword play, except for heavy melee.
Go full out on biotic charge.
I usually choose biotic slash over phase disruptor, but to each his own.

I equip a hurricane, and charge three tap melee, roll, repeat. Long distance is hurricane and biotic slash play.

It's like DBZ or Bleach.

#14
SushiSquid

SushiSquid
  • Members
  • 650 messages
Is that why the light melee seems so much safer? I can spam that crap in the middle of a group while spinning around to find my next Charge target (or teleporting away if I don't get one) and it's fairly safe. The heavy melee only ever hits if the enemy is targeted and at least several meters away (totally biffs wind at close range), and even then it's slow and gets me shot too much too use.

#15
etm125

etm125
  • Members
  • 1 737 messages
PD is amazing if specced correctly. Use a gear that bumps biotic damage and a power amp-- Spec PD for efficiency, 3x PD (aim at feet of enemy. Blast radius great) biotic charge to regen shield, dodge back, repeat. Everything dies in 3 PDs. Anything thats left you just cycle again. On host he's an absolute monster.

You like meleeing so take the power synergy (HM an enemy, +30% power dmg for 20 secs) rawr.

#16
SushiSquid

SushiSquid
  • Members
  • 650 messages
Yes, I like melee. That works great on the Slayer. I just wanted to know what else works well.

I'm seeing a lot of people saying Phase Disruptor is good, but not many explaining very well why that is. It's so horribly weak even when built for damage, and like I said, if anything is in the way at all it doesn't hit. I'd like it a lot more if it ignored obstacles like Arc Grenades, Biotic Slash, and some other powers do.


Jagpferd wrote...
The reduce shield aspect of the PD does work.


Not like it says it does. It says it reduces it by 25%. It actually seems to drop it from 50% to 30%, which is only a 20% drop.

Modifié par SushiSquid, 02 octobre 2012 - 02:05 .


#17
Dream-Maker

Dream-Maker
  • Members
  • 529 messages

SushiSquid wrote...

There's a decent delay between each Phase Disruptor during which I just get shot, it actually uses 1/3 shield instead of 1/4 like it should, if anything is in the way all at between point of impact and the target it does nothing, and even when it does hit it only does 660 damage. How is that a good skill? I'm not getting it.


It is a good skill because the fact that it uses barrier gives it a separate cooldown which makes it very spammable and also because of the synergy it has with charge that allows you to get your shields back instantly. If you're experiencing a delay, then you're probably experiencing lag off-host. This class should be played on host to achieve its full potential.

Properly specced the power can do about 800 damage on AOE, even more on armor or shields/barriers depending on your spec, stagger even the biggest enemies instantly and at any distance. I don't see how you can call this bad.

Also I think you misread the description for the efficient blast, it means the skill gets a 25% decrease in barrier consumption, not a 25% barrier consumption. So it is working as intended and still allows you to use the skill 3 times from full barrier instead of 2 normally.

Edit : here's the math FYI. It's a 25% decrease of a 0.5 barrier consumption so 0.5 x 0,25 = 0,125. A 0,125 decrease from 0,5 is 0,5 - 0,125 = 0,375. So your effective final consumption is 37,5% of your barrier which is what is seen in game. It's not very clear in the description but that's how it's meant to be.

Modifié par Dream-Maker, 02 octobre 2012 - 02:15 .


#18
Credit2team

Credit2team
  • Members
  • 5 582 messages
you listen to this:

you then bang you head in the air repeatedly while making this sign with one or both hands:
Image IPB

#19
Jagpferd

Jagpferd
  • Members
  • 97 messages
lol walrus. Here's a good video with the slayer.

#20
palmof40sorrows

palmof40sorrows
  • Members
  • 2 583 messages

SushiSquid wrote...

I'm finally playing around with this class now after initially dismissing it. I still don't think I'm quite getting it.

You aren't actually invincible while using Charge. The skill lies. You also don't seem to be invincible or even gain damage resistance while teleporting from either the melees or dodges. This creates problems, but they're manageable.

Phase Disruptor is terrible. First, the upgrade to reduce shield consumption lies, so it takes more than it should. Then the attack range doesn't hit through walls and cover, so it very commonly hits only a few enemies when it should be hitting several. And then it's not even worth using because it's horribly weak and I could instead just be using something else that doesn't drain my barrier and does way more damage.

