Modifié par Arcadian Legend, 15 octobre 2012 - 08:00 .
Allow us to die as a result of conversation
#76
Posté 15 octobre 2012 - 07:59
#77
Posté 15 octobre 2012 - 08:04
At the very least, handle it like how DA:O did with Ser Cauthrien. Yes, it's a hopeless situation, and yes, if you fight you're most likely going to be captured or worse. But there is, at least theoretically, a chance to overcome her and escape. That's actually far more reactive to player choices and offers more freedom than a simple kill button.
#78
Posté 15 octobre 2012 - 08:21
#79
Posté 15 octobre 2012 - 08:25
Conniving_Eagle wrote...
I'm still upset over the fact that you can't get out of slaughtering the Dalish in DA2, or did I miss something?
Tell them you'll punish Merrill and they'll let you walk past without fighting you. Merrill will be upset with you because she (as always) thinks she has done nothing wrong. But the clan will survive.
#80
Posté 15 octobre 2012 - 08:41
Foolsfolly wrote...
Tell them you'll punish Merrill and they'll let you walk past without fighting you. Merrill will be upset with you because she (as always) thinks she has done nothing wrong. But the clan will survive.
Well, Hawke doesn't say that he'll punish Merrill so much as he promises to never let her blood magic hurt anyone else.
#81
Posté 15 octobre 2012 - 08:44
thats1evildude wrote...
Foolsfolly wrote...
Tell them you'll punish Merrill and they'll let you walk past without fighting you. Merrill will be upset with you because she (as always) thinks she has done nothing wrong. But the clan will survive.
Well, Hawke doesn't say that he'll punish Merrill so much as he promises to never let her blood magic hurt anyone else.
I don't remember the exact dialogue. It's the bottom right option on the wheel.
#82
Posté 15 octobre 2012 - 09:03
#83
Posté 15 octobre 2012 - 09:34
Eveangaline wrote...
This option already exists? Plenty of things you said to people caused them to attack you in the previous games. If you lost those fights, you died
No, he just wants to straight up die. No combat — just die, reload and try again.
#84
Posté 15 octobre 2012 - 09:46
Foolsfolly wrote...
thats1evildude wrote...
Foolsfolly wrote...
Tell them you'll punish Merrill and they'll let you walk past without fighting you. Merrill will be upset with you because she (as always) thinks she has done nothing wrong. But the clan will survive.
Well, Hawke doesn't say that he'll punish Merrill so much as he promises to never let her blood magic hurt anyone else.
I don't remember the exact dialogue. It's the bottom right option on the wheel.
"I'll take responsibility."
And to tie this back to the topic, this is the sort of dialogue consequence I actually do enjoy: figuring out that you need to tell a white lie to the rampaging mob instead of confronting them with logic lets you get out of a fight. Dying because you said something wrong should only happen if there is a logical reason for it. Being confronted by a bunch of people you could blow away in two minutes? Not a logical reason.
#85
Posté 15 octobre 2012 - 10:34
Modifié par steph285, 15 octobre 2012 - 10:37 .
#86
Posté 15 octobre 2012 - 10:42
#87
Posté 15 octobre 2012 - 11:34
I played the Witcher 2 twice and remember no such part.Cultist wrote...
If you played Witcher 2, then you remember the part where you can die if you chosen your words poorly; That is instant game over.
No, you don't.bob_20000 wrote...
For those of you who don't know, you die having sex with her.
Modifié par Maria Caliban, 15 octobre 2012 - 11:35 .
#88
Posté 16 octobre 2012 - 12:27
Foolsfolly wrote...
And then the game loads the last auto-save and you have to repeat the dialogue again. Or choose that you've 'beaten' the game by virtue of your character's death.
I'm all for getting less-optimal results from conversations but dying is stupid. And just forces the player to go through the whole conversation again only this time knowing the "Your mother" line is the "I lose" line.
