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N7 Kessler Heavy Pistol


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#26
Arppis

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Air Quotes wrote...

Arppis wrote...

Air Quotes wrote...

Arppis wrote...

Air Quotes wrote...

peddroelmz wrote...

eagle currently is a weapon worthy of the "of unprecedented accuracy and firepower" title...

Eagle power


That's NOT the Eagle, that's the Turians Marksman and amps + ammo. Just like with the Locust. Naked Eagle sucks major balls. 


It DOES NOT.


It does on Gold. And you need a very specific class to make it better. Such as Turian Soldier or GI. 


Tried it on Gold, using it with N7 Paladin. I had just the +10% damage increase evolution and lvl 3 pistol amp with Incindiary ammo 3. It rocked and did it's job. I paired it up with Piranha and the gun drilled my targets from longer ranges. I had ULM and Piercing mod on it.


Well it's not naked then. But you take a naked Paladin and you'll do a better job. Anyway. This topic is not really about the Eagle. :)


It isn't for sure. :)

But just pointing out the gun is good enough imo. And I tried it once without amp and it'sgood still without them too, but I'd propably need to test it without.

And I just don't like Eagle or Carnifex personaly, I like my guns fast and beautiful.

#27
DSxCallOfBooty-

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Air Quotes wrote...

So the Alliance ordered a new heavy pistol to upgrade the Phalanx and we all know what turned out. N7 Eagle.

Dubbed as a weapon "of unprecedented accuracy and firepower" in reality it was neither. In fact it was so bad that many operatives created jokes about it like "I would rather get stabbed by a Banshee, than use an Eagle" "This weapon heals enemies and so on. 

Sadly many agents WERE stabbed by Banshees because they USED an Eagle. 

Even after a few revisions to upgrade it's kinetic capacitors for more damage, the Eagle didn't impress most of the users and the feedback was negative. 

The Alliance command was not happy. They contacted their old partner Hahne-Kedar to create a true weapon of "unprecedented accuracy and power"

The company oredered it's secret division (Hahne-Kedar Shadow Works) to make it. 

Young constructors with the motto "think outside the box" got right to work. They got their hands on the Talon (an impressive Cerberus pistol-shotgun) and the new Punisher SMG that's quicky gaining ground in the Bloodpack merc gang and decided to merge them in a unique fashion.

The result was the N7 Kessler (homage to the Kessler pistol from ME1 you start with)

Posted Image 

The weapon features 1 very high caliber barrel that fires an armor piercing round and 3 smaller ones to deal with opponents shields. 

Technical specs: at level X

Weight: As much as a Piranha (CANNOT be upgraded with Ultra Light Materials, because they can't handle the firepower)

Accuracy: The main barrel has Paladin accuracy the other 3 have a bit of a spead

Ammo: 3 shots (clip CANNOT be upgraded by the ammo mod, only the spare ammo) 15 spare

Damage: Main barrel does 1000 damage, the other 3 - 150 each (CANNOT be upgraded with barrel mods)

ROF: Same as Talon

The weapon has built-in 0.25 meters of cover penetration with it's main barrel. 

The weapon is Ultra-Rare


What do you think? :)



 


Way too much damage.  Bring it down to 500 or so at X, with the smaller barrels doing 75. Total damage at X is then 725, but has the advantage of being strong against armor and shields as well as cover.  Weight should be brought to where the Carnifex unjustly is now.  The Paladin still needs to be a relevant weapon, as does the Talon.

I'm personally not a fan of the "extremely heavy pistol" idea, I think the changes I mentioned above should make the weapon viable and not game-breakingly powerful.  If the weapon to were have Piranha weight and do as much damage as you said it would, it could still be easily used by casters, like the Piranha, and do insane amounts of damage, completely breaking game balance.

It's a fantastic idea though, I just think that the tweaks I mentioned would be necessary.

EDIT: Rethinking my suggestion.  Will give this some thought when I'm inevitably bored today, will post further opinions later.

Modifié par DSxCallOfBooty-, 02 octobre 2012 - 01:32 .


#28
Trogdorx

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Is this weapon manufactured by Vladof?

"You don't need to be more accurate, you just need to fire more bullets!"

Modifié par Trogdorx, 02 octobre 2012 - 01:32 .