Biotic Slash seems like a weakened Electric Slash/Shockwave. It's only really useful from behind a thick wall when I can't safely Charge.

The one cool thing I've found that this guy can do that's actually effective is his melee. Not the heavy melee, that thing misses if used up close, but the melee. The melee is decently strong and fast, but importantly seems to hit a wide area, slashing several enemies at once and staggering them. Area Charge followed by repeated melee attacks, then dodge teleporting away is fairly safe to perform and causes pretty good AoE damage, rapidly killing small groups of enemies. It's not as useful on bosses for obvious reasons, but it's actually good even against stuff like Pyros and Phantoms, who are normally hell at that range, because it just keeps staggering them.



Okay, so I'm sure I'm just missing something here. I mean, I never see anyone else playing a Slayer, like... ever, but this class must be useful for something, right? After enough playing I've finally found something decently cool the Slayer can do, but I'm sure this class has more potential. Let me know what I can do.


You are incorrect about Phase Disruptor. I find it far superior to Biotic Slash. Spec it to do armor damage, reduce drain on barriers, and area effect, and you will find it good at both controlling crowds and killing armored bosses. You can hit spawns from all the way across the map and kill them before they get to your position. 

I see you have a Scorpion. Equip it to this guy. Scorpion shots into crowd, PD x3, Charge if needed, light melee during cooldown, Charge then PD or Scorpion shots, repeat all over map. Use the teleport to your advantage to pass through walls and shortcut up stairs. Use that teleport all day long to kite enemies until your cooldown is done on Biotic Charge. 

Lastly, as with Vanguards in general ALWAYS HOST. Even after the patch goes through, HOST ANYWAY. Phase Disruptor and his teleport are ESPECIALLY vulnerable to lag. Always host, don't lean on Biotic Slash, learn to love the Scorpion, PD, and teleport amongst crowds of enemies, and you WILL love the slayer.

#21
Acyl

Acyl
  • Members
  • 388 messages
Other folks have said it, but hell, I'll say it again. Phase Disruptor doesn't have a cooldown. It uses Barrier. That's a weakness, but it's also a strength. When people are talking about PD, PD, PD, Biotic Charge, PD, PD, PD, Biotic Charge...they really do mean in quick succession, and you can start firing PD again before charge is off cooldown. It's still useful at point-blank range.

You can't machine-gun any other power combination like that, besides Nova, which works the same way.

Anyway...the 'only play Vanguard as host' thing is a common statement, so it's easy to ignore. For most Vanguards, we do that because of the flying Vanguard death glitch - which will hopefully be fixed in the upcoming patch. But if you're careful, you CAN still play most Vanguards off-host even now. Thing is, Phase Disruptor suffers particularly badly when off-host. So does the teleport dodge (the Fury has the same problem). So when people insist that you should host as a Slayer, it's not the usual Vanguard paranoia talking. They mean the Slayer, in particular, should be played as a host.

With all that said, the Phase Disruptor build for a Slayer is hard to do. No question. It's more frantic and attention-demanding than most other Vanguards. If it's not for you, it's not for you. Can't win 'em all. I'm not very good with it myself, but I acknowledge it is potentially very effective.

Modifié par Acyl, 02 octobre 2012 - 05:12 .


#22
Terry Yaki

Terry Yaki
  • Members
  • 763 messages
If you don't want to play as host, the best thing I can say is just use Biotic Slash (but don't try to spam it). Biotic Charge is useless if you're not host because it only has about a 15% chance (maybe less) of activating if you're joining a game. If you're not host, Shoot First, Power Second. Otherwise, just play as host and do what everyone else says to do.

#23
Lives Must Die

Lives Must Die
  • Members
  • 419 messages
What Acyl wrote.... This is what I was trying to say in my previous posts. The phase disruptor skill is fantastic, but only if you play as the host. If you do not, you get a large delay between firing Phase Disruptor, most likely due to server communication (lag). The problem with this is that it can destroy the effectiveness of a pure Phase Disruptor build. by the time you try to fire off your second one, there's a good chance your barriers have been taken down by fire, and therefore it's a lackluster power that can be fired only once. There are ways around this though.

