Eterna5 wrote...
I'm curious, do you have a better story or plot occurrence that would allow the galaxy to defeat the Reapers?
Defeating the Reapers through the following:
- The Thanix Cannon, which easily 2-shotted the massive 1km Reaper-made Collector Ship. The fact that even the puny 160m Destroyers take multiple orbital bombardments to kill after that is ridiculous. As well, introduce powerful shielding tech derived from Sovereign (as well as other dead Reapers over the course of the game).
- Study of the gun that killed the Derelict Reaper - have Joker and EDI steal the data during their escape and immediately dispense it to every military and government. By the time of the invasion, others have been made from the data and are effective against invading Reapers.
- Don't shoehorn some 'oh you can't fly FTL into an object because Reapers said so' crap into the Codex, or if you do, allow some way for that to be overridden by the multitude of genius scientists throughout the galaxy, reinforcing the theme of the races working together to acheive great things. Having fighters gunning it at lightspeed into Capital Reapers would have been amazing.
- Have the Reapers be considerably weaker than Sovereign, explained by severe power drain suffered as a result of having to travel all the way to the Milky Way from dark space under their own power.
- Stress the fact that, in other cycles, the Reapers simply shut the mass relays off and rendered any real resistance impossible, while being able to focus their whole numbers on individual systems, harvesting them one by one - in this cycle, they have no such advantages, and are forced to spread themselves thin.
- Actually have the Leviathan mission as the crucial element of the story it should have been, with the Leviathans' capabilities of controlling the various husks and knocking out Reapers forming a core part of the war effort.
There. Plenty of details explaining why even a force as powerful as the Reapers can, with extraordinary effort, be defeated, with all of them (except the Leviathans, and maybe the FTL ramming) being logical, natural continuations from the previous games. Far better and more satisfying than a Space Magic device BioWare pulled out of their asses in the last game with zero buildup to avoid having to actually live up to their promises of 'wildly varying conclusions'.





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