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The Crucible is absurd and contrived


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#101
Fixers0

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Someone With Mass wrote...
Except that they can be compared since they're both weapons of mass destruction, they were both made in a desperate act to stop a devastating war and the makers of both weren't sure about the potential side effects.


I need detail.


Someone With Mass wrote...
There. I just made a comparison. What, isn't the comparison legit just because you say so or something?


It's false because the context is uncomparable, infact the Crucible has no narrative context at all.

#102
dreman9999

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Fixers0 wrote...

Someone With Mass wrote...
Except that they can be compared since they're both weapons of mass destruction, they were both made in a desperate act to stop a devastating war and the makers of both weren't sure about the potential side effects.


I need detail.





Details would not make a differance.

#103
Fixers0

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dreman9999 wrote...
Details would not make a differance.


They do, they add Coherence, understanding and quality to the narrative.

#104
dreman9999

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Fixers0 wrote...

dreman9999 wrote...
Details would not make a differance.


They do, they add Coherence, understanding and quality to the narrative.

In what way? It would make no differnce to the events of the plot.  Why they made it is understandable. How they made it won't change what you have to do and how. Who they are makes not change tothe events on hand.

#105
Someone With Mass

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Fixers0 wrote...

Someone With Mass wrote...
Except that they can be compared since they're both weapons of mass destruction, they were both made in a desperate act to stop a devastating war and the makers of both weren't sure about the potential side effects.


I need detail.


You have both details and context. While they're not explaining the Crucible's full potential or design in high detail, they're still there.

If you want details about components of a futuristic device which the writers could just cover up with techno-babble, you should watch some Star Trek instead. They're all over that.

#106
TheJediSaint

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Fixers0 wrote...

dreman9999 wrote...
Details would not make a differance.


They do, they add Coherence, understanding and quality to the narrative.


Actually, the more we learn about the Crucible, the LESS sense it makes.

#107
Fixers0

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Someone With Mass wrote...
You have both details and context. While they're not explaining the Crucible's full potential or design in high detail, they're still there.


I have no details and zero context, Really event just happen, with limitless questions coming up in my mind at almost every plot point the crucible is involed in as a result the crucible appears as a poorly presented and nonsensical plot device, which in the end, is what it is.

#108
dreman9999

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TheJediSaint wrote...

Fixers0 wrote...

dreman9999 wrote...
Details would not make a differance.


They do, they add Coherence, understanding and quality to the narrative.


Actually, the more we learn about the Crucible, the LESS sense it makes.

It more of a cause you don't think in depth about it.


Control is a mass rewrite, and Destroy effects all tech and makes all Ai brain dead.

#109
Someone With Mass

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I admit that the Crucible is a pretty lazy big, red button of salvation. In fact, I don't really want explanations for it, since then it'd just feel like more time and effort was wasted on a pretty basic plot device than what was spent on the overall story.

#110
Fixers0

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TheJediSaint wrote...

Actually, the more we learn about the Crucible, the LESS sense it makes.


While we do get some information as the plot progresses, this can't be considered detail as because as you point out, at no point this information any understanding adds to the plot, moreso, a good portion of the information presentet to us, is either contradictory or in another impractical.

#111
Reorte

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My problem with the Crucible is that I find it far too far-fetched that one single thing can suddenly stop all the Reapers everywhere, in one single event. I can cope with the idea of something that comes down through all the past cycles but not that it's an instant win button.

Also IMO ME2 should've been about piecing all the information about it together and ME3 about using it but that's arguably a different issue.

#112
dreman9999

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Fixers0 wrote...

Someone With Mass wrote...
You have both details and context. While they're not explaining the Crucible's full potential or design in high detail, they're still there.


I have no details and zero context, Really event just happen, with limitless questions coming up in my mind at almost every plot point the crucible is involed in as a result the crucible appears as a poorly presented and nonsensical plot device, which in the end, is what it is.

Your issue is on how it works, how synthesis works and just that.

Destory effect all tech and make all Ai brain dead.

Control is a mass rewrite of all the AI's in it's net work.

The only thing that leaves quetions is synthesis. And it's that way as a question of the morals of advancement and ends vs means.

With the issue of who orgianlly planned it and why, that's unimportant.  It would not change the plot on hand.

#113
TheJediSaint

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dreman9999 wrote...

TheJediSaint wrote...

Fixers0 wrote...

dreman9999 wrote...
Details would not make a differance.


They do, they add Coherence, understanding and quality to the narrative.


Actually, the more we learn about the Crucible, the LESS sense it makes.

It more of a cause you don't think in depth about it.