There are three possible builds that I use for this character. The first, my favorite build, is to be played with as a host only. It is a build designed to get maximum damage from Phase Disruptor. It can take care of anything on the battlefield.
http://narida.pytalh...9@0GE@FH4I4@0@0
I pick Force and Damage on BC because I want to make sure whatever I hit dies. I don't usually BC into groups, although if you are careful, PD can kill off entire groups extremely quickly as well.
PD specced for damage, efficient blast (allows for 3 rapid fire PD in 1 second... that's nearly 2400 damage without any additional power modifications, and not including the 40% bonus from BC and a possible 20% bonus from Melee Synergy.. combine all of that with gear, and 3PD is getting close to 3700 damage, every time you charge) and armor damage. Acolyte will strip shields/barriers just fine. Add in Cryo Ammo to help stun enemies just in case you find yourself needing more time to allow your barriers to charge. No need for another weapon... keep your cooldown low. The Biotic Slash is just a utility at this point. Keep in mind you can spam it whenever you are using PD since PD does not trigger any sort of power recharge. This is a very tough build to play because it's so frantic, and it takes some getting used to. Ravagers will kill you quickly... and you have to be very careful. However, the damage potential is tremendous. It is by far my favorite build to play. You can also take away rank 5 and 6 in Fitness and put them into N7 Slayer (weapon damage) and Biotic Slash (for more damage or radius) if you want. I put them there so that I can get melee kills to boost my PD power by 30%, but it's not always a good choice on Gold and above. Because you will be draining your shields constantly with PD, you don't need to worry about your shield strength in Fitness though. You could also go with shield recharge on rank 5 of Fitness if you want to make sure you are replenishing shields quickly, which works for a PD "sniper" build. You will be constantly charging into battle though with BC though with this build... I would either keep the build as is, or I would put the points from rank 5 & 6 Fitness into Biotic Slash to help set of Biotic Combos through walls.. This build is where it's at, as long as you are playing as host. If you're not playing as host, you're wasting an opportunity to use PD to help your teammates. See second build for the "team mate" option.

The second build I use for PD can be used in public games you are not hosting, but it is not nearly as effective:
http://narida.pytalh...9@0@A@@H4I4@0@0
It is largely the same as the above post, with 2 important changes. BC rank 4 changes to Radius, allowing you to stagger enemies. The second change is Phase Disruptor rank 5 changes from Efficient Blast to Knockdown. This build is used more for teamwork purposes. If you are not playing as the host, you will only be getting 1 PD out at a time most likely, so taking Efficient Blast is a waste. However, you can take Knockdown, so that your one PD does help your team out and stagger enemies.Same goes with Biotic Charge. The rest is up to you... I always take Fitness expert on Fitness tree for this build. It's more of a sniper class to help your team mates from afar. It's not as fun to play with, but you can help your team a lot.

The third build is what most people do who "dabble" with PD. They just put 3 ranks into it, or none at all. I now always take at least 3 ranks, because I do think it can be useful in far away situations, even at a low rank. On Silver difficulty, you could charge into a cannibal or another small troop unit and follow it with a PD and still get good kills like that. The free point can either be split between Biotic Slash and N7 Slayer tree.

TL;DR? Stop being lazy.

Modifié par Lives Must Die, 02 octobre 2012 - 01:45 .


#24
longgamma

longgamma
  • Members
  • 2 066 messages
Xcalisorz has a great playthrough in youtube, you should see pros in action before writing off a class before writing off a character.

#25
Mendelevosa

Mendelevosa
  • Members
  • 2 753 messages

SushiSquid wrote...

Yes, I like melee. That works great on the Slayer. I just wanted to know what else works well.

I'm seeing a lot of people saying Phase Disruptor is good, but not many explaining very well why that is. It's so horribly weak even when built for damage, and like I said, if anything is in the way at all it doesn't hit. I'd like it a lot more if it ignored obstacles like Arc Grenades, Biotic Slash, and some other powers do.


Jagpferd wrote...
The reduce shield aspect of the PD does work.


Not like it says it does. It says it reduces it by 25%. It actually seems to drop it from 50% to 30%, which is only a 20% drop.


You misunderstand. The shield efficiency evolution takes off 25% OF the 50% consumption. Meaning the shield consumption of the PD goes from 50% to 37.5%.