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So... how do I use the Slayer?


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#26
u21

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OP:
I've said it before, and other, better players have said it above: the N7 Slayer is an absolute MONSTER. Arguably the most dynamic, most versatile, most deadly single character this game has to offer, regardless of class. The learning curve is a smidge steep, though.

The primary overall perk of this kit is its ability to adjust to battlefield situations on the fly while never losing killing speed. Biotic charge is this character's axis; PD and BS, as well as his light and heavy melee attacks revolve around it. Choose the power boost evo for BC.

I 3-slot BS, and post-charge it still does around 500 damage to everything it touches, and detonates BEs.
Take the advice above regarding PD. Post-charge it does around 5k, plus or minus depending on amps and such, making it one of, if not the, most potent abilities in the game. Oh yeah, and it detonates tech bursts. Incindiary ammo FTW.
Heavy melee teleports and completely ignores shield gate. Add a melee mod to one-shot Centurians and Marauders.
Light melee hits in an arc, does +75% after a heavy melee kill, and provides nigh INVULNERABILITY. The benefit of this mechanic cannot be overstated. It damn near ensures survivability in most situations.
All that, and they still let this guy carry a gun.

However, this is not your old man's vanguard. It is a fast fast fast character. Don't play him off-host, and don't get caught not moving or killing. Smart, hyper-aware gameplay rewards with legions of enemy corpses and a reservation for the top of the boards. That said, mistakes and lack of battlefield awareness punish this soldier with often-humiliating death.

The Slayer is the ultimate high risk/high reward character. Stick with it, stay on the move, and enjoy the gunkata carnage.

#27
TazMonkey2011

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■Efficient Blast may be misleading; instead of reducing the barrier cost from 50% to 25%, it is reduced to 37.5% of barrier. In other words, the effect is multiplicative, rather than additive: [50% * (100% - 25%)] = 37.5%

#28
TazMonkey2011

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Also the Slayer is 2nd only to the GI in shear death dealing ability. The PD can be spammed indefinatly if you set the KIT and Team up right which make for a great sniper set up.

for example... you equipe a stronghold package V and Multicapacitor IV armour consumable, team consists of N7 demolisher with a pylon and sheild regen ability, GE with a turrent with shield regen ability. and the fourth can be anything else. set up a sniper nest and PD>PD>PD>PD>PD>PD>PD with the occasional BC (i know who wants to spam I am just giving you another way to use because you asked)

#29
Cross of Ravens

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u21 wrote...

OP:
I've said it before, and other, better players have said it above: the N7 Slayer is an absolute MONSTER. Arguably the most dynamic, most versatile, most deadly single character this game has to offer, regardless of class. The learning curve is a smidge steep, though.

The primary overall perk of this kit is its ability to adjust to battlefield situations on the fly while never losing killing speed. Biotic charge is this character's axis; PD and BS, as well as his light and heavy melee attacks revolve around it. Choose the power boost evo for BC.

I 3-slot BS, and post-charge it still does around 500 damage to everything it touches, and detonates BEs.
Take the advice above regarding PD. Post-charge it does around 5k, plus or minus depending on amps and such, making it one of, if not the, most potent abilities in the game. Oh yeah, and it detonates tech bursts. Incindiary ammo FTW.
Heavy melee teleports and completely ignores shield gate. Add a melee mod to one-shot Centurians and Marauders.
Light melee hits in an arc, does +75% after a heavy melee kill, and provides nigh INVULNERABILITY. The benefit of this mechanic cannot be overstated. It damn near ensures survivability in most situations.
All that, and they still let this guy carry a gun.

However, this is not your old man's vanguard. It is a fast fast fast character. Don't play him off-host, and don't get caught not moving or killing. Smart, hyper-aware gameplay rewards with legions of enemy corpses and a reservation for the top of the boards. That said, mistakes and lack of battlefield awareness punish this soldier with often-humiliating death.

The Slayer is the ultimate high risk/high reward character. Stick with it, stay on the move, and enjoy the gunkata carnage.