#29
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@CallOfBooty

The Talon and Paladin will still be viable and good, because they will take barrel and ammo mods, they will be way
lighter. 

The damage of the Kessler is not set in stone of course. It could be made lower. But it should be quite heavy (with no ways to make it lighter), accurate and pack a punch

Modifié par Air Quotes, 02 octobre 2012 - 01:35 .


#30
JumboWheat01

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I would give my Collector's Rifle for that delicious looking gun.

#31
Constant Motion

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Fyurian2 wrote...

How about make it a 4 shot version of the Paladin, but lighter*?

*Same damage, but smaller spare ammo to offset the larger clip capacity.

That already exists. Apply a thermal clip capacity mod and ultra-light pistol materials, and bingo! Five shot Paladin but lighter, with smaller spare ammo to offset the larger clip capacity. With limited modding options, like the (very well-designed - good work OP!) Kessler.

#32
Ziegrif

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Should be named THE LAW.
Then I could go around shouting I am... THE LAUUWHH!!

How much recoil does it have?
A huge recoil would balance it out imo.

#33
FasterThanFTL

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Looks like a hair dryer.

#34
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Ziegrif wrote...

Should be named THE LAW.
Then I could go around shouting I am... THE LAUUWHH!!

How much recoil does it have?
A huge recoil would balance it out imo.


More than Talon? Maybe even as much as a Widow. 

#35
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FasterThanFTL wrote...

Looks like a hair dryer.


Will dry your hair (together with the head)

#36
The BLVD Knight

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Those are sick dude, nice work

#37
Ziegrif

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Air Quotes wrote...
More than Talon? Maybe even as much as a Widow. 


It's basicly a hand cannon and it being small used by 2 hands with no other stability and having firepower up the wazoo... Something tells me it should just break peoples arms alltogether. Highest recoil in game say I.

#38
FasterThanFTL

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Air Quotes wrote...

FasterThanFTL wrote...

Looks like a hair dryer.


Will dry your hair (together with the head)


What if someone is bald?

#39
Kenadian

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I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.

#40
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Ziegrif wrote...

Air Quotes wrote...
More than Talon? Maybe even as much as a Widow. 


It's basicly a hand cannon and it being small used by 2 hands with no other stability and having firepower up the wazoo... Something tells me it should just break peoples arms alltogether. Highest recoil in game say I.


Yeap. That's the idea. Enough of these tickling feather pistols. We need something that a Krogan could use and be proud of. :P

#41
Zimek

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looks amazing really

#42
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Kenadian wrote...

I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.


Taking out 3 really:

Heavy barrel
Heavy barrel + Pierce combo 
ULM

Ammo will partially work. Meaning spare ammo will be increased, but the clip ammo won't. Or we could make Kessler a 2 shot, that become 3 or 4 after the ammo mod. (depends on the damage)

It needs to have drawbacks. Unique and pretty harsh drawbacks. 

Modifié par Air Quotes, 02 octobre 2012 - 02:06 .


#43
Ziegrif

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Air Quotes wrote...

Ziegrif wrote...

Air Quotes wrote...
More than Talon? Maybe even as much as a Widow. 


It's basicly a hand cannon and it being small used by 2 hands with no other stability and having firepower up the wazoo... Something tells me it should just break peoples arms alltogether. Highest recoil in game say I.


Yeap. That's the idea. Enough of these tickling feather pistols. We need something that a Krogan could use and be proud of. :P


The Judge would be so proud... So proud.

Posted Image

#44
Lokiwithrope

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Sorry to tell you this, but the no mods thing is a deal-breaker. Wouldn't use it.

#45
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Lokiwithrope wrote...

Sorry to tell you this, but the no mods thing is a deal-breaker. Wouldn't use it.


It will be deal breaker for some yes. That's to balance it out. You will not have it as a sidearm with 200% CD and you will not have a 3 shot Claymore on a GI. 

#46
Kenadian

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Air Quotes wrote...

Kenadian wrote...

I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.


Taking out 3 really:

Heavy barrel
Heavy barrel + Pierce combo 
ULM

Ammo will partially work. Meaning spare ammo will be increased, but the clip ammo won't. Or we could meke Kessler a 2 shot, that become 3 or 4 after the ammo mod. (depends on the damage)

It needs to have drawbacks. Unique and pretty harsh drawbacks. 