Control is a mass rewrite, and Destroy effects all tech and makes all Ai brain dead.


The Crucible is capable of such nuance that it can alter all life in the galaxy (sythetic and organic) at the molecular level without apparent harm beyond adding a green glow.  Yet is not capable of discrimnating between Reaper and non-Reaper sythetics.   That is one of the main issues I have with the Crucible.  

Modifié par TheJediSaint, 02 octobre 2012 - 05:52 .


#114
dreman9999

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Reorte wrote...

My problem with the Crucible is that I find it far too far-fetched that one single thing can suddenly stop all the Reapers everywhere, in one single event. I can cope with the idea of something that comes down through all the past cycles but not that it's an instant win button.

Also IMO ME2 should've been about piecing all the information about it together and ME3 about using it but that's arguably a different issue.


It explained how. It does not sudenly do that. We are give a clear explination to how by the prothean VI. 

The citadel is the bow. The crucible is the arrows.

#115
dreman9999

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TheJediSaint wrote...

dreman9999 wrote...

TheJediSaint wrote...

Fixers0 wrote...

dreman9999 wrote...
Details would not make a differance.


They do, they add Coherence, understanding and quality to the narrative.


Actually, the more we learn about the Crucible, the LESS sense it makes.

It more of a cause you don't think in depth about it.


Control is a mass rewrite, and Destroy effects all tech and makes all Ai brain dead.


The Crucible is capable of such nuance that it can alter all life in the galaxy (sythetic and organic) at the molecular level without apparent harm beyond adding a green glow.  Yet is in capable of discrimnating between Reaper and non-Reaper sythetics.   That is one of the main issues I have with the Crucible.  

You missing the fact that only the catalyst know how synthesis owrks. It is the reason why synthesis works. Added, nothing is shown to state synthesis dod not effect reapers as well.

The original action of the crucible is to destroy or controlthe reapers. Synthesis is added by the catalyst.

#116
Fixers0

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Someone With Mass wrote...

I admit that the Crucible is a pretty lazy big, red button of salvation. In fact, I don't really want explanations for it, since then it'd just feel like more time and effort was wasted on a pretty basic plot device than what was spent on the overall story.


I would have personally prefered something along the lines of the Klendagon weapons/ derelict Reaper for a multitude of Reasons:

-1 It ties back to a (underused) plot point established earlier.
-2 The weapon based upon existing lore and thus believable both for the characters in the story and the players.
-3 Can tie nice in  with the cerberus plotline, without putting them in the horrible role they are in now and making the collector. base decision relevant again  

Modifié par Fixers0, 02 octobre 2012 - 05:56 .


#117
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TheJediSaint wrote...

The Crucible is capable of such nuance that it can alter all life in the galaxy (sythetic and organic) at the molecular level without apparent harm beyond adding a green glow.  Yet is not capable of discrimnating between Reaper and non-Reaper sythetics.   That is one of the main issues I have with the Crucible.  


That and it came out of nowhere so sudden and pretty much removed all tension.

"Oh my god, the Reapers are destroying everything! What was that, Liara? You found a big eraser button for the Reapers on Mars? Great. Now we'll win."

Not that it's the story's biggest flaw, but it's something that annoys me.

#118
TheJediSaint

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dreman9999 wrote...

*Snipped for Freedom!*

The original action of the crucible is to destroy or controlthe reapers. Synthesis is added by the catalyst.


If the Catalyst knew how to make Sythesis work, then why didn't it do that in the first place rather than choose millions of years of cyclical genocide?

Modifié par TheJediSaint, 02 octobre 2012 - 06:04 .


#119
Reorte

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dreman9999 wrote...

Reorte wrote...

My problem with the Crucible is that I find it far too far-fetched that one single thing can suddenly stop all the Reapers everywhere, in one single event. I can cope with the idea of something that comes down through all the past cycles but not that it's an instant win button.

Also IMO ME2 should've been about piecing all the information about it together and ME3 about using it but that's arguably a different issue.


It explained how. It does not sudenly do that. We are give a clear explination to how by the prothean VI. 

The citadel is the bow. The crucible is the arrows.

It's not explained at all. OK, it's the Crucible + Citadel combination, that doesn't change my point at all. And it's one single action, hey presto all Reapers dead, controlled, or synthesised. The only way you can claim not "suddenly" is simply because it takes time for the beam to propagate through the relay network but it's still single action, war over. Single action that does heavy damage to nearby Reapers, Reapers realise that they're screwed, surrender to preserve themselves, war over could've worked. And made a much more interesting Control / Destroy choice (Synthesis just can't be made to work at all). Do you accept their surrender and put them to work cleaning up the damage, but they're still around and who's to say that they won't start again, having worked out a defence? Or push on the war which will eventually defeat the Reapers but they'll take down a lot of people with them. That would've made an interesting hard choice.

