At this point, I would call it future fantasy.Maxster_ wrote...
ME3 is not a sci-fi at all.
This hurts me.
At this point, I would call it future fantasy.Maxster_ wrote...
ME3 is not a sci-fi at all.
Yeah, they wanted to develop supposedly a weapon with unknown function, and to interface with other device with unknown function, unknown interface, unknown location, and no one knows if it is exists.Demon560 wrote...
My issues with it are how the Heck do you create a device that interacts with the Catalyst, if it's on a Citadel that's been captured, every cycle the Citadel is the center of each attack, and the keepers are supposed to keep anyone from finding out what the Citadel was.
Even if given time to study it, wouldn't the Catalyst notice this and just kill anyone that is close to finding out how it works. Not to mention, why leave all these catches of information behind, your an immortal AI whats a few centuries to completely purge any data that could possibly destroy you, what happened to self preservation, did it get overwritten by laziness or something.
Also how does everyone all of a sudden find it easy to build a device that's been handed down and modernized over who knows how long,last i checked the galaxy still had trouble translating Prothean data, and why is it that the Catalyst's locator VI has a safegaurd, yet plans for the Crucible are accessable now, without having to deal with security like Vendetta.
But i guess it's somewhat needed, how else can a galaxy that is ill-prepared hoped to defeat an enemy of such a magnitude, without a DEM. Though they probably could have gone a completely different and maybe better direction without it, or used something else to stop the reapers.
No wonder that every commanding officer in ME3 was completely retarded. Survival, indeed."Stop them? This isn't about strategy or tactics; this is about survival!"
-Commander Shepard.
I'm not going to lie--I did find it somewhat offensive to my engineering sensibilities.Yeah, sure, that is how it works in RL engineering.
This hurts me too, but that is truth.Random Jerkface wrote...
At this point, I would call it future fantasy.Maxster_ wrote...
ME3 is not a sci-fi at all.
This hurts me.
That was a jokeRandom Jerkface wrote...
I'm not going to lie--I did find it somewhat offensive to my engineering sensibilities.Yeah, sure, that is how it works in RL engineering.
Modifié par Maxster_, 03 octobre 2012 - 12:29 .
Modifié par RadicalDisconnect, 03 octobre 2012 - 12:48 .
Random Jerkface wrote...
At this point, I would call it future fantasy.Maxster_ wrote...
ME3 is not a sci-fi at all.
This hurts me.
CronoDragoon wrote...
Mass Effect was always future fantasy.
Nah.CronoDragoon wrote...
Mass Effect was always future fantasy.
Ticonderoga117 wrote...
CronoDragoon wrote...
Mass Effect was always future fantasy.
<_< I think we played different games.
CronoDragoon wrote...
I think I played a game which gave me Goku's Instant Transmission ability.
I'm not sure I agree that's true. The first game in particular went to great lengths to establish a kind of scientific legitimacy and logical future-history (all those conversations with Tali about propulsion systems and Mass Effect fields; the vast backstories of each race, their political machinations, and humanity's future engagements with them; references and manipulations of real-world science, etc.) The series owed much to speculative sci-fi.CronoDragoon wrote...
Mass Effect was always future fantasy.
Modifié par drayfish, 03 octobre 2012 - 12:44 .
Ticonderoga117 wrote...
CronoDragoon wrote...
I think I played a game which gave me Goku's Instant Transmission ability.
I have no idea how this relates. Of course, I never touched biotics, so eh.
ME1 was fully sci-fi.Random Jerkface wrote...
Nah.CronoDragoon wrote...
Mass Effect was always future fantasy.
I'd say it started sliding that way with ME2, but I wanted to believe.
MegaSovereign wrote...
Vanguard charge ability.
Also...Kasumi Shadow Strike..
ME was never a hard sci-fi. But resurrection is out of sci-fi genre.Ticonderoga117 wrote...
CronoDragoon wrote...
I think I played a game which gave me Goku's Instant Transmission ability.
I have no idea how this relates. Of course, I never touched biotics, so eh.
Ticonderoga117 wrote...
MegaSovereign wrote...
Vanguard charge ability.
Also...Kasumi Shadow Strike..
Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."
And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.
MegaSovereign wrote...
Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.
MegaSovereign wrote...
Ticonderoga117 wrote...
MegaSovereign wrote...
Vanguard charge ability.
Also...Kasumi Shadow Strike..
Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."
And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.
Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.
Funny thing I can justify the Lazarus project to myself, I can't seem to justify the ending no matter how hard I try.MegaSovereign wrote...
Ticonderoga117 wrote...
MegaSovereign wrote...
Vanguard charge ability.
Also...Kasumi Shadow Strike..
Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."
And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.
Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.
ThisGreylycantrope wrote...
Funny thing I can justify the Lazarus project to myself, I can't seem to justify the ending no matter how hard I try.MegaSovereign wrote...
Ticonderoga117 wrote...
MegaSovereign wrote...
Vanguard charge ability.
Also...Kasumi Shadow Strike..
Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."
And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.
Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.