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What will the new patch affect in singleplayer?


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#26
JaegerBane

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Vicious Mello wrote...

One of the Bioware team said just now in the thread that it's all MP except for the ones that are clearly SP specific (Shepard's shadow, Krysae buggy on squadmates). I am off of the freaking wall right now. It's like they don't care about their *core game.* This is a single player game with a multiplayer component and they just don't seem to care about the single player. MP gets an update every single week, we wait five? months for a patch, and there are maybe three changes to single player, none of which do much of anything useful. I've stuck with this franchise since it started and I'm about ready to be done. So horribly mistreated.


I think the most annoying issue is that, back when MP was first mentioned, the main reason for the negativity was the belief that it would detract from SP developments - we were told it wouldn't, and here we have SP signature powers being fixed only in MP. What are people supposed to think?

I'm a big Bioware fan and I tend to let a lot of things slide, but stuff like is just downright frustrating - this was *obviously* not going to go down very well, I really don't understand the logic behind some of the decisions they're making.

I'm not even that against the basic SP Singularity - I don't think it was very well balanced at all (it was, to all intents and purposes, an upgraded Pull) - the power itself was fine but it completely rendered another power in the Adept's arsenal redundant. Its just that the upgraded Singularity stats sound much more like what my vision of Singularity should be, so its a bit of a kick in the teeth to find I won't be able to use it for the vast majority of the time I spend playing this game.

#27
Volkai7

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Powers are being adjusted in multiplayer and not singleplayer because the two modes have different balance factors. Please note that even right at the start powers have different statistics between singleplayer and multiplayer. For example, the Engineer's Combat Drone in singleplayer has a short lifespan before is blinks out of existence no matter how little damage it takes. In multiplayer it lasts until you use the power to create a new one, or it is destroyed. No time limit.

Adjustments to powers in multiplayer are {adjustments  to multiplayer (specifically to powers)}, not {adjustments to powers (but only in multiplayer)}.


Singleplayer adjustments to powers would be addressed separately, because they would have to be done in the context of a completely different set of game balance factors.

If you have problems with adjustments to singleplayer going undone, fine, but don't blame the existence of multiplayer for Bioware not addressing them.

Modifié par Volkai7, 08 octobre 2012 - 04:12 .


#28
All-a-Mort

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Volkai7 wrote...
Adjustments to powers in multiplayer are {adjustments  to multiplayer (specifically to powers)}, not {adjustments to powers (but only in multiplayer)}.

Singleplayer adjustments to powers would be addressed separately, because they would have to be done in the context of a completely different set of game balance factors.

If you have problems with adjustments to singleplayer going undone, fine, but don't blame the existence of multiplayer for Bioware not addressing them.

Are you serious? If SP refinements are not being made, and MP refinements are, then you can hardly claim the existence of MP is not related to the time NOT spent fixing the issues in the single player content. If there were no MP side to the game, then BW would have fixed SP and looked to release more SP DLC content. It is plainly apparent to all but the MP fanatics that MP has been given development and support priority above SP. That the same changes could not be implemented into MP and SP both is possible as they are different animals, but clearly SP suffers from neglect directly as a result of MP existing.

#29
Sylvianus

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All-a-Mort wrote...

Volkai7 wrote...
Adjustments to powers in multiplayer are {adjustments  to multiplayer (specifically to powers)}, not {adjustments to powers (but only in multiplayer)}.

Singleplayer adjustments to powers would be addressed separately, because they would have to be done in the context of a completely different set of game balance factors.

If you have problems with adjustments to singleplayer going undone, fine, but don't blame the existence of multiplayer for Bioware not addressing them.

Are you serious? If SP refinements are not being made, and MP refinements are, then you can hardly claim the existence of MP is not related to the time NOT spent fixing the issues in the single player content. If there were no MP side to the game, then BW would have fixed SP and looked to release more SP DLC content. It is plainly apparent to all but the MP fanatics that MP has been given development and support priority above SP. That the same changes could not be implemented into MP and SP both is possible as they are different animals, but clearly SP suffers from neglect directly as a result of MP existing.


Agreed. Without mp, sp wouldn't have been so neglected.

#30
RebelTitan428

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MP killed Mass Effect.

microtransactioned into the back of my shelf....

next week....Mass Effect Premium for 20000 MS points

you'll get; all the new dlc 2 hours early before release,
                a different colored MP screen than everyone else
                and a gun that you'll eventually unlock anyway

Modifié par RebelTitan428, 09 octobre 2012 - 01:00 .


#31
GameWanderer87

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you guys are aware that the next dlc after this one is sp...supposedly called "Omega" (hint hint).
sure sp has taken a bit of a back seat to mp, but there is so much with mp that needs fixing..

or would you prefer to face a small army of Invincible Geth Hunters because somebody pulled them over cover?

Also, to the person who mentioned Halo 4...I am...and I give you small props for tryin to change the subject

#32
Volkai7

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All-a-Mort wrote...

Volkai7 wrote...
Adjustments to powers in multiplayer are {adjustments  to multiplayer (specifically to powers)}, not {adjustments to powers (but only in multiplayer)}.

Singleplayer adjustments to powers would be addressed separately, because they would have to be done in the context of a completely different set of game balance factors.

If you have problems with adjustments to singleplayer going undone, fine, but don't blame the existence of multiplayer for Bioware not addressing them.

Are you serious? If SP refinements are not being made, and MP refinements are, then you can hardly claim the existence of MP is not related to the time NOT spent fixing the issues in the single player content. If there were no MP side to the game, then BW would have fixed SP and looked to release more SP DLC content. It is plainly apparent to all but the MP fanatics that MP has been given development and support priority above SP. That the same changes could not be implemented into MP and SP both is possible as they are different animals, but clearly SP suffers from neglect directly as a result of MP existing.