#120
BladyMZ

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Here is a thought - let's say for countless of cycles different species added things to Crucible project. After all those years it finally happened, the Citadel is docked.

Sadly, it is badly damaged because of low EMS numbers (yes, Catalyst always checks his math), and only option is Control, because Commander Shepard chose to save Collector base months earlier. However, in this Cycle Commander Shepard is not human, he is Elcor.

What now? How is going to hold those "Control-Energy-Sockets"? Thats just racist, every race should have the option to take control of eternal god-like species and brainwash them!

Fight for Elcor-Control-Terminal.

#121
dreman9999

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TheJediSaint wrote...

dreman9999 wrote...

*Snipped for Freedom!*

The original action of the crucible is to destroy or controlthe reapers. Synthesis is added by the catalyst.


If the Catalyst knew how to make Sythesis work, then why didn't it do that in the first place rather than choose millions of years of cyclical genocide?

1. It was. that was the reaper solution. The crucible added a new way to do synthesis with out changing the form of oranics and synthetics.

2.Why do you think it ask you to jump into the beam?

#122
Reorte

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BladyMZ wrote...

What now? How is going to hold those "Control-Energy-Sockets"? Thats just racist, every race should have the option to take control of eternal god-like species and brainwash them! 

How? Confused. I don't know.

#123
dreman9999

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Reorte wrote...

dreman9999 wrote...

Reorte wrote...

My problem with the Crucible is that I find it far too far-fetched that one single thing can suddenly stop all the Reapers everywhere, in one single event. I can cope with the idea of something that comes down through all the past cycles but not that it's an instant win button.

Also IMO ME2 should've been about piecing all the information about it together and ME3 about using it but that's arguably a different issue.


It explained how. It does not sudenly do that. We are give a clear explination to how by the prothean VI. 

The citadel is the bow. The crucible is the arrows.

It's not explained at all. OK, it's the Crucible + Citadel combination, that doesn't change my point at all. And it's one single action, hey presto all Reapers dead, controlled, or synthesised. The only way you can claim not "suddenly" is simply because it takes time for the beam to propagate through the relay network but it's still single action, war over. Single action that does heavy damage to nearby Reapers, Reapers realise that they're screwed, surrender to preserve themselves, war over could've worked. And made a much more interesting Control / Destroy choice (Synthesis just can't be made to work at all). Do you accept their surrender and put them to work cleaning up the damage, but they're still around and who's to say that they won't start again, having worked out a defence? Or push on the war which will eventually defeat the Reapers but they'll take down a lot of people with them. That would've made an interesting hard choice.

That explaine how it hit eveny reaper at once. It uses themass realy net work. Destroy is like an emp pulse that makes Ai's brain dead. 
Control is a rewrite single amped by the mass realays.

Added, you missing the fact that they a machine oing what they are programed to do. The shepard ai has complete control over them.

#124
TheJediSaint

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dreman9999 wrote...

TheJediSaint wrote...

dreman9999 wrote...

*Snipped for Freedom!*

The original action of the crucible is to destroy or controlthe reapers. Synthesis is added by the catalyst.


If the Catalyst knew how to make Sythesis work, then why didn't it do that in the first place rather than choose millions of years of cyclical genocide?

1. It was. that was the reaper solution. The crucible added a new way to do synthesis with out changing the form of oranics and synthetics.

2.Why do you think it ask you to jump into the beam?


1.  Still doesn't address my point that the Catalyst, a very ancient super AI, couldn't think of the more efficent "green" solution during the millions of years it spent murdering sapient species.

2. Art.

#125
TheJediSaint

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BladyMZ wrote...

Here is a thought - let's say for countless of cycles different species added things to Crucible project. After all those years it finally happened, the Citadel is docked.

Sadly, it is badly damaged because of low EMS numbers (yes, Catalyst always checks his math), and only option is Control, because Commander Shepard chose to save Collector base months earlier. However, in this Cycle Commander Shepard is not human, he is Elcor.

What now? How is going to hold those "Control-Energy-Sockets"? Thats just racist, every race should have the option to take control of eternal god-like species and brainwash them!

Fight for Elcor-Control-Terminal.


Well isn't it obvious?  One of the "variables" that Catalyst, in its ancient and unknowable wisdom, required for Control was at least two grasping appendeges.