I agree with this 100%

one of the niftiest things about a character with a higher learning curve is that it usually correlates directly to over all potential( which still see untapped). The light melee cancel for example is a skill that takes some practice ( during a light melee hold the storm button till it cuts off the slash after impact ) this can actually allow you to move across the field tanking gun fire, since the slayer is either immue to/reduces enemy fire, while performing a light melee

I'm not really a fan of biotic slash.. I personally feel that it is poison to overall synergy of the slayer. It seems kinda silly for such a fast paced in your face character to have a skill that rewards "sitting out of the action"

#30
mystupidmouth

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Slayer is a lot of fun, but it is easy to get pretty careless using it. I find I'm fine playing Silver or Bronze, but on Gold, I need to be tactical, when I really just want to charge everything willy nilly.

Spec for Melee, and then use your light melee, charge in cut up some mooks, back flip a couple times and charge again as soon as you can, and you'll have a grand time. 

Slayer isn't best suited for bosses but for cleaning up the mooks. 

Modifié par mystupidmouth, 02 octobre 2012 - 04:15 .


#31
Cross of Ravens

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Phase Disruptor is Boss Bane.. if you go with the power damage boostes on N7 slayer rank 4 and 5; go for armor damage for rank 6, and bring an acolyte for shields... bosses on gold and platinum can be swept aside... as was stated.. biotic charge.. warp back, pd pd pd, and repeat ( keep safety in mind though.. it is your life's blood you're flinging at em )

Since the buff on biotic charge's force output phantoms are an absolute joke. PD isn't just great for bosses its good for crowd controll aswell.. Aim it at the ground the same way you would aim a cobra missle. Fire one, shoot the rest, or just fire it again.

#32
iyFale

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Biotic Slash does decent damage within wide range so it's good to use *behind a wall*. Sounds and looks stupid but that's true. However...
If you use 3 PD at once, the total damage output is more than Biotic Slash and has better chance to stagger stronger enemies. If used after Biotic Charge with Power Synergy 1 PD deal almost same damage as Biotic Slash and 3 PD will do good amount damage to stronger enemies.
Light melee is very great and effective against weaker enemies, including Geth Pryo. Even I only put 4 points to Fitness and spec for melee, his melee is still somewhat effective in Gold.

#33
MattLeft99

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My thoughts: Slayer is the only class I can be truly kamikaze reckless CQC. Even moreso than the KroGuard. If you play the Slayer right, you can charge groups of pyros/hunters, any & all bosses. He's quite formidable. Charge, melee, melee, melee, rinse & repeat. This is your bread and butter move. The invulnerability imparted by the light melee makes this work. Situational variations should be used, too. For Primes, Atlases, & Banshees: Charge followed by BAMF-ing backwards. Phantoms: the basic move works well, especially if you have points in melee or the relevant melee mods boosting your strength. Just be ready to do a rearward BAMF if they don't go down. Heavy melee is awkward, easy to miss, & leaves your ass hanging in the wind to be shot off...but, it behooves you to learn how to do it. Use on lone mooks or the last one standing in the mob you just cut to pieces. This gains you the Fitness tree melee and damage bonuses.

Notice all of the above makes no mention of PD or BS? Pick either one, they are largely incidental, secondary powers to this platstyle. Although, PD's synergy is quite awesome. Novaguards seem a bit backwards in their rhythm: Charge (filling shields), immediate Nova (draining), pause, pause (hopefully filling the time with dodging, shooting, or whatever), then repeat. With Palm Disruptor, it's much more intuitively smooth and less deadly to you: see something that you want to charge? Blast a quick PD at it's feet, followed by your Charge. Get in the habit of (almost) always PD-ing before charging. The shield drain is negligable, and there is no down-time waiting on a cooldown (like with Novaguards).

Insanely fun playstyle.

#34
Hekzurreed

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N7 Slayer kills too slow, could have done it 2x times faster on other classes. The survivability is low when it comes to melee, you have to spam biotic charge every single time you get low health (and that happens very much). However its much easier to play on silver, when you nearly 1 hit them all.

