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The Crucible is absurd and contrived


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#151
What a Succulent Ass

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Maxster_ wrote...

ME3 is not a sci-fi at all.

At this point, I would call it future fantasy.

This hurts me. :(

#152
Maxster_

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Demon560 wrote...

My issues with it are how the Heck do you create a device that interacts with the Catalyst, if it's on a Citadel that's been captured, every cycle the Citadel is the center of each attack, and the keepers are supposed to keep anyone from finding out what the Citadel was.

Even if given time to study it, wouldn't the Catalyst notice this and just kill anyone that is close to finding out how it works. Not to mention, why leave all these catches of information behind, your an immortal AI whats a few centuries to completely purge any data that could possibly destroy you, what happened to self preservation, did it get overwritten by laziness or something.

Also how does everyone all of a sudden find it easy to build a device that's been handed down and modernized over who knows how long,last i checked the galaxy still had trouble translating Prothean data, and why is it that the Catalyst's locator VI has a safegaurd, yet plans for the Crucible are accessable now, without having to deal with security like Vendetta.

But i guess it's somewhat needed, how else can a galaxy that is ill-prepared hoped to defeat an enemy of such a magnitude, without a DEM. Though they probably could have gone a completely different and maybe better direction without it, or used something else to stop the reapers.

Yeah, they wanted to develop supposedly a weapon with unknown function, and to interface with other device with unknown function, unknown interface, unknown location, and no one knows if it is exists.
Yeah, sure, that is how it works in RL engineering.

#153
Maxster_

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"Stop them? This isn't about strategy or tactics; this is about survival!"

-Commander Shepard.

No wonder that every commanding officer in ME3 was completely retarded. Survival, indeed.

#154
What a Succulent Ass

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Yeah, sure, that is how it works in RL engineering.

I'm not going to lie--I did find it somewhat offensive to my engineering sensibilities.

#155
Maxster_

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Random Jerkface wrote...

Maxster_ wrote...

ME3 is not a sci-fi at all.

At this point, I would call it future fantasy.

This hurts me. :(

This hurts me too, but that is truth.

Also such horrid writing never worked even for most fantasy genres.

#156
Maxster_

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Random Jerkface wrote...

Yeah, sure, that is how it works in RL engineering.

I'm not going to lie--I did find it somewhat offensive to my engineering sensibilities.

That was a joke :P

Things like that is the reason why i find ME3 as a whole insulting to my intelligence.

Modifié par Maxster_, 03 octobre 2012 - 12:29 .


#157
Ticonderoga117

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When your magical plot WMD has been hiding under your nose for 30 years, something has gone terribly terribly wrong. Should've been the first warning sign. I mean was it even encrypted and needed a spherical prothean artifact to decode? Nope! Just sitting there... for anyone to see.... for 30 years.
Bull.

#158
RadicalDisconnect

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I'm seeing a lot of posts regarding a conventional victory against the Reapers. The possibility of a conventional victory is up to the writer's discretion. Given what we know about the Reapers, we can't be certain if conventional victory is possible. While history has shown that the underdog sometimes emerges victorious, it has also shown that the side with superior military power wins. It would be naive of us to think that the Reapers can't be adaptive and counter "unconventional" tactics or strategies.

Modifié par RadicalDisconnect, 03 octobre 2012 - 12:48 .


#159
CronoDragoon

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Random Jerkface wrote...

Maxster_ wrote...

ME3 is not a sci-fi at all.

At this point, I would call it future fantasy.

This hurts me. :(


Mass Effect was always future fantasy.

#160
Ticonderoga117

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CronoDragoon wrote...

Mass Effect was always future fantasy.


<_< I think we played different games.

#161
What a Succulent Ass

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CronoDragoon wrote...

Mass Effect was always future fantasy.

Nah. 

I'd say it started sliding that way with ME2, but I wanted to believe. 

#162
CronoDragoon

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Ticonderoga117 wrote...

CronoDragoon wrote...

Mass Effect was always future fantasy.


<_< I think we played different games.


I think I played a game which gave me Goku's Instant Transmission ability.

#163
MegaSovereign

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The Lazarus project is the most absurd thing in the ME series.

#164
Ticonderoga117

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CronoDragoon wrote...
I think I played a game which gave me Goku's Instant Transmission ability.


