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Allow us to die as a result of conversation


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#26
iSignIn

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TsaiMeLemoni wrote...

iSignIn wrote...

RPG at its best, huh?

Then ME3 ending is the snow capped peak of BioWare's career. No matter which colored option you choose, you die.


Except for the red one. Maybe.

Oh I'm sure that even if you pick the red one Shepard will somehow die or mysteriously disappear by the time of the next Mass Effect game (if there ever is to be one). Just like how Leliana can survive getting her head cut off. Just like how Hawke has no choice but to disappear from Kirkwall while being the Viscount with a loyal Templar army. Your choice shall not compromise Artistic Integrity. 

Modifié par iSignIn, 02 octobre 2012 - 10:52 .


#27
fdgvdddvdfdfbdfb

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Cultist wrote...

And if you die in battle you'll reload and try again, thus, we must remove all battles?

Foolsfolly wrote...

And then the game loads the last auto-save and you have to repeat the dialogue again. Or choose that you've 'beaten' the game by virtue of your character's death.

I'm all for getting less-optimal results from conversations but dying is stupid. And just forces the player to go through the whole conversation again only this time knowing the "Your mother" line is the "I lose" line.

Pointless dialogue is a waste of resources and @Cultist that's completely different, battles have unlimited permutations and turn out completely differently, not to mention you're in charge of the whole thing. And that's the other annoying thing, taking control away from the player- if Geralt angers everyone then sure, have them all attack him with at least the possiblity of winning with 99999 potions or god mode, but don't play me a bloody cutscene (it doesn't even make sense if he can defelct arrows).

If you want to compare it to something compare it to quicktime events, and that, I would also not miss.

#28
MichaelStuart

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I support this idea

#29
Cultist

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If you read Witcher book then you know that he once deflected ONE arrow and considered that a hell of a luck and almost miracle.

#30
fdgvdddvdfdfbdfb

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Cultist wrote...

If you read Witcher book then you know that he once deflected ONE arrow and considered that a hell of a luck and almost miracle.

I haven't, but isn't it an upgradeable skill in Witcher 2? I was referring to how if it happened in gameplay the player would be able to

Modifié par fdgvdddvdfdfbdfb, 02 octobre 2012 - 11:16 .


#31
Maria Caliban

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fdgvdddvdfdfbdfb wrote...

Pointless dialogue is a waste of resources...

Goodbye romances.

#32
SpunkyMonkey

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bob_20000 wrote...

Yeah, I just got reminded of Morinth's 'romance' in ME2.
For those of you who don't know, you die having sex with her. You decide to have sex with her, Insta-Die.


Yeah, you could be presented with a dialogue tree of say 5 options, and die when you choose the one which reveals a spoiler without a warning.

*facepalm*

As for the idea itself I personally preffer some middle ground - so for example conversation options could leave you at a significant tactical advantage (ie the person you speak to asks for a quiet word alone, and if you say "yes" you get ambushed by overwhelming odds)

Modifié par SpunkyMonkey, 02 octobre 2012 - 11:24 .


#33
fdgvdddvdfdfbdfb

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Maria Caliban wrote...

fdgvdddvdfdfbdfb wrote...

Pointless dialogue is a waste of resources...

Goodbye romances.

wat no that's part of the narrative experience. Game over dialogue can never be because it uh, ends the game

#34
abnocte

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Given the appropiate situation... why not.
Morinth in ME2 is a funny example to note.

Anyway, I think that it should extended to some actions you may perform in certain places. I remember in BG2 when you come out of the Underdark following Irenicus you end in an elf camp.
Their leader warns you that they will keep an eye on you, so don't try anything "funny"... well, after the conversation finished my brother thought it was a good idea to summon a demon in the middle of the camp... which resulted in a insta-death and a reload.

#35
Wulfram

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I think it might make sense in a couple of places. It's better than allowing the PC free license to be a jerk to people with armies. Or letting them be ridiculously oblivious when dealing with demons and still not get possessed.

#36
DarkKnightHolmes

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Every sex scene in DA3 should result in death and a game over.

#37
Wulfram

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DarkKnightHolmes wrote...

Every sex scene in DA3 should result in death and a game over.


That sounds like the sort of thing you should go talk to a psychologist about

#38
DarkKnightHolmes

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Wulfram wrote...

DarkKnightHolmes wrote...

Every sex scene in DA3 should result in death and a game over.


That sounds like the sort of thing you should go talk to a psychologist about


I'd get thrown in an asylum in 5 seconds.

#39
eroeru

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The more diverse the game the better.

#40
brushyourteeth

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Biotic Sage wrote...

Sable Rhapsody wrote...

This reminds me of the L5R tabletop system, which focuses a lot more on what you say and often does have lethal consequences. It's interesting and dramatic, but it does get a little old when you have to always resist the urge to call some jerkass samurai out on his crap lest your head get lopped off.

I do think there should be negative consequences for saying stupid things, though. Sort of the opposite of a persuade option.


Well you should just be aware of your situation.  If you are hopelessly outnumbered and surrounded, then you should know not to say, "Your mother!"  Unless you know for sure they need you alive.  This just adds to the roleplaying dynamic in my opinion.  Or if you are playing a riddle game with a sloth demon and the penalty for losing is death, for example, and you choose the incorrect response...well then RIP.


I felt like the Andraste's Ashes quest was a missed opportunity that way in DA:O.

Be a jerk to the Guardian? He's still like "Oh, you might be the chosen special one. Go on through."