#35
u21

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Kills too slowly? Disagree, unless you're referring to Platinum, which I don't play. On gold, however, the Slayer can truly be the vanguard of even a moderately effective squad.
I've only seen a GI and a Krogaurd match him. Slayer leads and clears the mooks from the field, team follows for support; everyone gangs up on the bosses.

As I stated, the learning curve is already high. On higher difficulties this is compounded by the need to exercise restraint, as it is all to easy to find yourself separated from your team, thus cutting yourself off from support. Deadly for any melee class.

I've pugged gold U/U with him in under 20 minutes. His kill-speed is fine. And I an certainly not Ashen or Invadreone, but I can solo silver with the Slayer... a testament to his survivability. For me, this is only possible (so far!) with the N7 Slayer.

This vanguard has all the tools, and power synergy, to handle damn near anything that can be thrown at him.

#36
neverhadspam

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xcal unknown/unknown adventures: n7 slayer on youtube.

#37
TazMonkey2011

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@u21 I agree wholeheartedly the Slayer is a boss and if you work it out before hand and make sure you always have backup (i.e. try not to seperate from the group or at least one other individual) especially if the other person is an AJA or Drell with reave. Have them cast reave and then you BC>LM>LM>LM Bampf rinse and repeat. or as i have said before get a GE with a health turrent and a Demolisher and equip stronghold package and PD all game long if you want (not something i do often but if i get FBWG then yeah all day long)

played right the Slayer is only outclassed by the GI and possibly the Kroguard (the later due to his seeming invulnerability)

#38
u21

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Justicars are great squadmates... I also love seeing engineers and soldiers in my Slayer lobbies.

Yeah... dat Reave...!

#39
GazzaDaPizza

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Don't know if mentioned but falcon on Slayer = triple staggers

neverhadspam wrote...

xcal unknown/unknown adventures: n7 slayer on youtube.


The build Xcal uses is my fave, try it out

Modifié par GazzaDaPizza, 03 octobre 2012 - 12:44 .


#40
msantos

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longgamma wrote...

Xcalisorz has a great playthrough in youtube, you should see pros in action before writing off a class before writing off a character.


Too bad this has been said so many times and yet, threads like these keep popping up.  How embarassing.  :whistle:

#41
Shyde01

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I've revisited this class on gold; although it still has problems, it is one of the most fun to play if you understand the limitations.

Since it's vanguard class, you should play host. (Even if the BC bug gets fixed, I'd still play host - the lag delay would kill him.)

Here is the melee build. http://narida.pytalh...AOKS2`2JEROZ4F4[4@0

I take the shield booster 5 over the melee boost or biotic amps, simply because the slayer is made of glass - which wouldn't be so bad, except that it's a vanguard CQC class. I use incendiary or disruptor ammo for fire/tech explosions. I use the talon because it hits like a truck up close. The hurricane is spec'd for armor piercing against pyros, brutes, etc. You should be at 200% CD.

I'd actually recommend the health/shield build, but since it's designed as a sword class, I've chosen the melee. Using the strength enhancer and the talon's melee stunner, your melee is quite effective. The problem is using it and living.

Some will counter that "DR from light melee negates this issue". To which I respond: you can't light melee consistently enough to avoid taking damage in the middle of a scrum, which is where you'll be often enough. With base 625/625 health/shields, a 75% burst from a marauder or a full blast from cannibal will kill you almost instantly - obviously giving you no time to react unless you've already got your BC lined up.

You can mitigate the class weakness (poor design, actually, since you shouldn't have to choose between health and melee) by taking shield booster (extra 150 shields) rather than the juggernaut shield (25/70 Light melee/heavy melee is not much gain) and - and this is key - taking a cyclonic modulator.

What does this mean in-game? At 625/1275 health/shields, you can survive a barrage from basic enemies long enough to find your next BC or teleporting away, and even take a couple geth prime shots while diving for cover. (N.B.: For extra survivability, you could just go all fitness, which would give you more time to escape when things get hairy, but it seems a shame to give away the sword characteristic that makes the class unique. See 'bad design', above.)

