If you played Witcher 2, then you remember the part where you can die if you chosen your words poorly; That is instant game over. In Dragon Age, we have no such situations and most dialogues will result in battle in which we can be defeated, but not instant Game Over situation.
Let's see how it works in Witcher 2:
You found yourself ambushed by dozens of elves. From now on you start a conversation.
Now, if you act like "Back off, you knife-eared degenerade scum!!!" they will visibly aim their bows at you and if you persist in acting agressively entire band will loose their patience along with arrows, killing you and your companions instantly.
So this is the RPG at its best - where you should actually read the dialogues and analyze the situation, not only bash awesome buttons. For example, we may have a battle of minds where we have to force opponent to lose concentration. Or distract him long enough for some event to happen. There are limitles potential here I think Dragon Age 3 should use.
Iunderstand that with dumbed down and primitive tools like dialogue whel and paraphrasing it is extremely difficult to create a complex dialogue with more than 2 "levels" of answers, but imagine our encounter with Blood Mage Idunna in Kirkwall's brothel where you should little by little shook off her control over you, instead of simply clicking star button.
Modifié par Cultist, 02 octobre 2012 - 08:02 .





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