Or maybe if there was no MP the only SP changes you would see from how things are now, would be more non-plot DLC that costs money, and less plot-relevant DLC as Bioware could just as easily leave Mass Effect 3 as-is in favor of focusing their time and efforts on another project, like Dragon Age 3 or the forthcoming new Mass Effect series that takes place in a different point in time.

You're making a lot of assumptions. Aside from the circumstantial evidence of there being quantitatively more DLC releases and updates for multiplayer than there currently are for singleplayer, do you actually have any evidence to back up your theory that multiplayer is responsible for there being fewer updates and DLCs for singleplayer than there otherwise would be?

This is a serious question. I want to see your evidence. Concrete evidence, mind you, not circumstantial evidence. Show me where something for singleplayer is being held back or has been cancelled due to multiplayer.


RebelTitan428 wrote...

MP killed Mass Effect.

microtransactioned into the back of my shelf....

Have to strongly disagree with you. Multiplayer is why I have continued to play Mass Effect 3 since I finished the game. Without it I would have been done as soon as I finished all plot-relevant content. It would have been pulled back out once, to play Leviathan, and then put away again.

As it is, ME3's multiplayer has practically kept me from playing anything else due to its high replay value. It has kept my attention on ME3 such that I was aware of Leviathan coming out at all.

And there is no necessary monetary cost for multiplayer - no required microtransactions - unless you count getting an Online Pass to play it at all (which comes with a new copy of the game anyways.)
While you CAN spend money on equipment packs, theres no reason to unless you have more money than patience. They can all be purchased with credits earned through gameplay. Heck, earning credits through gameplay and then spending them to unlcok more gear and characters is part of why multiplayer has a large replay value.

Modifié par Volkai7, 09 octobre 2012 - 11:07 .


#33
Errationatus

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Face it:  Single player for ME3 is pretty much dead.  

They'll only make money once-in-a-while with a few DLC for it - which people will b!tch are "too expensive", while BW make buckets with MP, 'cause all the DLC for that is "free".  

They've fixed virtually nothing for SP, nor are they likely to - why should they bother?  They've ignored everything fans have pointed out needing fixes since the game came out.  That tells you right there it's not a priority of any kind for them.

People will play "Omega", probably once, maybe twice, whine it doesn't "really change anything", because it won't and sometime next year there might be a weapons or appearance pack. Those will be the end of anything SP for ME3. Honestly, what else can you add to SP?  "Romance expansion packs"? They'll never do that.  More story to flesh out the other characters that got sh!tcanned?  Not bloody likely.

ME3 SP's kaput.  Forget it.  It's done.

ME4 will not be much of a single player anything.  There's no more money in it for BW after the ME3 SP debacle, and they know it. There's too much lingering hate out there for the brand and ME's rep has been chewed out and shat to pieces.  The MP tie-in, that stoopid one-platform app?  Helped kill it.  Well, it did for me, at any rate.

If we're really lucky, it'll be 10-12 hours of cinematic SP built around an "N7 commando unit" or some crap for a more COD kind of MP/cash grab.  

Shepard's done, they said it themselves, and everyone screams when anyone mentions prequels, so you can forget those.  All they have left is ME:COD style - Captain Jimmy Vega and his team of N7 Rangers! 

Yay.

Can't wait.

#34
Guest_Rubios_*

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Please tell us some more about the future.

#35
Errationatus

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Rubios wrote...

Please tell us some more about the future.


It will likely come tomorrow, if not sooner.

#36
SeeNoEvilHearNoEvil

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Aryck1095 V2 wrote...

We really need more clarification on this. I really want the enhanced Singularity for single-player before I start a playthrough with a Human Adept...

The Human Adept is so powerful in SP, why would you want it enhanced? Even on Insanity - taken you are a fairly well versed player - you don't even need a weapon.

P.S.: No criticism inteded here, still a fact though. I really enjoyed my insanity Adept walkthrough (was my first too), but it was a piece of cake.

#37
known_hero

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Is it me or did the patch change the weapon load out menu for SP?

#38
Vicious Mello

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SeeNoEvilHearNoEvil wrote...

Aryck1095 V2 wrote...

We really need more clarification on this. I really want the enhanced Singularity for single-player before I start a playthrough with a Human Adept...

The Human Adept is so powerful in SP, why would you want it enhanced? Even on Insanity - taken you are a fairly well versed player - you don't even need a weapon.

P.S.: No criticism inteded here, still a fact though. I really enjoyed my insanity Adept walkthrough (was my first too), but it was a piece of cake.


In addition to a nice-sized balance update for single player, I really think they should add a higher difficulty level. The game can be quite challenging on insanity, but once you hit level 60 and do a NG+, most of the game's challenge seems to be removed. I'm early on in my second (ever) NG+ in ME3 and I'm just blowing through everything, even though I am generally a very slow player. I'm moving past combat areas faster than I ever really have before, save for maybe when I did my NG+ with an adept, as I am now NG+ing with an infiltrator.

#39
JaegerBane

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SeeNoEvilHearNoEvil wrote...

Aryck1095 V2 wrote...

We really need more clarification on this. I really want the enhanced Singularity for single-player before I start a playthrough with a Human Adept...

The Human Adept is so powerful in SP, why would you want it enhanced? Even on Insanity - taken you are a fairly well versed player - you don't even need a weapon.

P.S.: No criticism inteded here, still a fact though. I really enjoyed my insanity Adept walkthrough (was my first too), but it was a piece of cake.


This logic doesn't make sense. If something is so powerful that further upgrades won't affect it's performance, then there's nothing to lose by adding further stuff.

don't get me wrong, I don't honestly think the adept needs anything else, but that does'nt stop the singularity upgrade being a nice addition if it were added.