The ammo mod is a clip mod, they'd probably have to make a separate mod for it to affect spare ammo, so I'd say make the clip two shots. ULM I can totally see and would be a balance against casters. Saying that the barrel mods wouldn't work made me think the cranial trauma thingy was included in that. If it isn't, that's much better. Also, as an aside, the new barrel from unreleased mods is a 40% damage bonus, no AP bonus IIRC. Also, if I'm understanding correctly, normal AP still works?

#47
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Kenadian wrote...

Air Quotes wrote...

Kenadian wrote...

I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.


Taking out 3 really:

Heavy barrel
Heavy barrel + Pierce combo 
ULM

Ammo will partially work. Meaning spare ammo will be increased, but the clip ammo won't. Or we could meke Kessler a 2 shot, that become 3 or 4 after the ammo mod. (depends on the damage)

It needs to have drawbacks. Unique and pretty harsh drawbacks. 


The ammo mod is a clip mod, they'd probably have to make a separate mod for it to affect spare ammo, so I'd say make the clip two shots. ULM I can totally see and would be a balance against casters. Saying that the barrel mods wouldn't work made me think the cranial trauma thingy was included in that. If it isn't, that's much better. Also, as an aside, the new barrel from unreleased mods is a 40% damage bonus, no AP bonus IIRC. Also, if I'm understanding correctly, normal AP still works?


I though the new barrel mod gives you 40% damage and some piercing but increase weight? :unsure: 

Anyway, Kessler could be a 2 shotter. And, yes Cranial should work.  Also normal AP should make other 3 barrels pierce cover and make the main barrel pierce even more. 

#48
capn233

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Model looks pretty neat, Kessler name is an interesting throw back...

But I don't know. Base damage higher than a Javelin is a bit absurd for a pistol, especially if it is as light as a Piranha. The pistol class already has some win pistols and I don't think adding one that does even more damage is good for the state of the game.

What is sort of missing is a moderate rate of fire pistol that does ok DPS.  You could even include a small amount of cover penetration.  Like a super Phalanx...

Modifié par capn233, 02 octobre 2012 - 02:20 .


#49
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capn233 wrote...

Model looks pretty neat, Kessler name is an interesting throw back...

But I don't know. Base damage higher than a Javelin is a bit absurd for a pistol, especially if it is as light as a Piranha. The pistol class already has some win pistols and I don't think adding one that does even more damage is good for the state of the game.


Well I just threw in some numbers. Remember - no damage mods and no cloak sniper damage bonus for it. The damage could be lowered, that's fine with me. But it should be THE hardest hitting pistol per shot.

Modifié par Air Quotes, 02 octobre 2012 - 02:19 .


#50
Kenadian

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Air Quotes wrote...

Kenadian wrote...

Air Quotes wrote...

Kenadian wrote...

I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.


Taking out 3 really:

Heavy barrel
Heavy barrel + Pierce combo 
ULM

Ammo will partially work. Meaning spare ammo will be increased, but the clip ammo won't. Or we could meke Kessler a 2 shot, that become 3 or 4 after the ammo mod. (depends on the damage)

It needs to have drawbacks. Unique and pretty harsh drawbacks. 


The ammo mod is a clip mod, they'd probably have to make a separate mod for it to affect spare ammo, so I'd say make the clip two shots. ULM I can totally see and would be a balance against casters. Saying that the barrel mods wouldn't work made me think the cranial trauma thingy was included in that. If it isn't, that's much better. Also, as an aside, the new barrel from unreleased mods is a 40% damage bonus, no AP bonus IIRC. Also, if I'm understanding correctly, normal AP still works?


I though the new barrel mod gives you 40% damage and some piercing but increase weight? :unsure: 

Anyway, Kessler could be a 2 shotter. And, yes Cranial should work.  Also normal AP should make other 3 barrels pierce cover and make the main barrel pierce even more. 




Yea, IIRC it's just a 40% damage bonus plus the weight increase. If that gave more AP too, then awesome.

I think a super-powerful two-shot pistol/shotgun with the Cranial mod and AP mod would be...a suped up Talon? That sounds like it'd be really fun to use on a Turian.