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The Crucible is absurd and contrived


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#251
008Zulu

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Getorex wrote...
What's WRONG with you?!  That option would take the backstory/lore to its logical conclusion and fit within the physics of the game!  That WONT DO.  Shepard has to commit suicide.  Just because.  Even when he doesn't have to he will (Red ending).  Must happen.  

Why?  Cuz "Shepard's story is finished" and we all know that for someone's story to be finished it means they have to die.  Just like in westerns.  The cowboy NEVER rides off into the sunset because that would REQUIRE yet another story with him in it.  If Shepard "rides off into the sunset" then, like a Natural Law, Bioware would be REQUIRED to continue the Shepard story AGAINST THEIR WILL.  

Of course, leaving the ending open with a properly living Shepard (at least as an option) would provide the OPTION for future employees at Bioware to revisit Shepard and ME at some future date maybe 4, 8, even 10 years hence and continue.  Maybe in half a dozen years someone at Bioware will come up with a GREAT story idea...just one hitch, it involves Shepard and the ME universe.  Ooops.  We killed that guy off so...no go.  Why? No reason, it's just gratuitous and we like to burn bridges to possible future story ideas using our intellectual property.  We want to foreclose on ANY chance that anyone in the future will want to do something with this Shepard dude.  Just because.


I sometimes forget logic has no place in the Mass Effect universe. My bad.

#252
Maxster_

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Hudathan wrote...

Except no where does it say that the previous cycles did not know exactly what the Crucible did. Just because our cycle found it late and didn't figure it out in time doesn't mean it was always this way. Absurd complaint more like.

Sure. And how they knew what crucible did, if the Citadel is the first thing they lost in invasion?
And how all functionality and interface to use the giant battery was built-in into Citadel from the beginning?

#253
Maxster_

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008Zulu wrote...

Getorex wrote...
What's WRONG with you?!  That option would take the backstory/lore to its logical conclusion and fit within the physics of the game!  That WONT DO.  Shepard has to commit suicide.  Just because.  Even when he doesn't have to he will (Red ending).  Must happen.  

Why?  Cuz "Shepard's story is finished" and we all know that for someone's story to be finished it means they have to die.  Just like in westerns.  The cowboy NEVER rides off into the sunset because that would REQUIRE yet another story with him in it.  If Shepard "rides off into the sunset" then, like a Natural Law, Bioware would be REQUIRED to continue the Shepard story AGAINST THEIR WILL.  

Of course, leaving the ending open with a properly living Shepard (at least as an option) would provide the OPTION for future employees at Bioware to revisit Shepard and ME at some future date maybe 4, 8, even 10 years hence and continue.  Maybe in half a dozen years someone at Bioware will come up with a GREAT story idea...just one hitch, it involves Shepard and the ME universe.  Ooops.  We killed that guy off so...no go.  Why? No reason, it's just gratuitous and we like to burn bridges to possible future story ideas using our intellectual property.  We want to foreclose on ANY chance that anyone in the future will want to do something with this Shepard dude.  Just because.


I sometimes forget logic has no place in the Mass Effect universe. My bad.

Well, logic and scientific method have no place in ME3 universe. Crucible is perfect example of that.:D

Modifié par Maxster_, 04 octobre 2012 - 11:18 .


#254
Ratimir

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Hudathan wrote...

Except no where does it say that the previous cycles did not know exactly what the Crucible did. Just because our cycle found it late and didn't figure it out in time doesn't mean it was always this way. Absurd complaint more like.


Reasonable assumption, IMO. Perhaps someone did know once, but I'm fully convinced the Protheans didn't, and confident that several cycles at least have been in the dark.

My reasoning:
It sometimes makes sense to incorporate additional functions into a machine: my mp3 player, for instance, also functions as a radio and voice recorder. However, it makes no sense to do so in a device that is only going to be used once and then disposed of, or one which is destroyed by being used, unless those additional functions directly enhance the performance of the primary function. It's a waste of resources.

The Crucible has at least two functions that will never be used. By anyone, for anything. Building the components required for these functions is pointless and wasteful. Anyone who actually knew what it did would decide before building it what they wanted to use it for, and build only the components required for that function.

The fact that we have a three-function Crucible indicates that there have been at least two cycles who didn't understand the Crucible:
Cycle A designs the original, one-function Crucible.
Cycle B, receives a one-function design, doesn't fully understand it, and adds their own function.
Cycle C, receives a two-function design and does likewise.

We clearly come after cycle C. The Protheans could be cycle C, but could just as easily be blindly passing on C's designs. They cannot be cycle A.

#255
Cobretti ftw

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Hudathan wrote...

Except no where does it say that the previous cycles did not know exactly what the Crucible did. Just because our cycle found it late and didn't figure it out in time doesn't mean it was always this way. Absurd complaint more like.


in fact our cicle was the first to havr resisted the "citadel battle". It is inplied that other races in previous cicles lost it right there.


Besides, the catalyst says that NO1 has ever came where he was. Shep was the first. Problem is, all the controls to activate the cruciable where there. So, how do u creat a machine to operate with a system that u never heard of?

#256
Dark_Caduceus

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Brovikk Rasputin wrote...

It worked. That's what counts.


When a plot element nails the final nail into the coffin of a trilogy spanning, spin-off making series "worked" is a poor word to apply.