The sound set error will not cause any problems in the scripting. If you really felt it necessary, you could temporarily assign Isabel a generic character file with a generic sound set.
The following is a very simple spawning script that you can set up using the PRCSCR method described in the wiki.
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#include "utility_h"
#include "wrappers_h"
#include "plt_gen00q_meetisa_mci"
void main()
{
object oArea = GetObjectByTag("bhm100ar_tower_level_1");
vector vLocation = Vector(33.4771f, 16.1135f, -0.0084954f);
if (WR_GetPlotFlag(PLT_GEN00Q_MEETISA_MCI, CREATED_ISABEL) == FALSE)
{
CreateObject(OBJECT_TYPE_CREATURE, R"c_isabel_0.utc", Location(oArea, vLocation, 0.0f)); //change 0.0f to the orientation angle you found
WR_SetPlotFlag(PLT_GEN00Q_MEETISA_MCI, CREATED_ISABEL, TRUE);
}
}
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If you like the IsObjectValid() function better than the plot flag method, you could use:
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#include "utility_h"
#include "wrappers_h"
void main()
{
object oArea = GetObjectByTag("bhm100ar_tower_level_1");
vector vLocation = Vector(33.4771f, 16.1135f, -0.0084954f);
if (IsObjectValid(GetObjectByTag("c_isabel_0")) == FALSE)
{
CreateObject(OBJECT_TYPE_CREATURE, R"c_isabel_0.utc", Location(oArea, vLocation, 0.0f)); //change 0.0f to the orientation angle you found
}
}
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Modifié par satans_karma, 03 octobre 2012 - 12:03 .