I have no idea how this relates. Of course, I never touched biotics, so eh.

#165
drayfish

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CronoDragoon wrote...

Mass Effect was always future fantasy.

I'm not sure I agree that's true.  The first game in particular went to great lengths to establish a kind of scientific legitimacy and logical future-history (all those conversations with Tali about propulsion systems and Mass Effect fields; the vast backstories of each race, their political machinations, and humanity's future engagements with them; references and manipulations of real-world science, etc.)  The series owed much to speculative sci-fi.

Mass Effect 2 certainly started to swing toward fantasy (oh, we can bring Shepard back from the dead now?), but Mass Effect 3 was the first time they really just swung the gate open for all manner of preposterous hand-wavery.

The complete 'magical' quality of the Crucible is even exposed in the total lack of explaination for it in the Codex.  It is just an 'I wish' machine with some arbitrary consequences attached.

Modifié par drayfish, 03 octobre 2012 - 12:44 .


#166
MegaSovereign

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Ticonderoga117 wrote...

CronoDragoon wrote...
I think I played a game which gave me Goku's Instant Transmission ability.


I have no idea how this relates. Of course, I never touched biotics, so eh.


Vanguard charge ability.

Also...Kasumi Shadow Strike..

#167
Luigitornado

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Video games, dude...video games.

#168
Maxster_

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Random Jerkface wrote...

CronoDragoon wrote...

Mass Effect was always future fantasy.

Nah. 

I'd say it started sliding that way with ME2, but I wanted to believe. 

ME1 was fully sci-fi.
In ME2, it all started with resurrection. Then non-sealed suits, and some other things. Not even close to a level of retardness and unscifiness of ME3, of course.

#169
Ticonderoga117

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MegaSovereign wrote...

Vanguard charge ability.

Also...Kasumi Shadow Strike..


Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."

And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.

#170
Maxster_

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Ticonderoga117 wrote...

CronoDragoon wrote...
I think I played a game which gave me Goku's Instant Transmission ability.


I have no idea how this relates. Of course, I never touched biotics, so eh.

ME was never a hard sci-fi. But resurrection is out of sci-fi genre.

#171
MegaSovereign

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Ticonderoga117 wrote...

MegaSovereign wrote...

Vanguard charge ability.

Also...Kasumi Shadow Strike..


Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."

And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.


Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.

#172
Ticonderoga117

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MegaSovereign wrote...
Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.


How so? It's the same concept for Vanguard charge and Shadow Strike my Shepard can do! It's called use tactical cloak and smack someone upside the head.

Lazarus is tougher, but at least it's only one person that takes TWO YEARS to do and a ton of resources.

The endings.... they are out there.

#173
Maxster_

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MegaSovereign wrote...

Ticonderoga117 wrote...

MegaSovereign wrote...

Vanguard charge ability.

Also...Kasumi Shadow Strike..


Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."

And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.


Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.



Beat the unbeatable Justify the unjustifiable :D

#174
GreyLycanTrope

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MegaSovereign wrote...

Ticonderoga117 wrote...

MegaSovereign wrote...

Vanguard charge ability.

Also...Kasumi Shadow Strike..


Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."

And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.


Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.

Funny thing I can justify the Lazarus project to myself, I can't seem to justify the ending no matter how hard I try.

#175
Ownedbacon

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Greylycantrope wrote...

MegaSovereign wrote...

Ticonderoga117 wrote...

MegaSovereign wrote...

Vanguard charge ability.

Also...Kasumi Shadow Strike..


Well Vanguard charge makes some sense in context. ME fields are used to make ships go FTL, so a smaller field could make a person go faster. Within the realm of "Ok, I buy that."

And what's wrong with Kasumi's shadow strike? Cloak, hit someone upside the head. Granted, she teleports during it, but that's because they probably didn't want to have to worry about pathing.


Yea...You're sort of using the same level of mental gymnastics that other people use to explain the Lazarus project and endings.

Funny thing I can justify the Lazarus project to myself, I can't seem to justify the ending no matter how hard I try.

This
I could buy into the Lazarus project to me it was a little unnecessary since a coma could have given you the two year absence. But it didn't go too far out of the realm of believablility for the Mass Effect Universe.