So, how do you play the class properly - that is, taking advantage of BC, power synergy, PD, weapon use, melee and melee synergy?

Step 1: If you can, find a basic enemy at the start of a round to HM. (Husks are the best choice.) Since HM targets poorly and has a long windup, don't sit around contemplating it - if you can't find a convenient target, move to step 2.

Step 2: (Hopefully with your 30% power bonus with HM) find a group of enemies, target the middle, and PD until shields are low.

Step 3: BC, recharging shields. You now have a 40% power & force bonus for 10 seconds.

Step 4: apply ammo effect to staggered enemies with talon.

Step 5: if there is only 1 enemy left and it has low health, and nothing else is targeting you, consider HM; if not, PD (with power bonus) to kill off last enemies, setting off fire explosion or tech burst.

Step 6: relocate to safe spot, survey field and start Step 1.

For bosses, use the hurricane against armor, and to apply ammo effect, then PD and charge to regain shields.

You can modify this strategy with LM and HM as opportunities arise. Also, your teleport dodge is key to surviving; use it to relocate frequently behind walls and to different levels. Rooms and walls are your friends. Jade, Giant, Glacier are to a lesser extent, Goddess, are good slayer maps. Avoid open spaces like the plague. Also, you can medic almost as well as an infiltrator, and better than a fury (since you BC after taking fire during revive).

As I've mentioned in other posts, I still think it doesn't live up to its unique potential, but the class is great fun, once you understand the weaknesses and play to the strengths. Imo.

Modifié par Shyde01, 03 octobre 2012 - 04:12 .


#42
megabeast37215

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SushiSquid wrote...

There's a decent delay between each Phase Disruptor during which I just get shot, it actually uses 1/3 shield instead of 1/4 like it should, if anything is in the way all at between point of impact and the target it does nothing, and even when it does hit it only does 660 damage. How is that a good skill? I'm not getting it.


You know what does only 600 damage that people go GA-GA for... Arc Grenades. That's right... Phase Disruptor does more base damage than Arc Grenades. It's also able to be spammed alot faster and more often... it staggers EVERYTHING even Atlases/Banshees, detonates tech bursts, and annihilates Phantoms better than anything in the game except MAYBE the GPS.

Here's how you do it:

Equip an Acolyte... charge up the weapon... Biotic Charge your target... the Acolyte will fire when you Biotic charge... stripping the shield before you even get there. If you equip Disruptor ammo... you will cause a tech burst when your Biotic charge hits. After that... backflip away to create some distance/buy time... now spam the hell out of Phase Disruptor... Biotic charge again to refill shields... repeat.

It works even on Platinum.

The Slayer is awesome b/c it Synergizes well with ALL classES not just other Biotics. Actually.. the only thing it has that works well with other Biotics is that stupid Biotic Slash wall spam power.

Another option is to use the Reegar, charge in... unload the Reegar.. backflip away... Phase Disruptor spam.. charge again.

#43
chcknwng

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For gold phantoms, the back pedal is not necessary. They stagger from BC Jeeps them at bay and PDF kills right afterwards.

The 40% power gain from charging is insane. PDF makes it even safe to charge 2 tightly grouped pyros. The only thing is that you need to aim at feet not to miss.

#44
u21

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@Shyde: +1

Exactly how I spec and play the Slayer.

...now if only I could figure out how to use the acolyte with him... Love my Talon with Incindiary Ammo!

#45
Amnesiotic

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I take weapon synergy, PD my Barrier dry, BC into enemy then shoot them in the face with my Wraith. Works every time.

As an alternative, you can charge the Acolyte while doing PD and then use BC. The Acolyte will fire during the BC, almost ensuring a direct hit on the targeted enemy with minimal aiming. Works wonders on Phantoms.

Modifié par Amnesiotic, 04 octobre 2012 - 04:10 .