Answer every riddle wrong? Oh, the spirits just morph into ash wraiths who you can clock a few times. Go on through.

I think it really would have been cooler to have some kind of game-ending consequence. Is it annoying to reload? Maybe. But it's not as if it's an unexpected, out-of-left-field consequence. You were a jerk to someone more powerful than you. You were being tested and you failed.

I thought the Normandy's-being-taken-over scene in ME2 was great this way. If you went the wrong way or didn't haul ass fast enough, Joker got eaten. I can't tell you how many times I reloaded and chose the wrong path just because I wanted to see every outcome, and it actually made Joker's escape ultimately cooler.  Posted Image

#41
Kidd

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ME2 has a dialogue option in optional content that makes you die. ME2 also has several game paths that end the game with the main character dying (unrelated to how well you do or do not play through the fights).

But most importantly to me, ME3 has an incredibly well done and dramatic dialogue along the crit path where you die if you opt for a certain option. Since you have four different ways out of that dialogue and only one leads to your death, I find it fitting. You still have chances to show how different your character is from that other character you played or the one your friend played, yet the threat of the situation is 100% real.

#42
Huntress

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Cultist wrote...

And if you die in battle you'll reload and try again, thus, we must remove all battles?


Yes but you do that only if you are NOT at the end of the game, if it is not the last battle and IF the character is NOT supposed to DIE or are you going to tell me, if youre character dies, you delete him/her and start a new one again?

Why will you start again? you already lost.

Modifié par Huntress, 02 octobre 2012 - 03:37 .


#43
Cultist

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Huntress wrote...
Yes but you do that only if you are NOT at the end of the game, if it is not the last battle and IF the character is NOT supposed to DIE or are you going to tell me, if youre character dies, you delete him/her and start a new one again?

Why will you start again? you already lost.

Actually, Witcher 2 had a kind of uber-Ironman option where after character death all saves are deleted. and more and more games are advertising this option as well.

#44
Guest_Nizaris1_*

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It make sense...remember when Hawke going to Dalish camp, he/she can be a jerk responding to the Dalish guards, he/she could be killed on sight..."make a mistake, then meet our blades stranger"- Dalish guard say, but the game not allow it

If the main character have murder knife auto win, enemy should have one too

Let see, Hawke get to the slaver base in Dark Town to search for Femriel, he/she with 3 stooges just going there meet the gang leader with numerous of guards and then being an ass...

Modifié par Nizaris1, 15 octobre 2012 - 07:33 .


#45
BouncyFrag

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Too bad this feature wasn't in DA2. Talking to Anders or Fenris made me wish I could have just been put out of my misery.

#46
AlexJK

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Yes, dialogue should have more, and potentially nastier, consequences, but instant death for choosing the wrong option? Only if it's *really* clear what will happen, and why it will result in death without possibility of escape. (Voluntarily sleeping with Morinth is a good example - you are choosing to do it without resisting. The option clearly exists as a "we told you what would happen, idiot" message from the devs though, rather than a serious dialogue negotiation.)

I can't stand "dialogue" sequences where combat or physical decisions are taken out of my hands. If my character and party are capable of defeating hordes of templars, blood mages, and the occasional high dragon, then there should be *very* few situations where saying the wrong thing can get me insta-killed.

Dialogue options plunging me into insanely difficult combat encounters requiring major levels of tactical planning and luck to survive? Yes, why not.

Insta-kill? No thanks.

#47
Cultist

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Oh, in Witcher it is very clear. When you start talking like ****, entir eambush party aim at you, and if you start to be a bit more reasonable, they calm down as well.

#48
AlexJK

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Cultist wrote...

Oh, in Witcher it is very clear. When you start talking like ****, entir eambush party aim at you, and if you start to be a bit more reasonable, they calm down as well.

Which would/should not be a fatal situation in the Dragon Age universe, for most party groups at least. I would expect such a situation to dump me into combat with all those archers ready and waiting to fire at me, at which point I may well be equipped with skills, spells and/or talents perfectly capable of extricating me from the situation.

I totally accept that visual clues are given that I am about to get into trouble, but if my party have been through combat encounters with tougher opponents (how powerful are mages supposed to be again?), this should not be an auto-death situation.

#49
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I totally accept that visual clues are given that I am about to get into trouble, but if my party have been through combat encounters with tougher opponents (how powerful are mages supposed to be again?), this should not be an auto-death situation.


It could be auto death...see how hwke and 3 stooges meeting with Danzig in Dark Town, it is a close space, the 3 stooges standing behind, Hawke in the middle, surrounded. hawke can threaten Danziq with a knife, but in the cut scene showing Danzig just doing some martial art thing to neutralize Hawke...WHAT IF because of Danzig is good in martial Art, he pull out murder knife and stab Hawke instead? The rest of the 3 stooges cant do anything

#50
AlexJK

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Nizaris1 wrote...

I totally accept that visual clues are given that I am about to get into trouble, but if my party have been through combat encounters with tougher opponents (how powerful are mages supposed to be again?), this should not be an auto-death situation.


... WHAT IF because of Danzig is good in martial Art, he pull out murder knife and stab Hawke instead? The rest of the 3 stooges cant do anything

What you've just decribed is a combat encounter. If PC and party are so inept that this could happen, they'd never make it past the first person who actually wanted them dead. The murder knife is silly enough when used by the PC, let's not extend the concept to enemies shall we?

Modifié par AlexJK, 15 octobre 2012 - 09:17 .