#89
Posté 16 octobre 2012 - 01:19
One place in DAO where I thought this could have been used was with the Landsmeet, in that if you can't rally enough support (with enough undecided nobles that no matter how you enter, there is some way to convince enough, it's just much harder) you get executed instead of just having another fight. Or perhaps with the riddles in the Gauntlet. At the very least, being attacked by a wimpy Ash Wraith was not enough.
#90
Posté 16 octobre 2012 - 02:38
#91
Posté 16 octobre 2012 - 02:47
Maria Caliban wrote...
No, you don't.
Well, technically it's Shepard who dies trying to mate with Morinth. But she does kill via sex.
#92
Posté 16 octobre 2012 - 04:09
Modifié par SpEcIaLRyAn, 16 octobre 2012 - 04:09 .
#93
Posté 16 octobre 2012 - 05:17
You can kill dragons and demons, sometimes in single combat.
Why would making the leader of a gang or a noble mad by insulting him get you killed instantly? Lead to a fight sure, maybe even one you lose if you are playing on a higher difficulty, but you just die? That's absurd.
#94
Posté 16 octobre 2012 - 08:04
It's not, really.Biotic Sage wrote...
Cultist wrote...
And if you die in battle you'll reload and try again, thus, we must remove all battles?
I must say I was leaning in favor of his argument, but this is an excellent point. Touche.
Dialogue is different from combat. Dialogue is dependent on ONE thing, and that thing ONLY: your specific dialogue choice. Combat can have any number of variables: your class choice, your spec, your gear, the companions you bring/don't bring, or even deciding to chug a potion at a certain moment. Hell maybe you have an old computer and got a gfx error at a pivotal moment that caused you to die. To put it another way: combat, by virtue of how it is designed in these games, is the most "gamey" aspect of the games.
Unless the player is super into the whole role-play aspect and will take their character's death as permanent instead of reloading, how is that dialogue choice of any significance at all if we can just reload? IMO the option is ridiculous.
What is the point of such an option? Just to have it be something different? I don't really find that to be a compelling reason.
Now, if you picked it, you died, and it truly was "Game Over" and reloading was impossible, I could get behind that in the spirit of "RPG choices matter." But I highly doubt they would ever do that. Another interesting option would be similar to the Hardcore character you can create for Diablo III. Normally, you can die in D3, res, and continue on. With a Hardcore character you have one life, that's it. If you get to level 59 and die for some stupid reason, that's it, your character is dead and there is nothing you can do about it. But, you make the choice to have a Hardcore character, there are warnings about the perma-death on character creation.
Modifié par nightscrawl, 16 octobre 2012 - 08:13 .
#95
Posté 16 octobre 2012 - 08:18
#96
Posté 16 octobre 2012 - 12:48
Foolsfolly wrote...
I don't remember the exact dialogue. It's the bottom right option on the wheel.
Wonderful example of how the dialogue wheel disconnects the player from the conversations in the game. Thanks!
#97
Posté 16 octobre 2012 - 12:52
She's not upset, at least she wasn't upset with me. Still upset about Marethari, but she never objected to me. I was lying anyway to get the clan off her back.Foolsfolly wrote...
Conniving_Eagle wrote...
I'm still upset over the fact that you can't get out of slaughtering the Dalish in DA2, or did I miss something?
Tell them you'll punish Merrill and they'll let you walk past without fighting you. Merrill will be upset with you because she (as always) thinks she has done nothing wrong. But the clan will survive.
#98
Posté 16 octobre 2012 - 02:06
#99
Posté 19 octobre 2012 - 12:50
It could just be an indication of how that person perceives and remembers things. Usually if I am trying to find a particular line in a book I might not remember the exact content of the line, but I will remember if it was on the left or right page, and whether it was on the upper or lower portion of the page.Aulis Vaara wrote...
Foolsfolly wrote...
I don't remember the exact dialogue. It's the bottom right option on the wheel.
Wonderful example of how the dialogue wheel disconnects the player from the conversations in the game. Thanks!
Also, considering the paraphrase system, even when picking the aggressive option (bottom right), the player might not recall correctly whether he is remembering the paraphrase he chose or what the PC actually said.
Modifié par nightscrawl, 19 octobre 2012 - 12:50 .





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